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This is a photo of the plastic welcome bear near the sidewalk
at my home. It's been heavily processed, primarily with
POV, to make it look like an impressionist painting.
The "paint" streaking turned out particularly good.
Post a reply to this message
Attachments:
Download 'bear6.jpg' (317 KB)
Preview of image 'bear6.jpg'
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> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
>
>
>
wow, beautiful ! The color scheme is really nice.
Any hint about the processing made in PoV ?
tuabiht
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"Tim Attwood" <tim### [at] comcastnet> wrote in message
news:46989d0c@news.povray.org...
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
>
>
Nice, this is one that would make Monet jealous.
Curious about the processing you did with pov
Post a reply to this message
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OK, first I had a image map, then used random
points and eval_pigment to place a bunch of flat
smaller boxes, which resulted in a "serat" kind of
image which was a little too clear, so I did it
again with bigger boxes, and that resulted in a
"van gogh" sort of image, but the edges of things
were too "furry", so I dumped the two images
together with multiply in PSP, and tweaked the
brightness...
#declare ManBearPig = pigment {
image_map {
jpeg "bear.jpg"
map_type 0
interpolate 2
once
}
};
union {
#declare S = seed(1);
#declare c = 0;
#while (c<=30000)
#local ep = <rand(S),rand(S),0>;
#local ec = eval_pigment(ManBearPig, ep);
//sphere { 0, 0.005
box {<-0.003,-0.003,-0.002>,<0.003,0.003,0>
rotate 45*z
scale <1,1,1> // scale <5,5,1>
pigment{color ec}
scale <1,1,0.25>
translate ep+1*z
no_shadow
}
#declare c=c+1;
#end
//finish {ambient 1}
translate <-0.5,-0.5,0>
scale <2.304,1.728,1>
scale <2,2,1>
//scale <1.28,1.024,1>*2.7 // bear2
}
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"Tim Attwood" <tim### [at] comcastnet> schreef in bericht
news:46989d0c@news.povray.org...
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
>
>
A Monet!!! By all means!! Especially the flowers, left, are very much the
old master's
That's an interesting technique Tim, better than what you can obtain
traditionally with PSP only.
Thomas
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That is fantastic, Tim! Nice, nice, work. <claps>
~Steve~
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Tim Attwood wrote:
> This is a photo of the plastic welcome bear near the sidewalk
> at my home. It's been heavily processed, primarily with
> POV, to make it look like an impressionist painting.
>
> The "paint" streaking turned out particularly good.
It looks really nice, but looking at your code, it would seem that much of
the effect come from the artifacts of coincident surfaces... The overlapping
boxes all have exactly the same depth.
Rune
--
http://runevision.com
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VERY cool effect! Two thumbs up!
Hmmm, this just gave me an idea.... >:)
--
Dan
GoofyGraffix.com
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> It looks really nice, but looking at your code, it would seem that much of
> the effect come from the artifacts of coincident surfaces... The
> overlapping boxes all have exactly the same depth.
Yeah, there's an image behind them though, so if a ray gets thru the jumble
of boxes it hits that... it probably would turn out similar with an
orthographic
camera and "stacked" boxes. I think the streaking direction is based on
the randomness somehow.
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