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Jaime Vives Piqueres napsal(a):
>> Nice! The peach fuzz is perfect, and the lighting has just the right
>> amount of
>> dim and mysterious!
>
> Thanks! The fuzz is a simple aoi texture from withe to orange, with a
> bit of ambient (0.1) and a granite micro-normal. For the lighting I had
> to use two white boxes at the sides, out of the camera view, to reflect
> some of the radiosity back... otherwise the scene was too dark.
>
> --
> Jaime
maybe you could try to use a tone mapping feature in megapov.
--
the ultimate time-killer:
+a0.0 +am2 +r9
Johnny D
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Jaime Vives Piqueres wrote:
>> it reminds me of one of your early scenes: bodega... :)
>
> Could be because both use only one golden light? ;)
well, actually since you posted the image here, I didn't even go to your
site to check it out. :)
But I was sure I've seen that botijo before. So, that's it: this is a
blend of your old botijo SUMMER entry in the IRTC and bodegon.
BTW, perhaps that weird caustic is caused by photons going through the
candle's wax?
> BTW, next on my "remake" list is a "wine cellar" scene with these
> barrels and a wider view of the cellar, similar as how Jhu did recently.
good! POV-Ray and still life seem to get pretty nicely along.
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:47bc7d3e@news.povray.org...
> I'm back at regular poving... not because the inspiration suddenly
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>
Very nice! Keep in mind that you inspire a lot of us, too. I'm glad to see
you're poving again. :-)
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Among other things, Jaime Vives Piqueres saw fit to write:
> As someone
> said, the inspiration needs to find you working when it returns...
I heard that on the radio just yesterday, they said it was Picasso who said
that ;)
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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Zeger Knaepen wrote:
> I like the textures and the lighting, but I'm not sure about the
> composition. Imho there are to many vertically aligned objects: the candle,
> the bottle and the vase.
What strikes me as more of a problems is a combination of the following:
1. We have three tall objects that are almost exactly the same height.
2. The tall objects are lined up in a perfect row.
3. We have three short objects almost the same size.
4. The short objects are lined up in a perfect row.
We need more variety, actually. Move a few objects forward or backward
to break up the lines, and give the scene more depth.
I take that back--the urn is farther back than the bottle and candle.
However, it doesn't *feel* like it is--the top is lined up with the top
of the bottle too well.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
And the Format source code tells me that *really* the indicator of an
error is whether the index has changed value or not. If it has *not*
changed value, then some of the Format class' innards assume that since
parsing didn't happen, an error must have occurred. (Pause for
Buddhist-like contemplation of this leap of logic and faith.)
-- Laird Nelson, blogging on the "dank recesses" of java.text
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