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5 Nov 2024 16:41:26 EST (-0500)
  Flower and Metal WIP1 (Message 1 to 8 of 8)  
From: Rune
Subject: Flower and Metal WIP1
Date: 30 Jun 2007 22:56:20
Message: <468717d4@news.povray.org>
I'm working on a partially abstract image with a flower and some metal. It's 
part of a larger work that will consist of several images. So far I've been 
focusing on the overall structure, while not paying too much attention to 
the small details in the image.

For this reason, some elements in the image look very crude. The flower is 
an exception - I have worked on the details here, but the stem and the metal 
are very simplistic. I could use some suggestions with that.

A few notes about the image:

- The flower is fictional. The flower itself is like a type of lily, but the 
stem is more like a vine, climbing objects.

- The stem will stay white (or gray) in the final image. The deep red color 
of the flower will be the only color in the image. The stem is also a bit 
transparent. I'm looking for extreme close-up reference images of stems...

- The two parts of the metal are supposed to look like they're welded 
together. I don't really know how to do that.

- The metal shape looks very crude to me, but I don't know what kind of 
details I can add to make it look more real. Note that the metal shouldn't 
look too old and worn - it's supposed to be somewhat shiny and new.

Comments appreciated!

Rune
-- 
http://runevision.com


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From: Charles C
Subject: Re: Flower and Metal WIP1
Date: 30 Jun 2007 23:55:02
Message: <web.4687254829092b9d74eed8480@news.povray.org>
Maybe my impression is skewed by the movie I'm watching but that flower of
yours looks like it's on the attack.... or at least on-the-prowl. :)

Charles


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From: Thomas de Groot
Subject: Re: Flower and Metal WIP1
Date: 1 Jul 2007 03:35:28
Message: <46875940$1@news.povray.org>
Looks already impressive, Rune. A couple of thoughts that come to mind:

I think that the transition between flower and stem should be gradual 
(organic>>inorganic) so the flower color should smoothly go into the 
metallic color. Not over a large distance, just so that it is noticeable 
(perhaps to the first bend).

I think that the welds you have already made are good. Perhaps on the sides 
too?

I am a bit troubled by the bumpy aspect of the metal though. This does not 
evoque metal to me. Perhaps you could try a brushed metal? Bumps like these 
make think of rust as a matter of fact.

Thomas


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From: Alain
Subject: Re: Flower and Metal WIP1
Date: 1 Jul 2007 12:53:24
Message: <4687dc04$1@news.povray.org>
Rune nous apporta ses lumieres en ce 2007/06/30 22:56:
> I'm working on a partially abstract image with a flower and some metal. It's 
> part of a larger work that will consist of several images. So far I've been 
> focusing on the overall structure, while not paying too much attention to 
> the small details in the image.
> 
> For this reason, some elements in the image look very crude. The flower is 
> an exception - I have worked on the details here, but the stem and the metal 
> are very simplistic. I could use some suggestions with that.
> 
> A few notes about the image:
> 
> - The flower is fictional. The flower itself is like a type of lily, but the 
> stem is more like a vine, climbing objects.
Very nice, I regularly see real flowers remarcably similar to this one, exept 
for the steem.
> 
> - The stem will stay white (or gray) in the final image. The deep red color 
> of the flower will be the only color in the image. The stem is also a bit 
> transparent. I'm looking for extreme close-up reference images of stems...
> 
> - The two parts of the metal are supposed to look like they're welded 
> together. I don't really know how to do that.
The weld looks good to me, just bring the bumpy part on the sides to. Maybe 
adding some light yellowish/brownish hue to the welds: real welds tend to have 
some colouring.
> 
> - The metal shape looks very crude to me, but I don't know what kind of 
> details I can add to make it look more real. Note that the metal shouldn't 
> look too old and worn - it's supposed to be somewhat shiny and new.
It looks like cast metal from a rough, mediocher, sand mold. If you go for shiny 
and new, make it smoother, non-bumpy, but with more linear threaks. Girders are 
normaly extruded, not cast.
The holes, if any, are then cut out and, optionaly, a reinforcing ring welded 
in: you may want to add some welding bumps there to.
> 
> Comments appreciated!
> 
> Rune
> 


-- 
Alain
-------------------------------------------------
Save the whales. Collect the whole set.


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From: Rune
Subject: Re: Flower and Metal WIP1
Date: 3 Jul 2007 07:24:13
Message: <468a31dd@news.povray.org>
Charles C wrote:
> Maybe my impression is skewed by the movie I'm watching but that
> flower of yours looks like it's on the attack.... or at least
> on-the-prowl. :)

Hehe, funny, but that's not the intention. :) I think it will look more 
harmless when seen in the bigger picture that thyis picture will be part of.

Rune
-- 
http://runevision.com


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From: Rune
Subject: Re: Flower and Metal WIP1
Date: 3 Jul 2007 07:30:53
Message: <468a336d$1@news.povray.org>
Thomas de Groot wrote:
> Looks already impressive, Rune. A couple of thoughts that come to
> mind:
> I think that the transition between flower and stem should be gradual
> (organic>>inorganic) so the flower color should smoothly go into the
> metallic color. Not over a large distance, just so that it is
> noticeable (perhaps to the first bend).

I already tried that earlier over a large distance and it was distracting, 
but now that you mention it, it may actually work quite well if just the 
distance is very small. I'll try that out.

> I think that the welds you have already made are good. Perhaps on the
> sides too?

Yeah, I'll work on that.

> I am a bit troubled by the bumpy aspect of the metal though. This
> does not evoque metal to me. Perhaps you could try a brushed metal?
> Bumps like these make think of rust as a matter of fact.

Hmm. Brushing metal is something done intentionally to make it look nice, 
right? I don't think that is done to girders (thanks Alain for pointing out 
the word for them), which is what this is supposed to look like. Normally, 
girders are made to support tructures, not to look nice. So I'm trying to 
get a "new, but not polished" look. However, I'm not sure what that is, 
exactly...

Rune
-- 
http://runevision.com


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From: Rune
Subject: Re: Flower and Metal WIP1
Date: 3 Jul 2007 07:38:45
Message: <468a3545$1@news.povray.org>
Alain wrote:
> Rune nous apporta ses lumieres en ce 2007/06/30 22:56:
>> - The flower is fictional. The flower itself is like a type of lily,
>> but the stem is more like a vine, climbing objects.
>
> Very nice, I regularly see real flowers remarcably similar to this
> one, exept for the steem.

Thanks. :) I think I'm done with the petals, but the stamens and the pistil 
need a little more work.

>> - The two parts of the metal are supposed to look like they're welded
>> together. I don't really know how to do that.
>
> The weld looks good to me, just bring the bumpy part on the sides to.
> Maybe adding some light yellowish/brownish hue to the welds: real
> welds tend to have some colouring.

Interesting. Would you know how to find some reference images of this? I 
haven't been able to find any that show this.

>> - The metal shape looks very crude to me, but I don't know what kind
>> of details I can add to make it look more real. Note that the metal
>> shouldn't look too old and worn - it's supposed to be somewhat shiny
>> and new.
> It looks like cast metal from a rough, mediocher, sand mold. If you
> go for shiny and new, make it smoother, non-bumpy, but with more
> linear threaks.

Is threaks a typo for streaks?

> Girders are normaly extruded, not cast.
> The holes, if any, are then cut out and, optionaly, a reinforcing
> ring welded in: you may want to add some welding bumps there to.

Very interesting! Again, I haven't been able to find any reference images. 
If you know of any, please let me know.

Rune
-- 
http://runevision.com


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From: Alain
Subject: Re: Flower and Metal WIP1
Date: 3 Jul 2007 11:17:08
Message: <468a6874@news.povray.org>
Rune nous apporta ses lumieres en ce 2007/07/03 07:38:
> Alain wrote:
>> Rune nous apporta ses lumieres en ce 2007/06/30 22:56:
>>> - The flower is fictional. The flower itself is like a type of lily,
>>> but the stem is more like a vine, climbing objects.
>> Very nice, I regularly see real flowers remarcably similar to this
>> one, exept for the steem.
> 
> Thanks. :) I think I'm done with the petals, but the stamens and the pistil 
> need a little more work.
Very good as it is now! If, in the final render, the flower is relatively small, 
more work probably won't show.
> 
>>> - The two parts of the metal are supposed to look like they're welded
>>> together. I don't really know how to do that.
>> The weld looks good to me, just bring the bumpy part on the sides to.
>> Maybe adding some light yellowish/brownish hue to the welds: real
>> welds tend to have some colouring.
> 
> Interesting. Would you know how to find some reference images of this? I 
> haven't been able to find any that show this.
I don't have any picture showing it, I've had many ocasions to actualy see real 
fresh, and less fresh, welds up close. Arc welded cast iron, steel, stainless 
steel, copper, brass...
> 
>>> - The metal shape looks very crude to me, but I don't know what kind
>>> of details I can add to make it look more real. Note that the metal
>>> shouldn't look too old and worn - it's supposed to be somewhat shiny
>>> and new.
>> It looks like cast metal from a rough, mediocher, sand mold. If you
>> go for shiny and new, make it smoother, non-bumpy, but with more
>> linear threaks.
> 
> Is threaks a typo for streaks?
Oups!
> 
>> Girders are normaly extruded, not cast.
>> The holes, if any, are then cut out and, optionaly, a reinforcing
>> ring welded in: you may want to add some welding bumps there to.
> 
> Very interesting! Again, I haven't been able to find any reference images. 
> If you know of any, please let me know.
> 
> Rune


-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you can recite your high school 
Trig book from memory.


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