Christian Froeschlin wrote:
> The heightfield is the result of playing a bit with World Machine.
> I also exported the flow map from the Erosion Device and used it
> in a texture_map to apply the lava texture where appropriate.
Wow, that's cool. I can't really think of anything else to say. :-)
--
William Tracy
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You know you've been raytracing too long when you look up at the sky and
think "Hey, nice smooth color gradient, that must be 32-bit color at least."
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