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The comment in this data file includes:
================
CAR.DAT DKBTrace Script February 27, '91
By Jorge Arreguin
I. Allende # 611
Cortazar , Gto.
Mexico CP 38300
Renders a Futuristic Car, making a diferent use of the imagemap
This data file is for use with DKBTrace by David Buck. This file
is released to the public domain and may be used or altered by
anyone as desired.
================
I used anti-aliasing. I don't know why there are still jaggies on the car.
David Buck
Post a reply to this message
Attachments:
Download 'car.jpg' (54 KB)
Preview of image 'car.jpg'
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> The comment in this data file includes:
Could you post the whole scene file? I want to know what DKBTrace syntax
looked like (when I was 2 months old)!
Post a reply to this message
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David Buck <dav### [at] simberoncom> wrote:
> I used anti-aliasing. I don't know why there are still jaggies on the car.
looks like the imagemap is lowres...
wow! Back then futuristic cars looked so... toyish... :)
Post a reply to this message
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Nicolas Alvarez wrote:
>> The comment in this data file includes:
>
> Could you post the whole scene file? I want to know what DKBTrace syntax
> looked like (when I was 2 months old)!
Should I post them in p.b.images or p.b.scene-files?
Keep in mind that it was POVRay 1.0 that replaced the SOMETHING /
ENDSOMETHING syntax with something {} syntax to look more similar to c.
Here's the data file for the car:
{
CAR.DAT DKBTrace Script February 27, '91
By Jorge Arreguin
I. Allende # 611
Cortazar , Gto.
Mexico CP 38300
Renders a Futuristic Car, making a diferent use of the imagemap
This data file is for use with DKBTrace by David Buck. This file
is released to the public domain and may be used or altered by
anyone as desired.
}
{-----------------------------DECLARACIONES------------------------}
INCLUDE "shapes.dat"
INCLUDE "colors.dat"
INCLUDE "textures.dat"
DECLARE JA_Hyperboloid = QUADRIC
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-0.6
END_QUADRIC
DECLARE Near_Black = COLOUR RED 0.1 GREEN 0.1 BLUE 0.1
DECLARE Llanta = INTERSECTION
QUADRIC Sphere SCALE < 1.0 1.0 1.0 > END_QUADRIC
QUADRIC JA_Hyperboloid SCALE < 0.7 0.3 0.7 > INVERSE END_QUADRIC
END_INTERSECTION
DECLARE Polvera = OBJECT
QUADRIC Sphere SCALE < 0.8 0.2 0.8 > END_QUADRIC
TEXTURE
COLOR Gray
REFLECTION 0.3
PHONG 0.8
PHONGSIZE 10.0
END_TEXTURE
COLOR Gray
END_OBJECT
VIEW_POINT
LOCATION <0.0 -33.0 0.0>
DIRECTION <0.0 2.0 0.0>
UP <0.0 0.0 1.0>
RIGHT <1.33333 0.0 0.0>
ROTATE < -30.0 0.0 30.0 >
END_VIEW_POINT
OBJECT
SPHERE <0.0 0.0 0.0> 5.0 END_SPHERE
TRANSLATE <-10.0 -30.0 50.0>
TEXTURE
COLOUR White
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
LIGHT_SOURCE
COLOUR White
END_OBJECT
OBJECT
SPHERE <0.0 0.0 0.0> 2.0 END_SPHERE
TRANSLATE <40.0 -40.0 45.0>
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
TEXTURE
COLOUR White
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
LIGHT_SOURCE
COLOUR White
END_OBJECT
{--------------------------------------- CUERPO --------------------}
OBJECT
INTERSECTION
QUADRIC
Sphere
SCALE < 10.0 10.0 4.0 >
END_QUADRIC
PLANE < 1.0 0.0 0.0 > 0.0
ROTATE < 0.0 -16.2379 0.0 >
TRANSLATE < -5.0 0.0 0.0 >
INVERSE
END_PLANE
PLANE < 0.0 0.0 1.0 > 0.01 END_PLANE
PLANE < 0.0 0.0 1.0 > 0.005 INVERSE END_PLANE
QUADRIC
Cylinder_X
SCALE < 1.0 5.0 5.0 >
END_QUADRIC
END_INTERSECTION
BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
TEXTURE
COLOR Blue
REFLECTION 0.4
END_TEXTURE
COLOR Blue
END_OBJECT
OBJECT
UNION
INTERSECTION
QUADRIC
Sphere
SCALE < 10.0 10.0 4.0 >
END_QUADRIC
PLANE < 1.0 0.0 0.0 > 0.0
ROTATE < 0.0 -16.2379 0.0 >
TRANSLATE < -5.0 0.0 0.0 >
INVERSE
END_PLANE
PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
QUADRIC
Cylinder_X
SCALE < 1.0 5.0 5.0 >
END_QUADRIC
END_INTERSECTION
INTERSECTION
QUADRIC
Sphere
SCALE < 3.352 8.380 3.352 >
ROTATE < 0.0 -16.2379 0.0 >
TRANSLATE < -5.0 0.0 0.0 >
END_QUADRIC
PLANE < 1.0 0.0 0.0 > 0.0
ROTATE < 0.0 -16.2379 0.0 >
TRANSLATE < -5.0 0.0 0.0 >
END_PLANE
PLANE < 1.0 0.0 0.0 > 0.0
ROTATE < 0.0 -64.0 0.0 >
TRANSLATE < -5.0 0.0 0.0 >
INVERSE
END_PLANE
PLANE < 0.0 0.0 1.0 > 0.01 INVERSE END_PLANE
QUADRIC
Cylinder_X
SCALE < 1.0 5.0 5.0 >
END_QUADRIC
END_INTERSECTION
END_UNION
BOUNDED_BY SPHERE < 0.0 0.0 0.0 > 10.0 END_SPHERE END_BOUND
TEXTURE
IMAGEMAP < 1.0 -1.0 0.0 > GIF "GLASS3.GIF" ONCE
SCALE < 18.6 10.0 1.0 >
TRANSLATE < -8.38 -5.0 0.0 >
PHONG 0.8
PHONGSIZE 20.0
REFLECTION 0.4
END_TEXTURE
COLOR Blue
END_OBJECT
{------------------------------- LLANTAS ------------------------------}
OBJECT
INTERSECTION
Llanta
SCALE < 1.907 1.0 1.907 >
TRANSLATE < -4.0 -5.0 0.907 >
END_INTERSECTION
TEXTURE
COLOR Near_Black
PHONG 0.8
PHONGSIZE 40.0
END_TEXTURE
COLOR Near_Black
END_OBJECT
OBJECT
INTERSECTION
Llanta
SCALE < 1.907 1.0 1.907 >
TRANSLATE < -4.0 5.0 0.907 >
END_INTERSECTION
TEXTURE
COLOR Near_Black
PHONG 0.8
PHONGSIZE 40.0
END_TEXTURE
COLOR Near_Black
END_OBJECT
OBJECT
INTERSECTION
Llanta
SCALE < 1.435 1.0 1.435 >
TRANSLATE < 6.5 -5.0 0.435 >
END_INTERSECTION
TEXTURE
COLOR Near_Black
PHONG 0.8
PHONGSIZE 40.0
END_TEXTURE
COLOR Near_Black
END_OBJECT
OBJECT
INTERSECTION
Llanta
SCALE < 1.435 1.0 1.435 >
TRANSLATE < 6.5 5.0 0.435 >
END_INTERSECTION
TEXTURE
COLOR Near_Black
PHONG 0.8
PHONGSIZE 40.0
END_TEXTURE
COLOR Near_Black
END_OBJECT
{---------------------------- POLVERAS -------------------------}
OBJECT
Polvera
SCALE < 1.3 1.0 1.3 >
TRANSLATE < 6.5 5.0 0.435 >
END_OBJECT
OBJECT
Polvera
SCALE < 1.3 1.0 1.3 >
TRANSLATE < 6.5 -5.0 0.435 >
END_OBJECT
OBJECT
Polvera
SCALE < 1.8 1.0 1.8 >
TRANSLATE < -4.0 5.0 0.907 >
END_OBJECT
OBJECT
Polvera
SCALE < 1.8 1.0 1.8 >
TRANSLATE < -4.0 -5.0 0.907 >
END_OBJECT
{------------------------------ PISO y BARDAS -----------------------------}
OBJECT
PLANE < 0.0 0.0 -1.0 > 1.0 END_PLANE
TEXTURE
CHECKER COLOR Brown COLOR Khaki
ROTATE < -90.0 0.0 0.0 >
REFLECTION 0.5
END_TEXTURE
COLOR Maroon
END_OBJECT
OBJECT
PLANE < -1.0 0.0 0.0 > 11.0 END_PLANE
TEXTURE
COLOR Maroon
REFLECTION 0.5
END_TEXTURE
COLOR Maroon
END_OBJECT
OBJECT
PLANE < 0.0 1.0 0.0 > 7.0 END_PLANE
TEXTURE
COLOR Maroon
REFLECTION 0.5
END_TEXTURE
COLOR Maroon
END_OBJECT
Post a reply to this message
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David Buck <dav### [at] simberoncom> wrote:
> Keep in mind that it was POVRay 1.0 that replaced the SOMETHING /
> ENDSOMETHING syntax with something {} syntax to look more similar to c.
THANK GOD FOR THAT! :D
ain't that a typical Amiga title? ;)
Post a reply to this message
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David Buck wrote:
> I used anti-aliasing. I don't know why there are still jaggies on the car.
As far as I can tell, the jaggies exist in the image map used by the code.
--
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu
As they say, mechanical engineers build weapons, civil engineers build
targets...
-- jamesh, on slashdot
Post a reply to this message
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William Tracy wrote:
> David Buck wrote:
>> I used anti-aliasing. I don't know why there are still jaggies on the
>> car.
>
> As far as I can tell, the jaggies exist in the image map used by the code.
>
That's it - thanks. Here's the GIF image map used:
David
Post a reply to this message
Attachments:
Download 'glass3.gif' (5 KB)
Preview of image 'glass3.gif'
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David Buck wrote:
>
> Here's the data file for the car:
<chop>
It's so tempting to turn this into 3.7b code and render it with some
radiosity or something.... but I really should try to complete one of my
own projects ;)
Sam
Post a reply to this message
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David Buck wrote:
> The comment in this data file includes:
>
> ================
> CAR.DAT DKBTrace Script February 27, '91
>
> By Jorge Arreguin
> I. Allende # 611
> Cortazar , Gto.
> Mexico CP 38300
>
> Renders a Futuristic Car, making a diferent use of the imagemap
>
> This data file is for use with DKBTrace by David Buck. This file
> is released to the public domain and may be used or altered by
> anyone as desired.
>
> ================
>
> I used anti-aliasing. I don't know why there are still jaggies on the car.
>
> David Buck
>
> ------------------------------------------------------------------------
>
Ohhh... I remember that one used to take for ever on my old 386sx...
I'm in awe that *the* DKB is on here, sharing some oldies, but goodies.
Brings back fond memories of my teenage years :) spent in my room, with
my computer staring at the screen for the next glorious pixel to appear.
Post a reply to this message
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Mike Raiford wrote:
> David Buck wrote:
>> The comment in this data file includes:
>>
>> ================
>> CAR.DAT DKBTrace Script February 27, '91
>>
>> By Jorge Arreguin
>> I. Allende # 611
>> Cortazar , Gto.
>> Mexico CP 38300
>>
>> Renders a Futuristic Car, making a diferent use of the imagemap
>>
>> This data file is for use with DKBTrace by David Buck. This file
>> is released to the public domain and may be used or altered by
>> anyone as desired.
>>
>> ================
>>
>> I used anti-aliasing. I don't know why there are still jaggies on the
>> car.
>>
>> David Buck
>>
>> ------------------------------------------------------------------------
>>
>
> Ohhh... I remember that one used to take for ever on my old 386sx...
>
> I'm in awe that *the* DKB is on here, sharing some oldies, but goodies.
> Brings back fond memories of my teenage years :) spent in my room, with
> my computer staring at the screen for the next glorious pixel to appear.
For the sake of fond memories, here are two more pictures from DKBTrace:
David
Post a reply to this message
Attachments:
Download 'lpops2.jpg' (52 KB)
Download 'lpops1.jpg' (82 KB)
Preview of image 'lpops2.jpg'
Preview of image 'lpops1.jpg'
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