POV-Ray : Newsgroups : povray.binaries.images : Glazed 01 Server Time
5 Nov 2024 08:24:59 EST (-0500)
  Glazed 01 (Message 1 to 6 of 6)  
From: Aaron Gillies
Subject: Glazed 01
Date: 3 Nov 2007 12:30:01
Message: <web.472cafabf854e22464bbe850@news.povray.org>
I have been experimenting a big with "glazed" ceramic textures over relatively
simple CSG.  It's interesting how the combination between texture, lighting and
composition can transform a bunch of intersecting primitives into something that
looks quite photo-realistic.


Post a reply to this message


Attachments:
Download 'glazed_01.jpg' (57 KB)

Preview of image 'glazed_01.jpg'
glazed_01.jpg


 

From: Charles C
Subject: Re: Glazed 01
Date: 3 Nov 2007 17:52:10
Message: <472cfb9a@news.povray.org>
I can't decide whether it looks more prone to oozing/dripping or 
chipping off, but it looks good.  :-)

Maybe some hairline fissures?

Charles


Post a reply to this message

From: Aaron Gillies
Subject: Re: Glazed 01
Date: 3 Nov 2007 18:35:00
Message: <web.472d0559ba479564464bbe850@news.povray.org>
Thanks. :)

I would love to be able to figure out how to create a "damaged" surface, or one
that just has hairline cracks like you would see in a real glaze.  Anyone have
an idea of how that might work?

Charles C <"nospam a nospam.com"> wrote:
> I can't decide whether it looks more prone to oozing/dripping or
> chipping off, but it looks good.  :-)
>
> Maybe some hairline fissures?
>
> Charles


Post a reply to this message

From: Tim Attwood
Subject: Re: Glazed 01
Date: 3 Nov 2007 23:48:47
Message: <472d4f2f@news.povray.org>
>> Maybe some hairline fissures?
You can use the crackle pattern to make something close.


Post a reply to this message


Attachments:
Download 'glaze.jpg' (45 KB)

Preview of image 'glaze.jpg'
glaze.jpg


 

From: Aaron Gillies
Subject: Re: Glazed 01
Date: 4 Nov 2007 07:55:01
Message: <web.472dc11dba479564464bbe850@news.povray.org>
That is a very neat effect!

Let's see what I can do ...

"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> Maybe some hairline fissures?
> You can use the crackle pattern to make something close.


Post a reply to this message

From: Hans Fink
Subject: Re: Glazed 01
Date: 5 Nov 2007 07:42:22
Message: <472f0fae$1@news.povray.org>
Tim Attwood schrieb:
>>> Maybe some hairline fissures?
> You can use the crackle pattern to make something close.

That's where this pattern got its name from: it's used
to make craquelling glazes.  :)

Couldn't resist

Hans

BTW: Very convincing, your mug, Aaron.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.