POV-Ray : Newsgroups : povray.binaries.images : Tree Photo (wip1) Server Time
15 Nov 2024 22:27:22 EST (-0500)
  Tree Photo (wip1) (Message 1 to 4 of 4)  
From: Allen Dotson
Subject: Tree Photo (wip1)
Date: 16 Nov 2007 01:29:57
Message: <473d38e5@news.povray.org>
So, I'm doing this for art class.  It isn't finished yet, and I don't 
have too much time to get it finished.  But, it is a start.  One thing 
that stands out to me is the clouds... the sphere is way too small for 
me, so I'll replace that with a plane instead... only problem is the 
27hour render times.

Comments and Critique welcomed and requested...

Thanks,
Allen


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From: Thomas de Groot
Subject: Re: Tree Photo (wip1)
Date: 16 Nov 2007 03:52:07
Message: <473d5a37@news.povray.org>
"Allen Dotson" <all### [at] emailnutscom> schreef in bericht 
news:473d38e5@news.povray.org...
> So, I'm doing this for art class.  It isn't finished yet, and I don't
> have too much time to get it finished.  But, it is a start.  One thing
> that stands out to me is the clouds... the sphere is way too small for
> me, so I'll replace that with a plane instead... only problem is the
> 27hour render times.
>
> Comments and Critique welcomed and requested...
>

For different reasons, the clouds seem to press down on the landscape, not 
necessarily because the sphere is too small. The first reason is that a 
proper atmosphere is missing, either a fog or a media, in order to give some 
depth to horizon distance and sky heights. A second, more psychological 
reason, is the elongated format and high horizon, which increase the weight 
of the clouds. However, imo, the first reason is the most important. 
Otherwise, good work! I like this scene.

Thomas


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From: Kirk Andrews
Subject: Re: Tree Photo (wip1)
Date: 16 Nov 2007 08:25:02
Message: <web.473d9998b3ad60bdd21a49b0@news.povray.org>
Allen Dotson <all### [at] emailnutscom> wrote:
> So, I'm doing this for art class.  It isn't finished yet, and I don't
> have too much time to get it finished.  But, it is a start.  One thing
> that stands out to me is the clouds... the sphere is way too small for
> me, so I'll replace that with a plane instead... only problem is the
> 27hour render times.
>
> Comments and Critique welcomed and requested...
>
> Thanks,
> Allen

Ufda!  27hrs!  I don't have that kind of patience.  That must be why I never
bother with trying to do media clouds anymore.  Nevertheless, the image looks
good!  Patience pays off!

One thing I might suggest trying:  to add more interest to your grass, try using
a pigment function to vary the length and color of the grass.  For example:

#declare TheFunction =
function {
  pigment {
    bumps
    poly_wave 4
    color_map {
      [0 rgb 0 ]
      [1 rgb 1 ]
    }
  }
}


And then, when you are planting your grass (through whatever method you prefer):

(if POS is the current grass position)

  object {GRASS scale (1+TheFunction(POS.x,POS.y,POS.z).red) translate POS}


Depending on how you've done your Grass object, you can use a similar method to
vary the color of your grass.

Just something you might try.


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From: Thomas de Groot
Subject: Re: Tree Photo (wip1)
Date: 17 Nov 2007 04:42:54
Message: <473eb79e$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.473d9998b3ad60bdd21a49b0@news.povray.org...
>
> One thing I might suggest trying:  to add more interest to your grass, try 
> using
> a pigment function to vary the length and color of the grass.  For 
> example:
>
> #declare TheFunction =
> function {
>  pigment {
>    bumps
>    poly_wave 4
>    color_map {
>      [0 rgb 0 ]
>      [1 rgb 1 ]
>    }
>  }
> }
>
>
> And then, when you are planting your grass (through whatever method you 
> prefer):
>
> (if POS is the current grass position)
>
>  object {GRASS scale (1+TheFunction(POS.x,POS.y,POS.z).red) translate POS}
>
>
> Depending on how you've done your Grass object, you can use a similar 
> method to
> vary the color of your grass.
>
> Just something you might try.
>

Another, alternative, method you might like to try, is using RRand(A,B,seed) 
for putting some randomness in scale, position and color.

Thomas


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