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I was impressed by this picture but it did look like a bit of a stubby
pencil to me.
David
{
This data file makes a pencil along Y axis with the label "DKBtrace 2.11"
By: Jorge Arreguin
Translation to English and DKB version 2.10 by Aaron A. Collins with
a bit
of help from David on the imagemap registration.
NOTE - unless this is rendered at a minimum of 640 x whatever, the
DKB logo
is quite unreadable.
The Pencil - major export of Faber, Pennsylvania, due to the plentiful
presence of pencilwood trees and eraser-root plants, and the nearby
graphite mines.
(John Landis - Animal
House)
}
INCLUDE "shapes.dat"
INCLUDE "colors.dat"
INCLUDE "textures.dat"
DECLARE PencilPaint =
TEXTURE
COLOR RED 1.0 GREEN 0.6666 BLUE 0.33333
END_TEXTURE
VIEW_POINT
LOCATION <0.0 -70.0 0.0>
DIRECTION <0.0 2.5 0.0>
UP <0.0 0.0 1.0>
RIGHT <1.333333 0.0 0.0>
ROTATE < -20.0 0.0 -140.0 >
TRANSLATE < 0.0 0.0 2.0 >
END_VIEW_POINT
OBJECT
SPHERE <0.0 0.0 0.0> 2.0 END_SPHERE
TRANSLATE <30.0 30.0 55.0>
TEXTURE
COLOUR White
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
LIGHT_SOURCE
COLOUR White
END_OBJECT
OBJECT
SPHERE <0.0 0.0 0.0> 3.0 END_SPHERE
TRANSLATE <-40.0 -40.0 35.0>
TEXTURE
COLOUR Grey
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
LIGHT_SOURCE
COLOUR Grey
END_OBJECT
COMPOSITE
{----------------------------- PARTE METALICA ----------------------}
{ (that metal part) }
COMPOSITE
OBJECT
UNION
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 2.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 1.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -1.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -2.0 >
END_QUADRIC
END_UNION
TRANSLATE < 0.0 0.0 38.5 >
TEXTURE
COLOR Gold
REFLECTION 0.3
END_TEXTURE
END_OBJECT
OBJECT
UNION
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 2.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 1.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -1.0 >
END_QUADRIC
QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -2.0 >
END_QUADRIC
END_UNION
TRANSLATE < 0.0 0.0 30.5 >
TEXTURE
COLOR Gold
REFLECTION 0.3
END_TEXTURE
END_OBJECT
OBJECT
INTERSECTION Z_Disk END_INTERSECTION
SCALE < 3.5 3.5 3.0 >
TRANSLATE < 0.0 0.0 34.0 >
TEXTURE
COLOR Brown
REFLECTION 0.25
END_TEXTURE
END_OBJECT
BOUNDED_BY
SPHERE <0.0 0.0 34.0> 9.0 END_SPHERE
END_BOUND
END_COMPOSITE
{---------------------------------- BORRADOR ----------------------------}
{ (the rubber eraser, from eraser-root plants) }
COMPOSITE
OBJECT
INTERSECTION Z_Disk END_INTERSECTION
SCALE < 3.5 3.5 3.0 >
TRANSLATE < 0.0 0.0 41.0 >
TEXTURE
COLOR Pink
END_TEXTURE
END_OBJECT
OBJECT SPHERE < 0.0 0.0 44.0 > 3.5 END_SPHERE
TEXTURE
COLOR Pink
END_TEXTURE
END_OBJECT
END_COMPOSITE
{---------------------------------- CUERPO DE MADERA ---------------------}
{ (body of pencilwood) }
OBJECT
DIFFERENCE
INTERSECTION
PLANE < 0.0 1.0 0.0 > 3.031
TEXTURE PencilPaint END_TEXTURE
TEXTURE
IMAGEMAP < -1.0 0.0 1.0 > GIF "dkb211.gif"
ALPHA 0 1.0 { colour 0 is the "key" or transparent colour }
ONCE
{ Now for the complicated image mapping:
Currently, the pencil is standing up in the Z axis:
Z
eraser ^ *VP
| |
| |
| |----/ Y
| /
| /
| /
| /
| /
point |/
-------------->
X
We want the image to be mapped as follows (viewed from the +ve Y axis):
Right
---- z=28.0
| |
|..|
|..|
|..|
|ee|
|ce|
Top |ar| Bottom
|rf|
|T |
| s|
|B'|
|Kt|
|DI|
---- z=12.7
Left
^ ^
| |
x=1.75 x=-1.75
The image map above gives (viewed from the Y axis):
^ Z
1,1 Right|
------|
| |
| |
Top | |Bottom
| |
| |
<----------
X Left
Which is at least in the right orientation.
Now, we must scale the image so the letters are the right size. }
SCALE <15 1 15> { Never use 0 for any scale value }
{ Now, we align the top left of the picture to the proper point on the
pencil. This is a bit tricky because the top left of the picture is now
at x=15 z=0. We have to move it to about x=-12, z=12 because the letters
don't start at the very top of the image. }
TRANSLATE <-12.20 0 12>
{ As you may have guessed, this still took a lot of trial and error to
get it
right, but some analysis of the picture before hand saved a lot of
time. }
END_TEXTURE
END_PLANE
PLANE < 0.0 1.0 0.0 > 3.031
ROTATE < 0.0 0.0 60.0 >
TEXTURE PencilPaint END_TEXTURE
END_PLANE
PLANE < 0.0 1.0 0.0 > 3.031
ROTATE < 0.0 0.0 120.0 >
TEXTURE PencilPaint END_TEXTURE
END_PLANE
PLANE < 0.0 1.0 0.0 > 3.031
ROTATE < 0.0 0.0 180.0 >
TEXTURE PencilPaint END_TEXTURE
END_PLANE
PLANE < 0.0 1.0 0.0 > 3.031
ROTATE < 0.0 0.0 240.0 >
TEXTURE PencilPaint END_TEXTURE
END_PLANE
PLANE < 0.0 1.0 0.0 > 3.031
ROTATE < 0.0 0.0 300.0 >
TEXTURE PencilPaint END_TEXTURE
END_PLANE
PLANE < 0.0 0.0 1.0 > 28.0 END_PLANE
PLANE < 0.0 0.0 1.0 > 3.629 INVERSE END_PLANE
END_INTERSECTION
QUADRIC Cone_Z INVERSE SCALE < 0.275558 0.275558 1.0 > END_QUADRIC
END_DIFFERENCE
TEXTURE
Pine_Wood
TURBULENCE 0.1
SCALE <1.5 1.5 1.5>
ROTATE <0.0 90.0 0.0>
TRANSLATE <30.0 0.0 0.0>
END_TEXTURE
END_OBJECT
{---------------------------- PUNTA DE GRAFITO
------------------------------}
{ (point of graphite)
}
OBJECT
INTERSECTION
QUADRIC Cone_Z SCALE < 0.275558 0.275558 1.0 > END_QUADRIC
PLANE < 0.0 0.0 1.0 > 3.629 END_PLANE
PLANE < 0.0 0.0 1.0 > 0.001 INVERSE END_PLANE
END_INTERSECTION
TEXTURE
COLOR Black
REFLECTION 0.25
PHONG 1.0
PHONGSIZE 20
END_TEXTURE
END_OBJECT
ROTATE < 90.0 0.0 0.0 >
TRANSLATE < 0.0 22.0 3.5 >
END_COMPOSITE
{-------------------------- PLANO DE HORIZONTE --------------------------}
{ (plane of horizon) }
OBJECT
PLANE < 0.0 0.0 1.0 > 0.0 END_PLANE
TEXTURE
COLOR Green
REFLECTION 0.25
END_TEXTURE
END_OBJECT
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Attachments:
Download 'pencil.jpg' (41 KB)
Preview of image 'pencil.jpg'
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you know, even at this early stage, the SDL is already better than most SDLs in
most other renderers, most notably Renderman! I understand they use it just to
exchange mesh data with external tools, but damn! Even better than all this XML
madness of late...
Post a reply to this message
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nemesis wrote:
> you know, even at this early stage, the SDL is already better than most SDLs in
> most other renderers, most notably Renderman! I understand they use it just to
> exchange mesh data with external tools, but damn! Even better than all this XML
> madness of late...
>
>
Strange, at the time I never thought of it as an early stage :-).
David
Post a reply to this message
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