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So, I'm doing this for art class. It isn't finished yet, and I don't
have too much time to get it finished. But, it is a start. One thing
that stands out to me is the clouds... the sphere is way too small for
me, so I'll replace that with a plane instead... only problem is the
27hour render times.
Comments and Critique welcomed and requested...
Thanks,
Allen
Post a reply to this message
Attachments:
Download 'trees.jpg' (106 KB)
Preview of image 'trees.jpg'
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"Allen Dotson" <all### [at] emailnutscom> schreef in bericht
news:473d38e5@news.povray.org...
> So, I'm doing this for art class. It isn't finished yet, and I don't
> have too much time to get it finished. But, it is a start. One thing
> that stands out to me is the clouds... the sphere is way too small for
> me, so I'll replace that with a plane instead... only problem is the
> 27hour render times.
>
> Comments and Critique welcomed and requested...
>
For different reasons, the clouds seem to press down on the landscape, not
necessarily because the sphere is too small. The first reason is that a
proper atmosphere is missing, either a fog or a media, in order to give some
depth to horizon distance and sky heights. A second, more psychological
reason, is the elongated format and high horizon, which increase the weight
of the clouds. However, imo, the first reason is the most important.
Otherwise, good work! I like this scene.
Thomas
Post a reply to this message
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Allen Dotson <all### [at] emailnutscom> wrote:
> So, I'm doing this for art class. It isn't finished yet, and I don't
> have too much time to get it finished. But, it is a start. One thing
> that stands out to me is the clouds... the sphere is way too small for
> me, so I'll replace that with a plane instead... only problem is the
> 27hour render times.
>
> Comments and Critique welcomed and requested...
>
> Thanks,
> Allen
Ufda! 27hrs! I don't have that kind of patience. That must be why I never
bother with trying to do media clouds anymore. Nevertheless, the image looks
good! Patience pays off!
One thing I might suggest trying: to add more interest to your grass, try using
a pigment function to vary the length and color of the grass. For example:
#declare TheFunction =
function {
pigment {
bumps
poly_wave 4
color_map {
[0 rgb 0 ]
[1 rgb 1 ]
}
}
}
And then, when you are planting your grass (through whatever method you prefer):
(if POS is the current grass position)
object {GRASS scale (1+TheFunction(POS.x,POS.y,POS.z).red) translate POS}
Depending on how you've done your Grass object, you can use a similar method to
vary the color of your grass.
Just something you might try.
Post a reply to this message
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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.473d9998b3ad60bdd21a49b0@news.povray.org...
>
> One thing I might suggest trying: to add more interest to your grass, try
> using
> a pigment function to vary the length and color of the grass. For
> example:
>
> #declare TheFunction =
> function {
> pigment {
> bumps
> poly_wave 4
> color_map {
> [0 rgb 0 ]
> [1 rgb 1 ]
> }
> }
> }
>
>
> And then, when you are planting your grass (through whatever method you
> prefer):
>
> (if POS is the current grass position)
>
> object {GRASS scale (1+TheFunction(POS.x,POS.y,POS.z).red) translate POS}
>
>
> Depending on how you've done your Grass object, you can use a similar
> method to
> vary the color of your grass.
>
> Just something you might try.
>
Another, alternative, method you might like to try, is using RRand(A,B,seed)
for putting some randomness in scale, position and color.
Thomas
Post a reply to this message
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