I have been experimenting a big with "glazed" ceramic textures over relatively
simple CSG. It's interesting how the combination between texture, lighting and
composition can transform a bunch of intersecting primitives into something that
looks quite photo-realistic.
Thanks. :)
I would love to be able to figure out how to create a "damaged" surface, or one
that just has hairline cracks like you would see in a real glaze. Anyone have
an idea of how that might work?
Charles C <"nospam a nospam.com"> wrote:
> I can't decide whether it looks more prone to oozing/dripping or> chipping off, but it looks good. :-)>> Maybe some hairline fissures?>> Charles
That is a very neat effect!
Let's see what I can do ...
"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> Maybe some hairline fissures?> You can use the crackle pattern to make something close.
Tim Attwood schrieb:
>>> Maybe some hairline fissures?> You can use the crackle pattern to make something close.
That's where this pattern got its name from: it's used
to make craquelling glazes. :)
Couldn't resist
Hans
BTW: Very convincing, your mug, Aaron.