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Marc wrote:
> As others said, rain is convincing but the
> close 'drop' in the top middle.
Yes, I was lazy and didn't try to find a better random seed...
> I usually don't recomend focal blur for outdoor scenes but with these light
> conditions, it is almost mandatory.
With so many reflective/refractive drops all over the scene, it gets very
slow when using focal blur... but I will try, so I will have an excuse to
use XRS again with the two dual core machines.
> Now this is a dead-end image (sorry couldn't resist) as you lost the code...
:) ...not really: I only lost the rain code, so the rewrite is not that
hard.
--
Jaime
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Kenneth wrote:
> Oops! You did say they were traced on; so they must be 3-D objects.
Yes, the splash is half a torus with a tricky texture (see the attached
pic) Is one of these strange ideas you get from nowhere...
The localized streaks are just manually placed, but they used trace to
detect surfaces below, to place splashes too...
--
Jaime
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Jaime Vives Piqueres wrote:
> (see the attached pic)
Oops!
--
Jaime
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Attachments:
Download 'drop-test-1.jpg' (24 KB)
Preview of image 'drop-test-1.jpg'
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Remy Closest wrote:
> Only one thing to say. With such a rain, the atmosphere would be more
> brumous far off.
Yes, you're right. And I tried it, but with fog the effect was too fake,
and media seems like too much load for an already slow render... :(
> The lights of the lamp-posts seems to have the same power. Perhaps if you
> decrease this light power you will obtain still a more realistic vue.
You mean respect to the sky lighting? I had a hard time deciding the
appropriate balance between realistic/artistic effect...
Or did you mean the lamps should each have a different intensity? That's
an interesting idea, and something I didn't try before... thanks!
--
Jaime
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de news: 46287a6c$1@news.povray.org...
> Remy Closest wrote:
>> Only one thing to say. With such a rain, the atmosphere would be more
>> brumous far off.
>
> Yes, you're right. And I tried it, but with fog the effect was too fake,
> and media seems like too much load for an already slow render... :(
>
>> The lights of the lamp-posts seems to have the same power. Perhaps if you
>> decrease this light power you will obtain still a more realistic vue.
>
> You mean respect to the sky lighting? I had a hard time deciding the
> appropriate balance between realistic/artistic effect...
>
> Or did you mean the lamps should each have a different intensity? That's
> an interesting idea, and something I didn't try before... thanks!
Yes thaht's it. I think different power on the lamps would give more depth
in the scene.
>
> --
> Jaime
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:46287812@news.povray.org...
> Kenneth wrote:
>> Oops! You did say they were traced on; so they must be 3-D objects.
>
> Yes, the splash is half a torus with a tricky texture (see the attached
> pic) Is one of these strange ideas you get from nowhere...
>
> The localized streaks are just manually placed, but they used trace to
> detect surfaces below, to place splashes too...
>
Wow! This is clever! An excellent idea I won't forget!!!
Thomas
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On Fri, 20 Apr 2007 10:22:50 +0200, Jaime Vives Piqueres <jai### [at] ignorancia org>
wrote:
> Oops!
That looks kinda neat. It could maybe be used as some sort of crown, don't you think?
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Yes, the splash is half a torus with a tricky texture (see the attached
> pic) Is one of these strange ideas you get from nowhere...
>
VERY clever! I wouldn't have thought of that. Thanks for posting the test
image of it.
Ken W.
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Any chance that we could see the scene with a bit less jpeg compression
on it? I'd like to see a little more detail. :-)
Very artistic.
--
__ ___ _ _ _ _____
\ \ / (_) | (_)__ _ _ __ |_ _| _ __ _ __ _ _
\ \/\/ /| | | | / _` | ' \ | || '_/ _` / _| || |
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|__/
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You know you've been raytracing too long when you look up at the sky and
think "Hey, nice smooth color gradient, that must be 32-bit color at least."
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wonderful! Jaime never fails to impress...
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