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Looking at my earlier post of this scene I'm not 100% sure what I was
thinking (color scheme). I like this one alot better, so thanks for the
gentle nudge from comments. I was able to get the scattering media in the
clouds to fire up better by using a light_group for the clouds with
global_illumination off .... I rotated the light sources 180 degrees from
orginal positions, so I guess the scene is no longer looking east a sunset.
I got that idea when reading about the type of scattering media I was using
as being directional ..... (3.6.2.1.3 Scattering) *snip* ....largest when
the incident light is anti-parallel to the viewing direction. RTFM as they
say!!!! The cattails and grass are the same basic shapes with different
scaling applied. The shells on the low tide area are just squashed spheres
with specular and roughness settings to give a large highlight.
Jim
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Attachments:
Download 'Dunes.jpg' (59 KB)
Preview of image 'Dunes.jpg'
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A very relaxing scene!
;-)
Paolo
>"Jim Holsenback" wrote:
> Looking at my earlier post of this scene I'm not 100% sure what I was
> thinking (color scheme). I like this one alot better, so thanks for the
> gentle nudge from comments. I was able to get the scattering media in the
> clouds to fire up better by using a light_group for the clouds with
> global_illumination off .... I rotated the light sources 180 degrees from
> orginal positions, so I guess the scene is no longer looking east a
sunset.
> I got that idea when reading about the type of scattering media I was
using
> as being directional ..... (3.6.2.1.3 Scattering) *snip* ....largest when
> the incident light is anti-parallel to the viewing direction. RTFM as they
> say!!!! The cattails and grass are the same basic shapes with different
> scaling applied. The shells on the low tide area are just squashed spheres
> with specular and roughness settings to give a large highlight.
>
> Jim
>
>
>
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"Jim Holsenback" <jho### [at] hotmailcom> schreef in bericht
news:46d40370@news.povray.org...
> Looking at my earlier post of this scene I'm not 100% sure what I was
> thinking (color scheme). I like this one alot better, so thanks for the
> gentle nudge from comments. I was able to get the scattering media in the
> clouds to fire up better by using a light_group for the clouds with
> global_illumination off .... I rotated the light sources 180 degrees from
> orginal positions, so I guess the scene is no longer looking east a
> sunset. I got that idea when reading about the type of scattering media I
> was using as being directional ..... (3.6.2.1.3 Scattering) *snip*
> ....largest when the incident light is anti-parallel to the viewing
> direction. RTFM as they say!!!! The cattails and grass are the same basic
> shapes with different scaling applied. The shells on the low tide area are
> just squashed spheres with specular and roughness settings to give a large
> highlight.
>
Yes, this looks pretty good, Jim. A nicely balanced scheme of colours, and a
relaxing composition, as Paolo said. Still a little something that bothers
me (just me): I would like to have a bit of a depth cue, given by some
diagonal line composition that would increase the perspective experience.
Maybe by rotating slightly the wooden walkway? It is not a big issue, and if
you want to leave the composition as is, that's fine.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:46d42dc1$1@news.povray.org...
> Still a little something that bothers me (just me): I would like to have a
> bit of a depth cue, given by some diagonal line composition that would
> increase the perspective experience. Maybe by rotating slightly the wooden
> walkway? It is not a big issue, and if you want to leave the composition
> as is, that's fine.
Hey .... maybe if I union the terrain, dock, dory, cattails, and grass
together and rotate them so that the short dock points into the scene at a
diagonal, as you suggested, would accomplish the same effect. I tried to
give the feeling of depth with the cloud positioning, but now that you
mention it, I think I will explore that further.
Jim
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"Paolo Gibellini" <p.g### [at] teinoscom> wrote in message
news:46d40a62@news.povray.org...
>A very relaxing scene!
> ;-)
> Paolo
I live on an island and I find the shore a very relaxing place to be .... so
thanks for the comment!
Jim
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46d455c7@news.povray.org...
>
> I live on an island and I find the shore a very relaxing place to be ....
> so
depends on the weather ;-)
I agree with Thomas' comment and your solution looks like a good one.
I still don't like the faked fog.
Maybe less saturated could do it.
Marc
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The coloring on the clouds is gorgeous, and I know how tricky media can
be to work with. That is quite an accomplishment. One thing thing that
catches my eye though is the difference in color and light between the
individual clouds. Is the light source fairly close to the clouds, or
are the clouds on the left side of the image in some sort of shadow?
Skip
Jim Holsenback wrote:
> Looking at my earlier post of this scene I'm not 100% sure what I was
> thinking (color scheme). I like this one alot better, so thanks for the
> gentle nudge from comments. I was able to get the scattering media in the
> clouds to fire up better by using a light_group for the clouds with
> global_illumination off .... I rotated the light sources 180 degrees from
> orginal positions, so I guess the scene is no longer looking east a sunset.
> I got that idea when reading about the type of scattering media I was using
> as being directional ..... (3.6.2.1.3 Scattering) *snip* ....largest when
> the incident light is anti-parallel to the viewing direction. RTFM as they
> say!!!! The cattails and grass are the same basic shapes with different
> scaling applied. The shells on the low tide area are just squashed spheres
> with specular and roughness settings to give a large highlight.
>
> Jim
>
>
>
Post a reply to this message
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"Skip Talbot" <ski### [at] aolcom> wrote in message
news:46d4836c@news.povray.org...
> The coloring on the clouds is gorgeous, and I know how tricky media can be
> to work with. That is quite an accomplishment.
thanks! .... lot's of trial and error
> One thing thing that catches my eye though is the difference in color and
> light between the individual clouds. Is the light source fairly close to
> the clouds, or are the clouds on the left side of the image in some sort
> of shadow?
the light source on the clouds is white .... it fired up the scattering
media the best. I used emission and absorption to get the color variations.
the macro I wrote accepts enough parameters so I can tweek each clouds
appearance .... and yes the cloud light (in the light_group) is close to the
clouds, and low on horizon, in relationship to the main scene light. the
clouds are all placed at the same elevation (y dir) ..... the left side
clouds are in the shadow of the right side clouds.
Jim
Post a reply to this message
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"M_a_r_c" <jac### [at] wanadoofr> wrote in message
news:46d45b43@news.povray.org...
>
> news: 46d455c7@news.povray.org...
>>
>> I live on an island and I find the shore a very relaxing place to be ....
>> so
>
>
> depends on the weather ;-)
haha .... i know what you mean .... we have quite changable weather here if
you don't like it .... wait 15 minutes and it's something else ;-)
> I still don't like the faked fog.
> Maybe less saturated could do it.
i'm just using a fog definition .... it's just not flexible enough for the
100% solution. maybe since I've had such luck with media clouds I'll give
media fog a go.
Jim
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Damn, those clouds are nice. Don't touch the clouds any more. :-)
My first reaction was that the sand in the foreground needs more detail,
but the more I look at it, the more I like it the way it is.
The waves on the water might need more work; they look more like what
I'd see on a lake than I'd see on the ocean. That's my impression, anyway.
At any rate, this scene is turning out great. :-) Beautiful work.
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when some guy at a party
casually mentions that raytracing produces results superior to other
forms of digital painting, and you hysterically jump and down and
repeatedly shout "Amen, brother!!!"
Taps a.k.a. Tapio Vocadlo
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