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From: Jim Holsenback
Subject: Shore Scene Take 3
Date: 28 Aug 2007 07:13:52
Message: <46d40370@news.povray.org>
Looking at my earlier post of this scene I'm not 100% sure what I was 
thinking (color scheme). I like this one alot better, so thanks for the 
gentle nudge from comments.  I was able to get the scattering media in the 
clouds to fire up better by using a light_group for the clouds with 
global_illumination off .... I rotated the light sources 180 degrees from 
orginal positions, so I guess the scene is no longer looking east a sunset. 
I got that idea when reading about the type of scattering media I was using 
as being directional ..... (3.6.2.1.3  Scattering) *snip* ....largest when 
the incident light is anti-parallel to the viewing direction. RTFM as they 
say!!!! The cattails and grass are the same basic shapes with different 
scaling applied. The shells on the low tide area are just squashed spheres 
with specular and roughness settings to give a large highlight.

Jim


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From: Paolo Gibellini
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 07:43:30
Message: <46d40a62@news.povray.org>
A very relaxing scene!
;-)
Paolo

>"Jim Holsenback" wrote:
> Looking at my earlier post of this scene I'm not 100% sure what I was
> thinking (color scheme). I like this one alot better, so thanks for the
> gentle nudge from comments.  I was able to get the scattering media in the
> clouds to fire up better by using a light_group for the clouds with
> global_illumination off .... I rotated the light sources 180 degrees from
> orginal positions, so I guess the scene is no longer looking east a
sunset.
> I got that idea when reading about the type of scattering media I was
using
> as being directional ..... (3.6.2.1.3  Scattering) *snip* ....largest when
> the incident light is anti-parallel to the viewing direction. RTFM as they
> say!!!! The cattails and grass are the same basic shapes with different
> scaling applied. The shells on the low tide area are just squashed spheres
> with specular and roughness settings to give a large highlight.
>
> Jim
>
>
>


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From: Thomas de Groot
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 10:14:25
Message: <46d42dc1$1@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> schreef in bericht 
news:46d40370@news.povray.org...
> Looking at my earlier post of this scene I'm not 100% sure what I was 
> thinking (color scheme). I like this one alot better, so thanks for the 
> gentle nudge from comments.  I was able to get the scattering media in the 
> clouds to fire up better by using a light_group for the clouds with 
> global_illumination off .... I rotated the light sources 180 degrees from 
> orginal positions, so I guess the scene is no longer looking east a 
> sunset. I got that idea when reading about the type of scattering media I 
> was using as being directional ..... (3.6.2.1.3  Scattering) *snip* 
> ....largest when the incident light is anti-parallel to the viewing 
> direction. RTFM as they say!!!! The cattails and grass are the same basic 
> shapes with different scaling applied. The shells on the low tide area are 
> just squashed spheres with specular and roughness settings to give a large 
> highlight.
>

Yes, this looks pretty good, Jim. A nicely balanced scheme of colours, and a 
relaxing composition, as Paolo said. Still a little something that bothers 
me (just me): I would like to have a bit of a depth cue, given by some 
diagonal line composition that would increase the perspective experience. 
Maybe by rotating slightly the wooden walkway? It is not a big issue, and if 
you want to leave the composition as is, that's fine.

Thomas


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From: Jim Holsenback
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 13:00:54
Message: <46d454c6$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46d42dc1$1@news.povray.org...
> Still a little something that bothers me (just me): I would like to have a 
> bit of a depth cue, given by some diagonal line composition that would 
> increase the perspective experience. Maybe by rotating slightly the wooden 
> walkway? It is not a big issue, and if you want to leave the composition 
> as is, that's fine.

Hey ....  maybe if I union the terrain, dock, dory, cattails, and grass 
together and rotate them so that the short dock points into the scene at a 
diagonal, as you suggested, would accomplish the same effect. I tried to 
give the feeling of depth with the cloud positioning, but now that you 
mention it, I think I will explore that further.

Jim


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From: Jim Holsenback
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 13:05:11
Message: <46d455c7@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> wrote in message 
news:46d40a62@news.povray.org...
>A very relaxing scene!
> ;-)
> Paolo

I live on an island and I find the shore a very relaxing place to be .... so 
thanks for the comment!

Jim


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From: M a r c
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 13:28:35
Message: <46d45b43@news.povray.org>

46d455c7@news.povray.org...
>
> I live on an island and I find the shore a very relaxing place to be .... 
> so


depends on the weather ;-)
I agree with Thomas' comment and your solution looks like a good one.
I still don't like the faked fog.
Maybe less saturated could do it.
Marc


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From: Skip Talbot
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 16:19:56
Message: <46d4836c@news.povray.org>
The coloring on the clouds is gorgeous, and I know how tricky media can 
be to work with.  That is quite an accomplishment.  One thing thing that 
catches my eye though is the difference in color and light between the 
individual clouds.  Is the light source fairly close to the clouds, or 
are the clouds on the left side of the image in some sort of shadow?

Skip


Jim Holsenback wrote:
> Looking at my earlier post of this scene I'm not 100% sure what I was 
> thinking (color scheme). I like this one alot better, so thanks for the 
> gentle nudge from comments.  I was able to get the scattering media in the 
> clouds to fire up better by using a light_group for the clouds with 
> global_illumination off .... I rotated the light sources 180 degrees from 
> orginal positions, so I guess the scene is no longer looking east a sunset. 
> I got that idea when reading about the type of scattering media I was using 
> as being directional ..... (3.6.2.1.3  Scattering) *snip* ....largest when 
> the incident light is anti-parallel to the viewing direction. RTFM as they 
> say!!!! The cattails and grass are the same basic shapes with different 
> scaling applied. The shells on the low tide area are just squashed spheres 
> with specular and roughness settings to give a large highlight.
> 
> Jim 
> 
> 
>


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From: Jim Holsenback
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 20:11:14
Message: <46d4b9a2@news.povray.org>
"Skip Talbot" <ski### [at] aolcom> wrote in message 
news:46d4836c@news.povray.org...
> The coloring on the clouds is gorgeous, and I know how tricky media can be 
> to work with.  That is quite an accomplishment.

thanks! .... lot's of trial and error

> One thing thing that catches my eye though is the difference in color and 
> light between the individual clouds.  Is the light source fairly close to 
> the clouds, or are the clouds on the left side of the image in some sort 
> of shadow?

the light source on the clouds is white .... it fired up the scattering 
media the best. I used emission and absorption to get the color variations. 
the macro I wrote accepts enough parameters so I can tweek each clouds 
appearance .... and yes the cloud light (in the light_group) is close to the 
clouds, and low on horizon, in relationship to the main scene light. the 
clouds are all placed at the same elevation (y dir) ..... the left side 
clouds are in the shadow of the right side clouds.

Jim


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From: Jim Holsenback
Subject: Re: Shore Scene Take 3
Date: 28 Aug 2007 20:18:22
Message: <46d4bb4e@news.povray.org>
"M_a_r_c" <jac### [at] wanadoofr> wrote in message 
news:46d45b43@news.povray.org...
>

> news: 46d455c7@news.povray.org...
>>
>> I live on an island and I find the shore a very relaxing place to be .... 
>> so
>
>
> depends on the weather ;-)

haha .... i know what you mean .... we have quite changable weather here if 
you don't like it .... wait 15 minutes and it's something else ;-)

> I still don't like the faked fog.
> Maybe less saturated could do it.

i'm just using a fog definition .... it's just not flexible enough for the 
100% solution. maybe since I've had such luck with media clouds I'll give 
media fog a go.

Jim


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From: William Tracy
Subject: Re: Shore Scene Take 3
Date: 29 Aug 2007 13:31:51
Message: <46d5ad87$1@news.povray.org>
Damn, those clouds are nice. Don't touch the clouds any more. :-)

My first reaction was that the sand in the foreground needs more detail, 
but the more I look at it, the more I like it the way it is.

The waves on the water might need more work; they look more like what 
I'd see on a lake than I'd see on the ocean. That's my impression, anyway.

At any rate, this scene is turning out great. :-) Beautiful work.

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when some guy at a party 
casually mentions that raytracing produces results superior to other 
forms of digital painting, and you hysterically jump and down and 
repeatedly shout "Amen, brother!!!"
Taps a.k.a. Tapio Vocadlo


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