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Big change of textures. Here I used JimCharter's StainedStones set of macros
for the columns and the result is much better indeed. In any case, it
approaches what I have in mind.
Thomas
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Attachments:
Download 'IonianTempleRuins_2_01.jpg' (163 KB)
Preview of image 'IonianTempleRuins_2_01.jpg'
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Thomas de Groot wrote:
> Big change of textures.
The result is much better indeed! I like the direction this is going.
The floor's texture still looks to simple for my taste, it could use
some more smaller details. Also some more smaller rocks/column fragments
lying around (like in tennis ball size or smaller) would add a lot (c.f.
Tek's Sentinel image).
Regards,
Florian
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How about using some isosurfaces to get some broken pieces and edges?
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"Florian Brucker" <tor### [at] torfboldcom> schreef in bericht
news:47af34b3@news.povray.org...
> Thomas de Groot wrote:
>> Big change of textures.
>
> The result is much better indeed! I like the direction this is going.
> The floor's texture still looks to simple for my taste, it could use
> some more smaller details. Also some more smaller rocks/column fragments
> lying around (like in tennis ball size or smaller) would add a lot (c.f.
> Tek's Sentinel image).
>
Thanks Florian. The tiles need to be reworked too now. I had left them for
later. Indeed, it is time to think about some rubble :-) Not too much of it
as I believe it is a well-used place (you do not see too much rubble in
Pompeii for instance)
Thomas
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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.47afd22a8bdfe6e2aaf8be420@news.povray.org...
> How about using some isosurfaces to get some broken pieces and edges?
>
Would be possible indeed. However, I do not like isosurfaces too much for
that kind of things. I prefer to work with meshes or CSGs.
Thomas
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I think you should still work on that floor texture. It looks too
simple, too much of a "beginner povray user texture", if you know what I
mean.
One good method is to look at photos of real stone tile floors and
trying to mimic their look as closely as possible. Not only do you get a
better result, you also learn the principles of how to make such
textures look good.
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"Warp" <war### [at] tagpovrayorg> schreef in bericht
news:47b02e0c@news.povray.org...
> I think you should still work on that floor texture. It looks too
> simple, too much of a "beginner povray user texture", if you know what I
> mean.
>
True. I am working on it. This was a first and rather coarse approximation
of what I had in mind. It doesn't need to be photorealistic in my view, but
it should be believable, and in the present stage it clearly is not.
Thomas
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Thomas de Groot wrote:
> Big change of textures. Here I used JimCharter's StainedStones set of macros
> for the columns and the result is much better indeed. In any case, it
> approaches what I have in mind.
>
Looks like it is shaping up!
This made me take a look back at the Ruins round in the irtc because I'd
remembered that Nathan O'Brian had done an antique ruins. You might
find it interesting.
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:47b1d020$1@news.povray.org...
> Looks like it is shaping up!
>
> This made me take a look back at the Ruins round in the irtc because I'd
> remembered that Nathan O'Brian had done an antique ruins. You might find
> it interesting.
Good suggestion. Thanks Jim.
Thomas
Post a reply to this message
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