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From: Nicolas Alvarez
Subject: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 19:10:13
Message: <47a111e5@news.povray.org>
Description from the scene file:

> About: My persistence of the vision of a small ultra-light helicoper,
> featuring a small engine and made of fiber glass (the case) and plexi
> glass (for the canopy). Note the two conter-rotating rotors beside
> each other.  This helicopter could carry, as concepted with this
> file, one adult normally and probably another one in some cases, or
> some light freight beside the pilot.

Full credits go to Sven Littkowski, all I did was the 50-hour render :)


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Attachments:
Download 'sl heli chopper 02.png' (125 KB)

Preview of image 'sl heli chopper 02.png'
sl heli chopper 02.png


 

From: Sven Littkowski
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 19:20:30
Message: <47a1144e$1@news.povray.org>
A lot of credits go, as well, to Nicolas Alvarez who gave 50 hours to render 
the scene.

Thanks, Nicolas!

Sven



"Nicolas Alvarez" <nic### [at] gmailisthebestcom> schrieb im 
Newsbeitrag news:47a111e5@news.povray.org...
> Description from the scene file:
>
>> About: My persistence of the vision of a small ultra-light helicoper,
>> featuring a small engine and made of fiber glass (the case) and plexi
>> glass (for the canopy). Note the two conter-rotating rotors beside
>> each other.  This helicopter could carry, as concepted with this
>> file, one adult normally and probably another one in some cases, or
>> some light freight beside the pilot.
>
> Full credits go to Sven Littkowski, all I did was the 50-hour render :)
>


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From: Nicolas Alvarez
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 19:48:21
Message: <47a11ad5$1@news.povray.org>
Sven Littkowski escribió:
> A lot of credits go, as well, to Nicolas Alvarez who gave 50 hours to render 
> the scene.

While my other core was working on... something. Maybe biology, maybe 
chemistry, maybe testing primes. Right now, one CPU is researching 
nano-magnetic molecules and the other is doing geometry.

I'm pretty sure a lot of people on this newsgroup knows what horror it 
is to see an idle CPU. I keep mine busy.


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From: nemesis
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 20:10:01
Message: <web.47a11ebcb71eddd4b8ab52540@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> I'm pretty sure a lot of people on this newsgroup knows what horror it
> is to see an idle CPU. I keep mine busy.

keep it up and it won't hold for long... ;)


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From: nemesis
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 20:15:00
Message: <web.47a11fecb71eddd4b8ab52540@news.povray.org>
whew!  50 hours for, what?, 10 choppers?!  I beat you 2:  I rendered 9 simple
glasses in 44 hours!  my next project is to render a RSOCP in 100 hours! :P


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From: Nicolas Alvarez
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 20:18:18
Message: <47a121da@news.povray.org>

> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> I'm pretty sure a lot of people on this newsgroup knows what horror it
>> is to see an idle CPU. I keep mine busy.
> 
> keep it up and it won't hold for long... ;)

This heavy usage indeed lowers CPU life, but not enough to be an issue, 
because it would become obsolete way before that anyway. Quote:

> 2) Anything wears out faster when in action than when iddle (and 
> especially when switching between active and iddle). The question isn't 
> really relevant, you should rather ask if anything wears out faster than 
> when its replacement would otherwise have been expected. (Whether a 
> harddrive lasts 20 years or 10 years doesn't matter if you replace it in 
> 5...)


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From: nemesis
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 20:35:01
Message: <web.47a124c4b71eddd4b8ab52540@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> > Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> >> I'm pretty sure a lot of people on this newsgroup knows what horror it
> >> is to see an idle CPU. I keep mine busy.
> >
> > keep it up and it won't hold for long... ;)
>
> This heavy usage indeed lowers CPU life, but not enough to be an issue,
> because it would become obsolete way before that anyway. Quote:
>
> > 2) Anything wears out faster when in action than when iddle (and
> > especially when switching between active and iddle). The question isn't
> > really relevant, you should rather ask if anything wears out faster than
> > when its replacement would otherwise have been expected. (Whether a
> > harddrive lasts 20 years or 10 years doesn't matter if you replace it in
> > 5...)

hmm, yes.  But geeks don't think that way:  we want to optimize and be
lightweight!  If I can save my CPU from a burning death, I will do go out of my
way to do it.  Other than halting povray, that is... :)


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From: Nicolas Alvarez
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 21:00:58
Message: <47a12bda$1@news.povray.org>

> whew!  50 hours for, what?, 10 choppers?!  I beat you 2:  I rendered 9 simple
> glasses in 44 hours!  my next project is to render a RSOCP in 100 hours! :P

No, only 3 hours. Plus 47 hours for creating a photon map from 
badly-bounded shapes :)


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From: Nicolas Alvarez
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 21:05:44
Message: <47a12cf8$1@news.povray.org>

> hmm, yes.  But geeks don't think that way:  we want to optimize and be
> lightweight!  If I can save my CPU from a burning death, I will do go out of my
> way to do it.  Other than halting povray, that is... :)

Maybe the geeks you know. The geeks *I* know would buy more computers 
just to run those distributed computing projects.


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From: nemesis
Subject: Re: Sven's SL Heli Chopper 02
Date: 30 Jan 2008 22:25:01
Message: <web.47a13e79b71eddd4b8ab52540@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> > whew!  50 hours for, what?, 10 choppers?!  I beat you 2:  I rendered 9 simple
> > glasses in 44 hours!  my next project is to render a RSOCP in 100 hours! :P
>
> No, only 3 hours. Plus 47 hours for creating a photon map from
> badly-bounded shapes :)

oh!  there are photons?!  *scrutinizes image*

yes, there seems there are photons after all:  they seem to show up in the
ground just below the shiny reflective chopper fronts.  But problem is:  from
the point-of-view chosen, it's hardly visible.  Luckly, the photon map is
saved, and getting a close-up shot of the effect should be much easier.  It
seems the only reason for the insane photon map build time is the high number
of reflective geometries there.


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