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Howdy,
This is a shore scene looking east at sunset. The sky is three concentric
spheres with gradient blue sky_sphere as the background. The terrain was
done with world machine. The dory and smaller ground cover in the foreground
were done with Wings. I used isowood for the broken post and dock. There was
a sparkle on the head of the falling star (nkflare) but when I turned on
radiosity it just disappeared. If anyone knows why that happened I'd sure
appreciate a bit of an explaination. I used a formula that a user posted
(Cousin Rickey I believe) to resolve the size of a 25 x 25 area light. The
radiosity presented a challange with various finish attributes .... that's
were I spent most of my time.
Jim
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Attachments:
Download 'Dunes.jpg' (103 KB)
Preview of image 'Dunes.jpg'
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"Jim Holsenback" <jho### [at] hotmailcom> schreef in bericht
news:4682433e@news.povray.org...
> Howdy,
>
> This is a shore scene looking east at sunset. The sky is three concentric
> spheres with gradient blue sky_sphere as the background. The terrain was
> done with world machine. The dory and smaller ground cover in the
> foreground were done with Wings. I used isowood for the broken post and
> dock. There was a sparkle on the head of the falling star (nkflare) but
> when I turned on radiosity it just disappeared. If anyone knows why that
> happened I'd sure appreciate a bit of an explaination. I used a formula
> that a user posted (Cousin Rickey I believe) to resolve the size of a 25 x
> 25 area light. The radiosity presented a challange with various finish
> attributes .... that's were I spent most of my time.
>
I do like this scene Jim. The falling star has become a plane imo :-)
For some types of weather, I think the clouds are just right.
The only thing that bothers me are the plants which seem huge in comparison
with the scene. You can argue that this is a frog's eyes view of course, but
still... In that case I would expect more details in the foreground soil. I
think that is the reason why both do not seem to connect: the soil texture
is virtually identical from foreground to background, diluting the sense of
depth the plants are expected to provide.
Thomas
Post a reply to this message
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:4684b2fa$1@news.povray.org...
> The falling star has become a plane imo :-)
yep .... i was dissapointed when radiosity made the sparkle disappear,
that's what gave it zing!
> In that case I would expect more details in the foreground soil. I think
> that is the reason why both do not seem to connect: the soil texture is
> virtually identical from foreground to background, diluting the sense of
> depth the plants are expected to provide.
you are absolutely correct .... that's what I was trying to do with the
additional ground cover amoungst the reed-ish plants in the foreground, but
I missed the mark perhaps I should make them more dense. I was also trying
to vary the scale and bumpiness of the ground texture as function of the
distance from the camera but didn't get the results I wanted. Thanks for the
feedback!
Jim
Post a reply to this message
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"Jim Holsenback" <jho### [at] hotmailcom> schreef in bericht
news:4684e936@news.povray.org...
>
> you are absolutely correct .... that's what I was trying to do with the
> additional ground cover amoungst the reed-ish plants in the foreground,
> but I missed the mark perhaps I should make them more dense. I was also
> trying to vary the scale and bumpiness of the ground texture as function
> of the distance from the camera but didn't get the results I wanted.
> Thanks for the feedback!
>
Maybe, something you could try, is use a different height_field for the
foreground, bending down (like a dune) in front of the background. That way,
you could fake distance, and use a different texture.
Thomas
Post a reply to this message
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:46851af4$1@news.povray.org...
> Maybe, something you could try, is use a different height_field for the
> foreground, bending down (like a dune) in front of the background. That
> way, you could fake distance, and use a different texture.
>
> Thomas
ahhh .... an interesting idea worth pursuing. Thanks!
Jim
Post a reply to this message
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> This is a shore scene looking east at sunset.
Love the sky/sunset.
I'm putting together a scene for a full dome show and am looking for a good
dramatic sky, can you chare this skay and perhaps others.
I can't really offer anything except your name in the credits.
-------------------------------------
P a u l B o u r k e
http://local.wasp.uwa.edu.au/~pbourke/
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"Paul Bourke" <pau### [at] uwaeduau> wrote in message
news:web.46a301ba44418c25895ee9ea0@news.povray.org...
>> This is a shore scene looking east at sunset.
>
> Love the sky/sunset.
> I'm putting together a scene for a full dome show and am looking for a
> good
> dramatic sky, can you chare this skay and perhaps others.
> I can't really offer anything except your name in the credits.
wish I'd seen this post earlier. I've abandoned this sky for something I
like better. he old source has long since made it to the "bit" bucket. The
part I was unhappy with was the flattness of the sky. I've downloaded the
df3 files from Gilles Tran website and have been playing with that .... much
better results, as the clouds now have depth, I've even got them to cast
shadows on the ground. this scene is getting an entire rework so stay tuned
..... thanks for the encouraging words!
Jim
Post a reply to this message
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