POV-Ray : Newsgroups : povray.binaries.images : ManBearPig Server Time
5 Nov 2024 20:16:10 EST (-0500)
  ManBearPig (Message 1 to 9 of 9)  
From: Tim Attwood
Subject: ManBearPig
Date: 14 Jul 2007 05:53:16
Message: <46989d0c@news.povray.org>
This is a photo of the plastic welcome bear near the sidewalk
at my home. It's been heavily processed, primarily with
POV, to make it look like an impressionist painting.

The "paint" streaking turned out particularly good.


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Attachments:
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Preview of image 'bear6.jpg'
bear6.jpg


 

From: Thibaut Jonckheere
Subject: Re: ManBearPig
Date: 14 Jul 2007 06:46:47
Message: <4698a997$1@news.povray.org>

> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
> 
> The "paint" streaking turned out particularly good. 
> 
> 
> 
wow, beautiful ! The color scheme is really nice.

Any hint about the processing made in PoV ?


tuabiht


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From: Johan Feyaerts
Subject: Re: ManBearPig
Date: 14 Jul 2007 09:12:09
Message: <4698cba9$1@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote in message 
news:46989d0c@news.povray.org...
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
>
>
Nice,  this is one that would make Monet jealous.

Curious about the processing you did with pov


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From: Tim Attwood
Subject: Re: ManBearPig
Date: 14 Jul 2007 18:32:07
Message: <46994ee7@news.povray.org>
OK, first I had a image map, then used random
points and eval_pigment to place a bunch of flat
smaller boxes, which resulted in a "serat" kind of
image which was a little too clear, so I did it
again with bigger boxes, and that resulted in a
"van gogh" sort of image, but the edges of things
were too "furry", so I dumped the two images
together with multiply in PSP, and tweaked the
brightness...

#declare ManBearPig = pigment {
   image_map {
      jpeg "bear.jpg"
      map_type 0
      interpolate 2
      once
   }
};
union {
#declare S = seed(1);
#declare c = 0;
#while (c<=30000)
   #local ep = <rand(S),rand(S),0>;
   #local ec = eval_pigment(ManBearPig, ep);
   //sphere { 0, 0.005
   box {<-0.003,-0.003,-0.002>,<0.003,0.003,0>
      rotate 45*z
      scale <1,1,1> // scale <5,5,1>
      pigment{color ec}
      scale <1,1,0.25>
      translate ep+1*z
      no_shadow
   }
   #declare c=c+1;
#end
   //finish {ambient 1}
   translate <-0.5,-0.5,0>
   scale <2.304,1.728,1>
   scale <2,2,1>
   //scale <1.28,1.024,1>*2.7 // bear2
}


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From: Thomas de Groot
Subject: Re: ManBearPig
Date: 15 Jul 2007 03:55:54
Message: <4699d30a@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> schreef in bericht 
news:46989d0c@news.povray.org...
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
>
>

A Monet!!! By all means!! Especially the flowers, left, are very much the 
old master's

That's an interesting technique Tim, better than what you can obtain 
traditionally with PSP only.

Thomas


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From: St 
Subject: Re: ManBearPig
Date: 15 Jul 2007 04:21:02
Message: <4699d8ee$1@news.povray.org>
That is fantastic, Tim! Nice, nice, work.  <claps>

    ~Steve~


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From: Rune
Subject: Re: ManBearPig
Date: 15 Jul 2007 06:39:52
Message: <4699f978$1@news.povray.org>
Tim Attwood wrote:
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.

It looks really nice, but looking at your code, it would seem that much of 
the effect come from the artifacts of coincident surfaces... The overlapping 
boxes all have exactly the same depth.

Rune
-- 
http://runevision.com


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From: Dan Byers
Subject: Re: ManBearPig
Date: 15 Jul 2007 12:45:02
Message: <web.469a4ded7c212380d87847140@news.povray.org>
VERY cool effect!  Two thumbs up!

Hmmm, this just gave me an idea....  >:)

--
Dan
GoofyGraffix.com


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From: Tim Attwood
Subject: Re: ManBearPig
Date: 15 Jul 2007 17:42:03
Message: <469a94ab$1@news.povray.org>
> It looks really nice, but looking at your code, it would seem that much of 
> the effect come from the artifacts of coincident surfaces... The 
> overlapping boxes all have exactly the same depth.

Yeah, there's an image behind them though, so if a ray gets thru the jumble
of boxes it hits that... it probably would turn out similar with an 
orthographic
camera and "stacked" boxes. I think the streaking direction is based on
the randomness somehow.


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