POV-Ray : Newsgroups : povray.binaries.images : Ruined place - WIP 2 Server Time
4 Nov 2024 17:31:25 EST (-0500)
  Ruined place - WIP 2 (Message 1 to 9 of 9)  
From: Thomas de Groot
Subject: Ruined place - WIP 2
Date: 10 Feb 2008 08:24:32
Message: <47aefb10@news.povray.org>
Big change of textures. Here I used JimCharter's StainedStones set of macros 
for the columns and the result is much better indeed. In any case, it 
approaches what I have in mind.

Thomas


Post a reply to this message


Attachments:
Download 'IonianTempleRuins_2_01.jpg' (163 KB)

Preview of image 'IonianTempleRuins_2_01.jpg'
IonianTempleRuins_2_01.jpg


 

From: Florian Brucker
Subject: Re: Ruined place - WIP 2
Date: 10 Feb 2008 12:30:27
Message: <47af34b3@news.povray.org>
Thomas de Groot wrote:
> Big change of textures.

The result is much better indeed! I like the direction this is going.
The floor's texture still looks to simple for my taste, it could use
some more smaller details. Also some more smaller rocks/column fragments
lying around (like in tennis ball size or smaller) would add a lot (c.f.
Tek's Sentinel image).


Regards,
Florian


Post a reply to this message

From: Kirk Andrews
Subject: Re: Ruined place - WIP 2
Date: 10 Feb 2008 23:45:00
Message: <web.47afd22a8bdfe6e2aaf8be420@news.povray.org>
How about using some isosurfaces to get some broken pieces and edges?


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ruined place - WIP 2
Date: 11 Feb 2008 03:36:26
Message: <47b0090a$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> schreef in bericht 
news:47af34b3@news.povray.org...
> Thomas de Groot wrote:
>> Big change of textures.
>
> The result is much better indeed! I like the direction this is going.
> The floor's texture still looks to simple for my taste, it could use
> some more smaller details. Also some more smaller rocks/column fragments
> lying around (like in tennis ball size or smaller) would add a lot (c.f.
> Tek's Sentinel image).
>
Thanks Florian. The tiles need to be reworked too now. I had left them for 
later. Indeed, it is time to think about some rubble :-) Not too much of it 
as I believe it is a well-used place (you do not see too much rubble in 
Pompeii for instance)

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ruined place - WIP 2
Date: 11 Feb 2008 03:39:31
Message: <47b009c3$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.47afd22a8bdfe6e2aaf8be420@news.povray.org...
> How about using some isosurfaces to get some broken pieces and edges?
>

Would be possible indeed. However, I do not like isosurfaces too much for 
that kind of things. I prefer to work with meshes or CSGs.

Thomas


Post a reply to this message

From: Warp
Subject: Re: Ruined place - WIP 2
Date: 11 Feb 2008 06:14:20
Message: <47b02e0c@news.povray.org>
I think you should still work on that floor texture. It looks too
simple, too much of a "beginner povray user texture", if you know what I
mean.

  One good method is to look at photos of real stone tile floors and
trying to mimic their look as closely as possible. Not only do you get a
better result, you also learn the principles of how to make such
textures look good.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ruined place - WIP 2
Date: 12 Feb 2008 03:36:35
Message: <47b15a93$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:47b02e0c@news.povray.org...
>  I think you should still work on that floor texture. It looks too
> simple, too much of a "beginner povray user texture", if you know what I
> mean.
>

True. I am working on it. This was a first and rather coarse approximation 
of what I had in mind. It doesn't need to be photorealistic in my view, but 
it should be believable, and in the present stage it clearly is not.

Thomas


Post a reply to this message

From: Jim Charter
Subject: Re: Ruined place - WIP 2
Date: 12 Feb 2008 11:58:08
Message: <47b1d020$1@news.povray.org>
Thomas de Groot wrote:
> Big change of textures. Here I used JimCharter's StainedStones set of macros 
> for the columns and the result is much better indeed. In any case, it 
> approaches what I have in mind.
> 
Looks like it is shaping up!

This made me take a look back at the Ruins round in the irtc because I'd 
remembered that Nathan O'Brian had done an antique ruins.  You might 
find it interesting.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ruined place - WIP 2
Date: 13 Feb 2008 03:37:47
Message: <47b2ac5b@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:47b1d020$1@news.povray.org...
> Looks like it is shaping up!
>
> This made me take a look back at the Ruins round in the irtc because I'd 
> remembered that Nathan O'Brian had done an antique ruins.  You might find 
> it interesting.

Good suggestion. Thanks Jim.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.