 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tek wrote:
> I'm not sure I follow. The sun's disk is 5 degrees in radius from earth, the
> brightness of it doesn't make it any larger
The sun might appear as a larger apparent "disk" of brightness
due to directional scattering in the atmosphere. In fact, compare
the two attached WIP images. The sun really appears quite small
in the version without scattering (and that was already 4 times
larger than physically correct).
Post a reply to this message
Attachments:
Download 'beach-320.jpg' (10 KB)
Download 'beach-scatter-320.jpg' (10 KB)
Preview of image 'beach-320.jpg'

Preview of image 'beach-scatter-320.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tek wrote:
> Any suggestions on how I can make this more real?
I think my biggest problem is the reflection in the sphere is perfectly
focused, but then so is the sphere itself. With a short focal length,
only one should be in focus as you're either focused the (very short)
distance to the sphere, or the (very long) distance to the trees behind you.
Cheers!
Rick Measham
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Actually because it's a curved reflective surface the reflection will tend
to appear very sharp. What you said is certainly true of flat mirrors but
the distortion in a convex mirror makes the image appear sharp (because the
image appears much smaller than in a flat mirror, so the blur is relatively
unnoticeable).
Here's a great example google image search found:
http://colourblind.ca/images/20050807233841_shiny_sphere.jpg
You'll notice the background is blurry but both the ball & reflection appear
sharp.
In any case, I'm using focal blur when rendering now, and pov's simulation
is good enough to accurately apply focal blur to reflections.
--
Tek
http://evilsuperbrain.com
"Rick Measham" <ric### [at] die spammer die isite net au> wrote in message
news:462### [at] die spammer die isite net au...
> Tek wrote:
>> Any suggestions on how I can make this more real?
>
> I think my biggest problem is the reflection in the sphere is perfectly
> focused, but then so is the sphere itself. With a short focal length, only
> one should be in focus as you're either focused the (very short) distance
> to the sphere, or the (very long) distance to the trees behind you.
>
> Cheers!
> Rick Measham
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jellby" <me### [at] privacy net> schreef in bericht
news:nkc### [at] badulaque unex es...
> Among other things, Darren New saw fit to write:
>
>> Except that back-scattering off the atmosphere provides a much larger
>> area of light. Contrast the sky with the moon vs the sun, both of which
>> are about the same size. It's difficult to even look close to the sun on
>> a clear day.
>
> So similar are their sizes, indeed, that we can experience both total and
> anular eclipses... I find that amazing.
>
It is one of those random chances that nature offers us :-)
If I am correct, we are also at the right time too, while the Moon is slowly
receding. So there might come a moment when only anular eclipses will happen
I believe. The astronomers among us can tell.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tek wrote:
> Actually because it's a curved reflective surface the reflection will tend
> to appear very sharp. What you said is certainly true of flat mirrors but
> the distortion in a convex mirror makes the image appear sharp (because the
> image appears much smaller than in a flat mirror, so the blur is relatively
> unnoticeable).
Bah! I sat here thinking about it before I posted that. Decided I was
right and hit the "Send" button. Now I regret it. Of course you're right.
Cheers!
Rick Measham
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tek nous apporta ses lumieres en ce 15-04-2007 13:09:
> "Darren New" <dne### [at] san rr com> wrote in message
> news:46225066$1@news.povray.org...
>> Tek wrote:
>>> The reason it's hard to look at the sun is it's brighter than the moon.
>> Right. I meant, it's difficult to even look within about 5 degrees of the
>> sun. I think the disk that's projecting light is a lot larger than 0.5%.
>> Of course, in POV you have to do things somewhat differently to get the
>> same effect.
> I'm not sure I follow. The sun's disk is 5 degrees in radius from earth, the
> brightness of it doesn't make it any larger (like I say you can use a filter
> to see that all the suns direct light comes from that disk). Povray can
> simulate a circular area light of the same angle and brightness. The only
> reason I'm using a larger one is because I'm taking some artistic license,
> in truth a small ball on a table would have an almost perfectly sharp
> shadow.
The Sun's real apparent radius is 0.5 degrees. It's extreem brightness does make
it look much larger, as even with a very small amount of scettering, that
scattered light is still blinding.
--
Alain
-------------------------------------------------
I can read your mind, and you should be ashamed of yourself.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nonetheless we're not discussing how it looks, rather how to simulate it
with an area_light. The majority of the light comes from the sun itself, not
the scattering (since if you look at the sun through a filter you can see
it's disk clearly), hence I'm using a lightsource to simulate the sun and
radiosity from the HDR dome to simulate scattered light from the sky.
--
Tek
http://evilsuperbrain.com
"Alain" <ele### [at] netscape net> wrote in message
news:4623e6d1$1@news.povray.org...
> Tek nous apporta ses lumieres en ce 15-04-2007 13:09:
>> "Darren New" <dne### [at] san rr com> wrote in message
>> news:46225066$1@news.povray.org...
>>> Tek wrote:
>>>> The reason it's hard to look at the sun is it's brighter than the moon.
>>> Right. I meant, it's difficult to even look within about 5 degrees of
>>> the sun. I think the disk that's projecting light is a lot larger than
>>> 0.5%. Of course, in POV you have to do things somewhat differently to
>>> get the same effect.
>
>> I'm not sure I follow. The sun's disk is 5 degrees in radius from earth,
>> the brightness of it doesn't make it any larger (like I say you can use a
>> filter to see that all the suns direct light comes from that disk).
>> Povray can simulate a circular area light of the same angle and
>> brightness. The only reason I'm using a larger one is because I'm taking
>> some artistic license, in truth a small ball on a table would have an
>> almost perfectly sharp shadow.
>
> The Sun's real apparent radius is 0.5 degrees. It's extreem brightness
> does make it look much larger, as even with a very small amount of
> scettering, that scattered light is still blinding.
>
> --
> Alain
> -------------------------------------------------
> I can read your mind, and you should be ashamed of yourself.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:461fa7bb@news.povray.org...
> Yes folks, it's time for Yet Another Reflective Sphere On Checkered Plane!
>
> This is a WIP for the Before+After round of the
> I-can't-believe-it's-not-the-IRTC contest. The concept here is rather
> obviously before + after I got my mad povray skillz. I'm gonna have a
> double-image with one side being the standard rsocp like I could do when I
> first used pov, and the other side being the most realistic rsocp I can
do.
> This is, obviously, the latter.
That looks fantastic.
Is the texture used on the blocks of the chess board an image map, or is it
procedural?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The texture's just pov's granite. I almost never use image maps (apart from
the HDR probe!).
Here's the code for the white tiles (the black ones are very similar)
pigment {
pigment_pattern { granite colour_map { [0 rgb 1][1 rgb 0] } }
poly_wave 8
scale <1,2,2> rotate -60*y
colour_map { [0 rgb .5][1 rgb 0] }
}
It's helped a lot by having a reflective sheen with a slightly bumpy normal.
--
Tek
http://evilsuperbrain.com
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:46244d2a@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:461fa7bb@news.povray.org...
>> Yes folks, it's time for Yet Another Reflective Sphere On Checkered
>> Plane!
>>
>> This is a WIP for the Before+After round of the
>> I-can't-believe-it's-not-the-IRTC contest. The concept here is rather
>> obviously before + after I got my mad povray skillz. I'm gonna have a
>> double-image with one side being the standard rsocp like I could do when
>> I
>> first used pov, and the other side being the most realistic rsocp I can
> do.
>> This is, obviously, the latter.
>
> That looks fantastic.
>
> Is the texture used on the blocks of the chess board an image map, or is
> it
> procedural?
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4624b281$1@news.povray.org...
> The texture's just pov's granite. I almost never use image maps (apart
from
> the HDR probe!).
>
> Here's the code for the white tiles (the black ones are very similar)
Thank you, thank you, thank you. I've been trying to get a descent marble
texture for a couple weeks with no luck
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |