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Thomas de Groot wrote:
> I forgot to say that I changed the scale to 0.0005 too, but that may vary
> with the scene involved.
> Good work William!
Well thank-you. :-)
I've started playing with phong highlighting on the upper surface
coupled with noisy normals, though I don't really have anything to show yet.
It seems to me that phong or specular highlights are going to be much
more helpful than reflections.
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you have archived more
than thousand rendered frames of an animation onto a CD to avoid ever
having to re-render.
-- Aaron Gage a.k.a Slartibartfast
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> schreef in bericht
> news:web.4746b46aee83a16ce8ba46670@news.povray.org...
>
> > I used a kind of 'fadeaway' technique for my snow texture for TerraPOV,
> > and I
> > posted recently and test render here. It is based on the distance wrt
> > camera
> > (use of spherical pattern): when near it is one texture, when far it tends
> > to
> > be a plain color (or whatever else). I intend to integrate fadeaway
> > texturing
> > macros like this in TerraPOV, because terrain pigments become plain colors
> > with
> > distance. Something like this can be applied to sand (same problem). It
> > can also
> > be used for other purposes, of course.
> >
>
> Another possibility, I guess, would be to use the boxed or the cylindrical
> patterns. Maybe cylindrical would be better than spherical in a landscape?
> What do you think?
>
> Thomas
Spherical and cylindrical patterns are equivalent when the camera is near the
ground. But if the camera is positionned high, only spherical is correct to
make things depend on distance.
Bruno
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> schreef in bericht
news:web.474a77e7ee83a16ce8ba46670@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> Another possibility, I guess, would be to use the boxed or the
>> cylindrical
>> patterns. Maybe cylindrical would be better than spherical in a
>> landscape?
>> What do you think?
>>
>> Thomas
>
> Spherical and cylindrical patterns are equivalent when the camera is near
> the
> ground. But if the camera is positionned high, only spherical is correct
> to
> make things depend on distance.
>
> Bruno
>
Yes, that makes sense indeed. Thanks Bruno.
Thomas
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that looks pretty darn good.
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