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From: Jaime Vives Piqueres
Subject: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:19:26
Message: <47bc7d3e@news.povray.org>
I'm back at regular poving... not because the inspiration suddenly returned,
but because I'm more determined to get back anyhow. As someone said, the
inspiration needs to find you working when it returns...

To restart, I decided to do yet another "still life", just because it's
something you don't need much inspiration to complete it decently. The
result is getting interesting, specially these strange photons from the
bottle...

--
Jaime


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From: nemesis
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:51:22
Message: <47bc84ba@news.povray.org>
Jaime Vives Piqueres wrote:
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...

that's great, Jaime!  Good to see a master back at work...

it reminds me of one of your early scenes:  bodega... :)


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From: Zeger Knaepen
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 14:55:08
Message: <47bc859c$1@news.povray.org>
I like the textures and the lighting, but I'm not sure about the 
composition.  Imho there are to many vertically aligned objects: the candle, 
the bottle and the vase.

I'm no expert in composition, but this is how I would do it: I would use the 
bottle as a candle-holder (with some dripped wax along the sides, keep the 
glass, the vase and the peaches (they are peaches, right? well, they look 
like peaches :)) where they're now, and add something metal lying on the 
table in between the bottle and the vase, not sure what though (maybe the 
current candle-holder (what's the name anyway? :)), but lying down?)

of course you'd lose the interesting caustics :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: gonzo
Subject: Re: Bodegon (Still life) [42Kb]
Date: 20 Feb 2008 15:35:01
Message: <web.47bc8e8990daa003a0c272b50@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> I'm back at regular poving... not because the inspiration suddenly returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>
> To restart, I decided to do yet another "still life", just because it's
> something you don't need much inspiration to complete it decently. The
> result is getting interesting, specially these strange photons from the
> bottle...
>
> --
> Jaime

Nice!  The peach fuzz is perfect, and the lighting has just the right amount of
dim and mysterious!

RG


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From: Thomas de Groot
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 03:49:43
Message: <47bd3b27$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:47bc7d3e@news.povray.org...
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>
> To restart, I decided to do yet another "still life", just because it's
> something you don't need much inspiration to complete it decently. The
> result is getting interesting, specially these strange photons from the
> bottle...
>

Hmmm... Love those textures!

I partly agree with Zeger's comment on the composition. I think candle and 
bottle are too close together somehow, and maybe you could use a portrait 
format for this image.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 04:35:22
Message: <47bd45da$1@news.povray.org>

> it reminds me of one of your early scenes:  bodega... :)

   Could be because both use only one golden light? ;)

   BTW, next on my "remake" list is a "wine cellar" scene with these barrels 
and a wider view of the cellar, similar as how Jhu did recently.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 04:52:10
Message: <47bd49ca$1@news.povray.org>

> I like the textures and the lighting, but I'm not sure about the 
> composition.  Imho there are to many vertically aligned objects: the candle, 
> the bottle and the vase.

   Yes, there is something disturbing about it... but I'm not at all a 
conscious composer: I usually do trial&error for the composition. In this 
case I didn't finish yet this part... and here you suggestions can be of 
great help, thanks.

> I'm no expert in composition, but this is how I would do it: I would use the 
> bottle as a candle-holder (with some dripped wax along the sides, 

   Yes, I was already thinking on something like this... but on the other 
hand I liked the idea of having a bottle with wine still in it. Perhaps I 
can have two bottles, one as candle-holder and other with wine to drink.

   Indeed, I also toyed the idea of making a more general candle macro which 
accepts an object as parameter, to make the dripping fall over it... but in 
my head it seemed a too complex use of trace(), and I wanted to just make a 
quick scene to get ride of that lack of inspiration.

> keep the glass, the vase and the peaches (they are peaches, right? well, 
 > they look like peaches :)) where they're now,

   I'm glad it was clear they were peaches... I didn't mention it on 
purpose, to see if someone asked "what the hell is that fruit?". But seems 
it is at least recognizable as a peach thanks to the aoi pattern.

> and add something metal lying on the 
> table in between the bottle and the vase, not sure what though (maybe the 
> current candle-holder (what's the name anyway? :)), but lying down?)

   This is indeed a great idea... as if the beautiful candle holder was 
discarded for being too nice, and replaced for a more rustic holder instead. 
  It is worth a try... ;)

> of course you'd lose the interesting caustics :(

   Not necessarily... I can have two bottles! :)

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:07:44
Message: <47bd4d70@news.povray.org>

> Nice!  The peach fuzz is perfect, and the lighting has just the right amount of
> dim and mysterious!

   Thanks! The fuzz is a simple aoi texture from withe to orange, with a bit 
of ambient (0.1) and a granite micro-normal. For the lighting I had to use 
two white boxes at the sides, out of the camera view, to reflect some of the 
radiosity back... otherwise the scene was too dark.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:14:16
Message: <47bd4ef8$1@news.povray.org>

> Hmmm... Love those textures!

   Thanks!

> I partly agree with Zeger's comment on the composition. I think candle and 
> bottle are too close together somehow, and maybe you could use a portrait 
> format for this image.

   Yes, I must try the portrait format... seems like it's crying for it, now 
that you mention it. Thanks!

--
Jaime


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From: Thomas de Groot
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:19:51
Message: <47bd5047$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:47bd49ca$1@news.povray.org...
>
>   Indeed, I also toyed the idea of making a more general candle macro 
> which accepts an object as parameter, to make the dripping fall over it... 
> but in my head it seemed a too complex use of trace(), and I wanted to 
> just make a quick scene to get ride of that lack of inspiration.
>

Jim Charter did something very convincing in this direction in one of his 
African ritualistic objects.

Thomas


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