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This was another impressive image for us back then, though in hindsight,
it looks pretty straightforward.
David
{
* PACMAN.DATA
*
* Written by Ville Saari
* Copyright (c) 1991 Ferry Island Pixelboys
*
* DKBTrace scene description for 'Pac Man doing his favourite job'
*
* Created: 03-Jan-91
* Updated: 05-Jan-91
*
* You will need maze.iff which is included in this package.
*
* If you do some nice modifications or additions to this file, please send
* me a copy. My Internet address is:
*
* vsa### [at] niksulahutfi
}
INCLUDE "shapes.dat"
VIEW_POINT
LOCATION <-80.0 35.0 -140.0>
DIRECTION <0.0 0.0 1.0>
UP <0.0 1.0 0.0>
RIGHT <1.244 0.0 0.0>
SKY <0.0 1.0 0.0>
LOOK_AT <40.0 10.0 0.0>
END_VIEW_POINT
OBJECT { The maze-textured ground }
PLANE <0.0 1.0 0.0> 0.0 END_PLANE
TEXTURE
IMAGEMAP <1.0 0.0 -1.0> IFF "maze.iff"
SCALE <1600.0 1600.0 1600.0>
TRANSLATE <-196.0 0.0 160.0>
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
COMPOSITE { And now the world famous... Ta Da! ... PAC MAN }
OBJECT { Body }
INTERSECTION
SPHERE <0.0 0.0 0.0> 30.0 END_SPHERE
SPHERE <0.0 0.0 0.0> 28.0 INVERSE END_SPHERE
UNION
PLANE <0.0 1.0 0.0> 0.0 ROTATE <-35.0 0.0 0.0> END_PLANE
PLANE <0.0 -1.0 0.0> 0.0 ROTATE <10.0 0.0 0.0> END_PLANE
END_UNION
SPHERE <0.0 0.0 -29.0> 1.5
INVERSE
ROTATE <16.0 -4.0 0.0>
END_SPHERE
SPHERE <0.0 0.0 -29.0> 1.5
INVERSE
ROTATE <16.0 4.0 0.0>
END_SPHERE
END_INTERSECTION
TEXTURE
COLOUR RED 0.9 GREEN 0.8
AMBIENT 0.3
DIFFUSE 0.7
SPECULAR 0.5
ROUGHNESS 0.1
END_TEXTURE
END_OBJECT
OBJECT { Mouth }
INTERSECTION
SPHERE <0.0 0.0 0.0> 28.0 END_SPHERE
UNION
PLANE <0.0 2.0 0.0> -2.0 ROTATE <-35.0 0.0 0.0> END_PLANE
PLANE <0.0 -2.0 0.0> -2.0 ROTATE <10.0 0.0 0.0> END_PLANE
END_UNION
END_INTERSECTION
TEXTURE
AMBIENT 0.25
DIFFUSE 0.75
COLOUR RED 0.5
END_TEXTURE
END_OBJECT
OBJECT { Tongue }
UNION
SPHERE <3.0 0.0 -15.0> 10.0 END_SPHERE
SPHERE <-3.0 0.0 -15.0> 10.0 END_SPHERE
END_UNION
ROTATE <-45.0 0.0 0.0>
TEXTURE
COLOUR RED 1.0
WRINKLES 0.5
SCALE <0.5 0.5 0.5>
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
COMPOSITE { Right eye }
OBJECT
SPHERE <0.0 0.0 0.0> 6.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
SPHERE <0.0 0.0 -2.3> 4.0 END_SPHERE
TEXTURE
COLOUR RED 0.3 GREEN 0.4 BLUE 0.8
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
SPHERE <0.0 0.0 -5.5> 1.0 END_SPHERE
TEXTURE
COLOUR RED 0.0 GREEN 0.0 BLUE 0.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
QUADRIC Sphere END_QUADRIC
SCALE <9.0 2.0 9.0>
TRANSLATE <0.0 8.0 6.0>
ROTATE <0.0 0.0 -10.0>
TEXTURE
COLOUR RED 0.0 GREEN 0.0 BLUE 0.0
END_TEXTURE
END_OBJECT
ROTATE <-25.0 -20.0 0.0>
TRANSLATE <0.0 0.0 -26.0>
ROTATE <25.0 20.0 0.0>
END_COMPOSITE
COMPOSITE { Left eye }
OBJECT
SPHERE <0.0 0.0 0.0> 6.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
SPHERE <0.0 0.0 -2.3> 4.0 END_SPHERE
TEXTURE
COLOUR RED 0.3 GREEN 0.4 BLUE 0.8
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
SPHERE <0.0 0.0 -5.5> 1.0 END_SPHERE
TEXTURE
COLOUR RED 0.0 GREEN 0.0 BLUE 0.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT
QUADRIC Sphere END_QUADRIC
SCALE <9.0 2.0 9.0>
TRANSLATE <-0.0 8.0 6.0>
ROTATE <0.0 0.0 10.0>
TEXTURE
COLOUR RED 0.0 GREEN 0.0 BLUE 0.0
END_TEXTURE
END_OBJECT
ROTATE <-25.0 20.0 0.0>
TRANSLATE <0.0 0.0 -26.0>
ROTATE <25.0 -20.0 0.0>
END_COMPOSITE
BOUNDED_BY
SPHERE <0.0 0.0 -2.0> 32.0 END_SPHERE
END_BOUND
TRANSLATE <0.0 32.0 0.0>
END_COMPOSITE
OBJECT { Food... }
SPHERE <0.0 27.0 -25.0> 4.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
SPECULAR 2.0
ROUGHNESS 0.01
REFLECTION 0.6
END_TEXTURE
END_OBJECT
OBJECT { ... more food ... }
SPHERE <0.0 27.0 -45.0> 4.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT { ... and even more ... }
SPHERE <0.0 27.0 -65.0> 4.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT { ... uh ... yet more food ... }
SPHERE <0.0 27.0 -85.0> 4.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT { ... Yuck! ... no more please! }
SPHERE <0.0 27.0 -105.0> 4.0 END_SPHERE
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 0.3
DIFFUSE 0.7
REFLECTION 0.5
END_TEXTURE
END_OBJECT
OBJECT { Click }
SPHERE <0.0 0.0 0.0> 2.0 END_SPHERE
TRANSLATE <60.0 120.0 -170.0>
TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
LIGHT_SOURCE
END_OBJECT
Post a reply to this message
Attachments:
Download 'pacman.jpg' (50 KB)
Preview of image 'pacman.jpg'
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I remember this one as a POV-Ray image. Interesting that it started in
DKBTrace and was later converted.
-Nathan
David Buck wrote:
> This was another impressive image for us back then, though in hindsight,
> it looks pretty straightforward.
>
> David
>
> {
> * PACMAN.DATA
> *
> * Written by Ville Saari
> * Copyright (c) 1991 Ferry Island Pixelboys
> *
> * DKBTrace scene description for 'Pac Man doing his favourite job'
> *
> * Created: 03-Jan-91
> * Updated: 05-Jan-91
> *
> * You will need maze.iff which is included in this package.
> *
> * If you do some nice modifications or additions to this file, please send
> * me a copy. My Internet address is:
> *
> * vsa### [at] niksulahutfi
[clip]
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David Buck <dav### [at] simberoncom> wrote:
> This was another impressive image for us back then, though in hindsight,
> it looks pretty straightforward.
Impressive, yes .... I don't think I'm exaggerating much when I say that your
ray-tracer and this image are responsible for ~75% of how my life has so far
turned out (don't worry, I'm doing fine by my own standards :))
DKBTrace taught me 3D, compiling, and also provided a way to get
involved in mathematics even without my noticing. I think I was 15yrs or so.
And this image was just *wow*.
> * Written by Ville Saari
His planet.dat is still one of my favorite planetary renderings, and
when that Enterprise model came out for POV .... no words.
> * Copyright (c) 1991 Ferry Island Pixelboys
Incidentally, these guys used to run a private UUCP-network (FIPnet) that
they later connected to the Internet (polling with modem; this was 1992
or so). Me & and friends up here in northern Finland were doing the
same (NullNet), and we ended up joining the forces to get access to
USENet (not sure if comp.graphics.raytracing existed, or if i had to participate
in the vote for getting it up :)). A year or two later, the WWW and the
mass-adaptation of Internet changed that a lot ...
--
jussi
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Hello David, hello to povray users,
Just to say that I also started ray tracing with DKB. It was... a long time ago,
on a 80286 PC. Most of the pictures I had in those days were smaller than 32x20
pixels, to 'speed up' the rendering process. The final render was BIG: 160x100
(and VERY long). I also remember it took a long time to reduce the color depth
from 24 bits to 8 bits. I have used many softwares for this color reduction
step, and later I have discovered piclab (from the stone soup group, known for
their fractint software, if my memory serves me well).
David, I am glad to write this small message. DKB started it all: I have been
ray-tracing since the days of DKB.
I am older now, I seldom use povray, but I still look at the extraordinary
pictures on this newsgroup. And, from time to time, I go back to the keyboard
and write a few lines of code (after the pencil and paper step, as I used to do
when number crunching power was expensive).
Have a nice day,
leTigreBleu
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David Buck wrote:
> This was another impressive image for us back then, though in hindsight,
> it looks pretty straightforward.
Another image I remember with fondness.
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