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From: Mike Sobers
Subject: Resistance is futile ...
Date: 31 May 2007 08:40:01
Message: <web.465ec0a5b4d027f957033b2e0@news.povray.org>
I was working on some greeble code and ended up here just for fun. Thanks to
Chris Colefax for the star background.  As always, comments and suggestions
are appreciated.

Mike S.


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Attachments:
Download 'borgcube.png' (689 KB)

Preview of image 'borgcube.png'
borgcube.png


 

From: kike
Subject: Re: Resistance is futile ...
Date: 31 May 2007 11:00:01
Message: <web.465ee1f72667b8e7be7bfb550@news.povray.org>
Great image, I like a lot the cube-like construction. Sorry Chris Colefax
because I dont like the background. Perhaps lowering the contrast so it
doesnt look like white spots but a little bit grey. I dont know, it is only
an opinion. Congratulations anyway.


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From: Warp
Subject: Re: Resistance is futile ...
Date: 31 May 2007 17:51:54
Message: <465f437a$1@news.povray.org>
I can't see anything. Ok, I can: A dozen or so dark-green random
lines here and there on a black background, and some dark-grey dots.
Nothing coherent, though.

  How about bumping up lighting a bit? Or preferably a lot.


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From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 31 May 2007 21:45:02
Message: <web.465f78f02667b8e757033b2e0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> I can't see anything. Ok, I can: A dozen or so dark-green random
> lines here and there on a black background, and some dark-grey dots.
> Nothing coherent, though.
>
>   How about bumping up lighting a bit? Or preferably a lot.

The original looks fine on my monitor (LCD), but here's one with lighting
turned up 3x.  In addition to the lights within the structure, it's
illuminated with:

light_source {
  <40,20,10>
  color rgb .75*<0.5,0.5,0.45>
  area_light
  <2, 0, 0> <0, 0, 2>
  8, 8
  adaptive 0
  jitter
  circular
  orient
  fade_power 2
  fade_distance 20
}

Looks like I forgot to increase fade_distance after moving the light back a
bit, but since it looked good on my screen I didn't notice before.  I used
assume_gamma 1.0.

Mike S.

PS - sorry about the file size on the first one - I meant to post the .jpg
version.


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Attachments:
Download 'borgcube2.jpg' (213 KB)

Preview of image 'borgcube2.jpg'
borgcube2.jpg


 

From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 31 May 2007 21:50:01
Message: <web.465f7ab22667b8e757033b2e0@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
> Great image, I like a lot the cube-like construction. Sorry Chris Colefax
> because I dont like the background. Perhaps lowering the contrast so it
> doesnt look like white spots but a little bit grey. I dont know, it is only
> an opinion. Congratulations anyway.

Thanks for the opinion - I agree the background needs some work.  Chris
wrote some great macros (galaxy.inc) but the usage in the scene requires a
little more attention on my part.  I was having trouble balancing the star
size with the AA settings - the smaller ones tended to get washed out
completely.  I may instead try some sort of a pattern on a sky sphere.  If
I have any luck I'll repost.

Mike S.


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From: Mike Williams
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 02:11:59
Message: <c8wkQNAge7XGFwrX@econym.demon.co.uk>
Wasn't it Warp who wrote:
>  I can't see anything. Ok, I can: A dozen or so dark-green random
>lines here and there on a black background, and some dark-grey dots.
>Nothing coherent, though.
>
>  How about bumping up lighting a bit? Or preferably a lot.

Some newsreaders do that with PNG files. Turnpike (which is what I use)
always makes PNG files look very dark. I'm not familiar with Enigmail,
perhaps that does the same. If you view the image in a graphics
application you may well find that it appears somewhat brighter.

When I first saw it in Turnpike, I thought it was a blank image. It was
only when I couldn't work out what the joke was that I looked closer and
saw the faint green lines.

-- 
Mike Williams
Gentleman of Leisure


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From: Warp
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 05:28:43
Message: <465fe6cb$1@news.povray.org>
Mike Sobers wrote:
> The original looks fine on my monitor (LCD), but here's one with lighting
> turned up 3x.

  Sorry, I see no difference.


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From: Thomas de Groot
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 07:01:32
Message: <465ffc8c$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:465fe6cb$1@news.povray.org...
> Mike Sobers wrote:
>> The original looks fine on my monitor (LCD), but here's one with lighting
>> turned up 3x.
>
>  Sorry, I see no difference.


No problem here, though, with an LCD screen. This version is a bit lighter 
and showing some more details.
So, what could make the difference in viewing?

Thomas


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From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 10:35:02
Message: <web.46602e682667b8e757033b2e0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Mike Sobers wrote:
> > The original looks fine on my monitor (LCD), but here's one with lighting
> > turned up 3x.
>
>   Sorry, I see no difference.


How about this one?


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Attachments:
Download 'borg2.jpg' (217 KB)

Preview of image 'borg2.jpg'
borg2.jpg


 

From: Fred
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 19:44:53
Message: <4660af75$1@news.povray.org>
For the stars, could you try changing a bit the colors, to various soft 
levels of yellow, red and blue? I think it would increase immersion.


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