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3 Nov 2024 07:30:10 EST (-0500)
  DKBTrace images - pencil.jpg (Message 1 to 3 of 3)  
From: David Buck
Subject: DKBTrace images - pencil.jpg
Date: 9 Feb 2008 22:39:31
Message: <47ae71f3@news.povray.org>
I was impressed by this picture but it did look like a bit of a stubby 
pencil to me.

David

{
   This data file makes a pencil along Y axis with the label "DKBtrace 2.11"

   By:  Jorge Arreguin

   Translation to English and DKB version 2.10 by Aaron A. Collins with 
a bit
   of help from David on the imagemap registration.

   NOTE - unless this is rendered at a minimum of 640 x whatever, the 
DKB logo
          is quite unreadable.

   The Pencil - major export of Faber, Pennsylvania, due to the plentiful
   presence of pencilwood trees and eraser-root plants, and the nearby
   graphite mines.
                                                 (John Landis - Animal 
House)
}

INCLUDE "shapes.dat"
INCLUDE "colors.dat"
INCLUDE "textures.dat"

DECLARE PencilPaint =
TEXTURE
    COLOR RED 1.0 GREEN 0.6666 BLUE 0.33333
END_TEXTURE

VIEW_POINT
   LOCATION <0.0 -70.0 0.0>
   DIRECTION <0.0 2.5 0.0>
   UP <0.0 0.0 1.0>
   RIGHT <1.333333 0.0 0.0>
   ROTATE < -20.0 0.0 -140.0 >
   TRANSLATE < 0.0 0.0 2.0 >
END_VIEW_POINT

OBJECT
   SPHERE <0.0 0.0 0.0> 2.0 END_SPHERE
   TRANSLATE <30.0 30.0 55.0>
   TEXTURE
     COLOUR White
     AMBIENT 1.0
     DIFFUSE 0.0
   END_TEXTURE
   LIGHT_SOURCE
   COLOUR White
END_OBJECT

OBJECT
   SPHERE <0.0 0.0 0.0> 3.0 END_SPHERE
   TRANSLATE <-40.0 -40.0 35.0>
   TEXTURE
     COLOUR Grey
     AMBIENT 1.0
     DIFFUSE 0.0
   END_TEXTURE
   LIGHT_SOURCE
   COLOUR Grey
END_OBJECT


COMPOSITE

{----------------------------- PARTE METALICA ----------------------}
{                             (that metal part)                     }
COMPOSITE
OBJECT
   UNION
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 2.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 1.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -1.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -2.0 > 
END_QUADRIC
   END_UNION
   TRANSLATE < 0.0 0.0 38.5 >
   TEXTURE
     COLOR Gold
     REFLECTION 0.3
   END_TEXTURE
END_OBJECT

OBJECT
   UNION
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 2.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 1.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -1.0 > 
END_QUADRIC
     QUADRIC Sphere SCALE < 4.0 4.0 1.5 > TRANSLATE <0.0 0.0 -2.0 > 
END_QUADRIC
   END_UNION
   TRANSLATE < 0.0 0.0 30.5 >
   TEXTURE
     COLOR Gold
     REFLECTION 0.3
   END_TEXTURE
END_OBJECT

OBJECT
   INTERSECTION Z_Disk END_INTERSECTION
   SCALE < 3.5 3.5 3.0 >
   TRANSLATE < 0.0 0.0 34.0 >
   TEXTURE
     COLOR Brown
     REFLECTION 0.25
   END_TEXTURE
END_OBJECT

BOUNDED_BY
   SPHERE <0.0 0.0 34.0> 9.0 END_SPHERE
END_BOUND
END_COMPOSITE

{---------------------------------- BORRADOR ----------------------------}
{                (the rubber eraser, from eraser-root plants)            }

COMPOSITE
  OBJECT
    INTERSECTION Z_Disk END_INTERSECTION
    SCALE < 3.5 3.5 3.0 >
    TRANSLATE < 0.0 0.0 41.0 >
    TEXTURE
     COLOR Pink
    END_TEXTURE
  END_OBJECT
  OBJECT SPHERE < 0.0 0.0 44.0 > 3.5 END_SPHERE
    TEXTURE
     COLOR Pink
    END_TEXTURE
  END_OBJECT
END_COMPOSITE

{---------------------------------- CUERPO DE MADERA ---------------------}
{                                 (body of pencilwood)                    }

OBJECT
   DIFFERENCE
    INTERSECTION
     PLANE < 0.0 1.0 0.0 > 3.031
       TEXTURE PencilPaint END_TEXTURE
       TEXTURE
         IMAGEMAP < -1.0 0.0 1.0 > GIF "dkb211.gif"
     ALPHA 0 1.0      { colour 0 is the "key" or transparent colour }
     ONCE

{ Now for the complicated image mapping:
   Currently, the pencil is standing up in the Z axis:
                    Z

              eraser  ^ *VP
                      | |
                      | |
                      | |----/ Y
                      |     /
                      |    /
                      |   /
                      |  /
                      | /
              point   |/
                      -------------->
                                    X

   We want the image to be mapped as follows (viewed from the +ve Y axis):

           Right
           ---- z=28.0
           |  |
           |..|
           |..|
           |..|
           |ee|
           |ce|
       Top |ar| Bottom
           |rf|
           |T |
           | s|
           |B'|
           |Kt|
           |DI|
           ---- z=12.7
           Left

           ^  ^
           |  |
     x=1.75   x=-1.75

  The image map above gives (viewed from the Y axis):

                    ^ Z
           1,1 Right|
              ------|
              |     |
              |     |
          Top |     |Bottom
              |     |
              |     |
          <----------
           X   Left

   Which is at least in the right orientation.

   Now, we must scale the image so the letters are the right size. }

          SCALE <15 1 15>  { Never use 0 for any scale value }

{ Now, we align the top left of the picture to the proper point on the
   pencil.  This is a bit tricky because the top left of the picture is now
   at x=15 z=0.  We have to move it to about x=-12, z=12 because the letters
   don't start at the very top of the image. }

          TRANSLATE <-12.20 0 12>

{ As you may have guessed, this still took a lot of trial and error to 
get it
   right, but some analysis of the picture before hand saved a lot of 
time. }

       END_TEXTURE
     END_PLANE
     PLANE < 0.0 1.0 0.0 > 3.031
       ROTATE < 0.0 0.0 60.0 >
       TEXTURE PencilPaint END_TEXTURE
     END_PLANE
     PLANE < 0.0 1.0 0.0 > 3.031
       ROTATE < 0.0 0.0 120.0 >
       TEXTURE PencilPaint END_TEXTURE
     END_PLANE
     PLANE < 0.0 1.0 0.0 > 3.031
       ROTATE < 0.0 0.0 180.0 >
       TEXTURE PencilPaint END_TEXTURE
     END_PLANE
     PLANE < 0.0 1.0 0.0 > 3.031
       ROTATE < 0.0 0.0 240.0 >
       TEXTURE PencilPaint END_TEXTURE
     END_PLANE
     PLANE < 0.0 1.0 0.0 > 3.031
       ROTATE < 0.0 0.0 300.0 >
       TEXTURE PencilPaint END_TEXTURE
     END_PLANE
     PLANE < 0.0 0.0 1.0 > 28.0 END_PLANE
     PLANE < 0.0 0.0 1.0 > 3.629 INVERSE END_PLANE
    END_INTERSECTION
    QUADRIC Cone_Z INVERSE SCALE < 0.275558 0.275558 1.0 > END_QUADRIC
   END_DIFFERENCE
   TEXTURE
     Pine_Wood
     TURBULENCE 0.1
     SCALE <1.5 1.5 1.5>
     ROTATE <0.0 90.0 0.0>
     TRANSLATE <30.0 0.0 0.0>
   END_TEXTURE
END_OBJECT

{---------------------------- PUNTA DE GRAFITO 
------------------------------}
{                            (point of graphite) 
      }

OBJECT
   INTERSECTION
     QUADRIC Cone_Z SCALE < 0.275558 0.275558 1.0 > END_QUADRIC
     PLANE < 0.0 0.0 1.0 > 3.629 END_PLANE
     PLANE < 0.0 0.0 1.0 > 0.001 INVERSE END_PLANE
   END_INTERSECTION
   TEXTURE
     COLOR Black
     REFLECTION 0.25
     PHONG 1.0
     PHONGSIZE 20
   END_TEXTURE
END_OBJECT

ROTATE < 90.0 0.0 0.0 >
TRANSLATE < 0.0 22.0 3.5 >
END_COMPOSITE

{-------------------------- PLANO DE HORIZONTE --------------------------}
{                           (plane of horizon)                           }

OBJECT
   PLANE < 0.0 0.0 1.0 > 0.0 END_PLANE
   TEXTURE
     COLOR Green
     REFLECTION 0.25
   END_TEXTURE
END_OBJECT


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Attachments:
Download 'pencil.jpg' (41 KB)

Preview of image 'pencil.jpg'
pencil.jpg


 

From: nemesis
Subject: Re: DKBTrace images - pencil.jpg
Date: 9 Feb 2008 22:55:01
Message: <web.47ae7472bf4f509844d8956c0@news.povray.org>
you know, even at this early stage, the SDL is already better than most SDLs in
most other renderers, most notably Renderman!  I understand they use it just to
exchange mesh data with external tools, but damn!  Even better than all this XML
madness of late...


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From: David Buck
Subject: Re: DKBTrace images - pencil.jpg
Date: 9 Feb 2008 23:02:04
Message: <47ae773c$1@news.povray.org>
nemesis wrote:
> you know, even at this early stage, the SDL is already better than most SDLs in
> most other renderers, most notably Renderman!  I understand they use it just to
> exchange mesh data with external tools, but damn!  Even better than all this XML
> madness of late...
> 
> 

Strange, at the time I never thought of it as an early stage :-).

David


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