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4 Nov 2024 17:53:45 EST (-0500)
  sci-fi tower WIP (Message 1 to 10 of 10)  
From: Tek
Subject: sci-fi tower WIP
Date: 26 May 2007 14:01:03
Message: <465875df@news.povray.org>
A little thing I've been working on. The background's just something I 
bashed together quickly, the tower's the only bit I've been seriously 
working on. It's built mostly out of polygons placed with macros to bevel & 
greeble things.

It's very directly inspired by the awesome art for the game mass effect, 
like this: http://www.1up.com/do/media?cId=3144257&sec=IMAGES

I'm going to work on it some more and make a more serious picture (such as 
one with more colours, the mad oranges are a post processing filter in 
megapov).

Comments? Criticisms?
-- 
Tek
http://evilsuperbrain.com


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Preview of image 'scifi bevels -take1.jpg'
scifi bevels -take1.jpg


 

From: St 
Subject: Re: sci-fi tower WIP
Date: 26 May 2007 15:31:22
Message: <46588b0a$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:465875df@news.povray.org...
>A little thing I've been working on. The background's just something I 
>bashed together quickly, the tower's the only bit I've been seriously 
>working on. It's built mostly out of polygons placed with macros to bevel & 
>greeble things.

     Well, the background and the whole image is looking pretty damn good to 
me. I like it!


>
> It's very directly inspired by the awesome art for the game mass effect, 
> like this: http://www.1up.com/do/media?cId=3144257&sec=IMAGES

    Wow! Is that game only on the 360? Man, those images are great. When I 
was looking at them, it reminded me that it's the game itself that creates 
those kind of images via screenshots. No-one would sit there for that long 
and create that many with some handy media, surely?



>
> I'm going to work on it some more and make a more serious picture (such as 
> one with more colours, the mad oranges are a post processing filter in 
> megapov).
>
> Comments? Criticisms?

   Not really at this moment in time, it's too young so far. Can't wait to 
see the progress though Tek.

    ~Steve~


> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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From: nemesis
Subject: Re: sci-fi tower WIP
Date: 26 May 2007 18:55:01
Message: <web.4658ba1cf0e226196107c6d0@news.povray.org>
ah!  Futuristic alienesque cityscapes never fail to amaze me.


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From: William Tracy
Subject: Re: sci-fi tower WIP
Date: 26 May 2007 20:06:42
Message: <4658cb92@news.povray.org>
> Comments? Criticisms?

Ooh, cool. :-)

Random thoughts:

The seam running right through the corporate name seems awkward--I can't 
image a company letting their name get chopped up like that. The one 
farther down, running across the lines from the logo, does work 
surprisingly well, though.

Also, I found the red shadows hard to wrap my head around at first. I'm 
used to shadows being blue. :-) Softening it up with some area lights 
would probably help.

Finally, the "bashed together quickly" background actually looks pretty 
good to me.

-- 
William Tracy
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You know you've been raytracing too long when you've converted POV-Ray 
into an operating system; now you've got all the system resources to do 
your renderings.
Vimal N. Lad / Gautam N. Lad


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From: Tek
Subject: Re: sci-fi tower WIP
Date: 26 May 2007 21:32:50
Message: <4658dfc2$1@news.povray.org>
"William Tracy" <wtr### [at] calpolyedu> wrote in message 
news:4658cb92@news.povray.org...
>
> The seam running right through the corporate name seems awkward--I can't 
> image a company letting their name get chopped up like that. The one 
> farther down, running across the lines from the logo, does work 
> surprisingly well, though.

Yeah I'm going to redesign the corporate emblem to allow for that line. At 
present it's written upside down on the other side, and the company is 
currently entitled "Corporation Inc.". So I'm gonna change all that. I might 
have to adjust the panel gaps to fit between the words, or name my company 
so the space is in the right place!

> Also, I found the red shadows hard to wrap my head around at first. I'm 
> used to shadows being blue. :-) Softening it up with some area lights 
> would probably help.

The shadows aren't red, they're grey, in fact everything apart from the blue 
bits is completely grey scale, then I use a post-processing filter to tint 
the whole image orange! i.e. it's a monochrome image in red-orange with a 
couple of blue highlights! That's what you get when you bash stuff together, 
it's not even vaguely realistic lighting!

> Finally, the "bashed together quickly" background actually looks pretty 
> good to me.

The high-contrast look definitely looks good on this kind of scene.

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: sci-fi tower WIP
Date: 26 May 2007 21:37:12
Message: <4658e0c8@news.povray.org>
Here's one of my newer test renders. Much less interesting colours but it's 
easier to see the modelling details here. I've just modelled the bottom 
(which is why it was out of frame in the earlier image).

Next I'm going to play with materials to get something that looks more 
interesting under normal lighting, then see how that improved version works 
with my crazy red effects... And then hopefully find some good compromise 
that's not so OTT as my first image, and not so dull as this one...

-- 
Tek
http://evilsuperbrain.com


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Attachments:
Download 'scifi bevels.jpg' (49 KB)

Preview of image 'scifi bevels.jpg'
scifi bevels.jpg


 

From: Martin J Hooper
Subject: Re: sci-fi tower WIP
Date: 27 May 2007 05:25:39
Message: <46594e93$1@news.povray.org>
Tek wrote:
> A little thing I've been working on. The background's just something I 
> bashed together quickly, the tower's the only bit I've been seriously 
> working on. It's built mostly out of polygons placed with macros to bevel & 
> greeble things.

> Comments? Criticisms?


Nice one :)


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From: Kenneth
Subject: Re: sci-fi tower WIP
Date: 28 May 2007 23:35:02
Message: <web.465b9eacf0e22615bd27f590@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> A little thing I've been working on. The background's just something I
> bashed together quickly, the tower's the only bit I've been seriously
> working on. It's built mostly out of polygons placed with macros to bevel &
> greeble things.

BEAUTIFUL colors.  And I really like the tilted camera view. No  other
critiques; I like it as-is! Looking forward to seeing what you add, though.

I would have said that you were inspired by futurist Syd Mead's industrial
design work (in his books SENTINEL and OBLAGON.) This is  like something he
would come up with.

Ken W.


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From: Tek
Subject: Re: sci-fi tower WIP
Date: 29 May 2007 19:40:17
Message: <465cb9e1$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote in message 
news:web.465b9eacf0e22615bd27f590@news.povray.org...
> I would have said that you were inspired by futurist Syd Mead's industrial
> design work (in his books SENTINEL and OBLAGON.) This is  like something 
> he
> would come up with.

I hadn't seen his work, but from the look of it (having googled him) it 
looks like a lot of people I was inspired by were inspired by him!

-- 
Tek
http://evilsuperbrain.com


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From: bob
Subject: Re: sci-fi tower WIP
Date: 3 Jun 2007 11:41:57
Message: <pan.2007.06.03.15.41.34.32221@almost.bestweb.net>
On Sat, 26 May 2007 19:00:56 +0100, Tek wrote:

> A little thing I've been working on. The background's just something I 
> bashed together quickly, the tower's the only bit I've been seriously 
> working on. It's built mostly out of polygons placed with macros to bevel & 
> greeble things.
> 
> It's very directly inspired by the awesome art for the game mass effect, 
> like this: http://www.1up.com/do/media?cId=3144257&sec=IMAGES
> 
> I'm going to work on it some more and make a more serious picture (such as 
> one with more colours, the mad oranges are a post processing filter in 
> megapov).
> 
> Comments? Criticisms?

kickass!  Remind me of a book cover (for an SF book) I saw once.  Very
nice!!


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