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16 Nov 2024 02:26:40 EST (-0500)
  Flat polygon (Message 1 to 7 of 7)  
From: Le Forgeron
Subject: Flat polygon
Date: 19 Oct 2007 21:04:37
Message: <47195425@news.povray.org>
hereafter some tries on textures' interpolation for polygon.
Each vertex of the polygon (12 sided here) has its own color (basic
rgb on/off).

No artistic value per see, but which one do you find the more
natural for such blending ?

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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From: Thomas de Groot
Subject: Re: Flat polygon
Date: 20 Oct 2007 03:24:41
Message: <4719ad39@news.povray.org>
"Le Forgeron" <jgr### [at] freefr> schreef in bericht 
news:47195425@news.povray.org...
> hereafter some tries on textures' interpolation for polygon.
> Each vertex of the polygon (12 sided here) has its own color (basic
> rgb on/off).
>
> No artistic value per see, but which one do you find the more
> natural for such blending ?
>
> -- 
> The superior man understands what is right;
> the inferior man understands what will sell.
> -- Confucius
>

Depending on what you want to achieve, but personally I would favour 
Expl1.png

Thomas


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From: John VanSickle
Subject: Re: Flat polygon
Date: 20 Oct 2007 09:23:24
Message: <471a014c$1@news.povray.org>
Le Forgeron wrote:

> No artistic value per see, but which one do you find the more
> natural for such blending ?

The one that's mostly gray, actually.

This actually has applications for the interpolation of points in a 
patch, if the vertices at the edge were control points.

Regards,
John


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From: Anton Sherwood
Subject: Re: Flat polygon
Date: 20 Oct 2007 18:07:25
Message: <471a7c1d$1@news.povray.org>
> Le Forgeron wrote:
>> No artistic value per see, but which one do you find the more
>> natural for such blending ?

John VanSickle wrote:
> The one that's mostly gray, actually.

Either that or an intermediate with the next one.
It would help to see some examples where the vertices are colored 
randomly, or at least with less symmetry.

> This actually has applications for the interpolation of points in a 
> patch, if the vertices at the edge were control points.

Indeed!

-- 
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine


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From: Le Forgeron
Subject: Re: Flat polygon
Date: 20 Oct 2007 18:14:09
Message: <471a7db1@news.povray.org>
Le 21.10.2007 00:07, Anton Sherwood nous fit lire :
> John VanSickle wrote:
>> The one that's mostly gray, actually.
> 
> Either that or an intermediate with the next one.

I will think about it

> It would help to see some examples where the vertices are colored
> randomly, or at least with less symmetry.
> 
Beware what you wish for. It's not random, but 78 points polygon,
progression being 1,2,3...12 adjacents points of same textures.

I would hesitate between forceB & forceC...


-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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From: Anton Sherwood
Subject: Re: Flat polygon
Date: 19 Nov 2007 00:19:38
Message: <47411cea$1@news.povray.org>
Le Forgeron wrote:
> I would hesitate between forceB & forceC...

I agree, with a mild preference for B.

-- 
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine


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From: Le Forgeron
Subject: Re: Flat polygon
Date: 23 Nov 2007 15:49:26
Message: <47473cd6@news.povray.org>
Le 19.11.2007 06:19, Anton Sherwood nous fit lire :
> Le Forgeron wrote:
>> I would hesitate between forceB & forceC...
> 
> I agree, with a mild preference for B.
> 
Thank you.
It's now open as parameter.

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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