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"Tim Attwood" <tim### [at] comcastnet> wrote:
> Inspired by Missile Command arcade game...
Neat. Looking at http://www.tribuneindia.com/2003/20030329/wd2.jpg it seems
like the exhaust plume might be a bit hotter and more turbulent. Maybe an
isosurface or even media would look more realistic, but then I haven't
played the game so maybe the goal is to mimic the game, not the real thing.
Even if I didn't play that one, I do miss those old games though. And the
time to play them.
- Ricky
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> Neat. Looking at http://www.tribuneindia.com/2003/20030329/wd2.jpg it
> seems
> like the exhaust plume might be a bit hotter and more turbulent. Maybe an
> isosurface or even media would look more realistic, but then I haven't
> played the game so maybe the goal is to mimic the game, not the real
> thing.
> Even if I didn't play that one, I do miss those old games though. And the
> time to play them.
I think you can play it online...
http://www.tripletsandus.com/80s/80s_games/missilecommand.htm
The image looks like the art that was on the arcade version.
http://www.klov.com/game_detail.php?game_id=8715&letter=M
I think it could have better plumes too, I was going to use Rune's
particle system, but I was having trouble getting a long enough
plume. So I stuck a bunch of random spheres on the surfaces of
some cones... and put a point light in the plume with fading...
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