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"Sabrina Kilian" <"ykgp <at> wrote in message
news:462052bc$1@news.povray.org...
> All of this could be because I am picturing how this would look from a
> camera up close with a wide angle lens, not a far off zoom. I'll put a
> marble on my desk again, and find a telephoto lens, and see what I think
> then.
Hmm... my camera might not be as zoomed as I thought, here's a render with
blur from a 35mm aperture. It's easily enough to tie the background to the
foreground.
But I think it's too blurry, so I'm gonna build some background objects.
--
Tek
http://evilsuperbrain.com
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Fantastic image Tek! However, I think the border should be wider? If you
think of 1/2"...
~Steve~
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Tek wrote:
> But I think it's too blurry, so I'm gonna build some background objects.
Maybe you are taking photorealism too far. If it's to blurry,
why don't you just reduce the blur? Just think of the number
of blur_samples you'll need to make this look good anyway ;)
I suppose camera manufacturers would happily build cameras which show
less blur if they could (well, in fact you can take multiple images
with different focus and combine them in software).
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> Maybe you are taking photorealism too far. If it's to blurry,
> why don't you just reduce the blur? Just think of the number
> of blur_samples you'll need to make this look good anyway ;)
On a similar note, when I first looked at the image, I thought "That
shadow needs an area light!" Then I realized that I've spent so much
time indoors with fluorescent light that shadows from sunlight look
wrong to me. >_<
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
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William Tracy wrote:
> On a similar note, when I first looked at the image, I thought "That
> shadow needs an area light!" Then I realized that I've spent so much
> time indoors with fluorescent light that shadows from sunlight look
> wrong to me.
Actually, the sun appears as a disk, not as a point light, so
a circular area light would be quite appropriate. But who knows,
maybe the final version will use a sky dome, the HDRI is there ;)
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> Actually, the sun appears as a disk, not as a point light, so
> a circular area light would be quite appropriate. But who knows,
> maybe the final version will use a sky dome, the HDRI is there ;)
But the sun is so far away that it still generates pretty sharp shadows
(compared to indoor lighting).
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you are certain that if
you see one more post on c.g.r.r. from a newbie asking what the best
raytracing software available is you're going to go out and throttle the
hell out of someone just to get it out of your system.
Ken Tyler
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Well real cameras have adjustable apertures, a photo taken outdoors in
fairly bright sunlight would not usually have the aperture open far enough
for this much blur, though it is possible with a filter. I just wanted to
get an upper limit for maximum possible blur within the bounds of reality.
Since it's more blur than I need I'm safely inside the bounds of reality
with whatever setting I choose!
--
Tek
http://evilsuperbrain.com
"Christian Froeschlin" <chr### [at] chrfr de> wrote in message
news:46215631$1@news.povray.org...
> Tek wrote:
>
>> But I think it's too blurry, so I'm gonna build some background objects.
>
> Maybe you are taking photorealism too far. If it's to blurry,
> why don't you just reduce the blur? Just think of the number
> of blur_samples you'll need to make this look good anyway ;)
>
> I suppose camera manufacturers would happily build cameras which show
> less blur if they could (well, in fact you can take multiple images
> with different focus and combine them in software).
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Apparently, according to wikipedia, the sun's disk has a diameter of around
0.5 degrees from our point of view. That's equivalent to an area light at a
distance of 1 unit having a width of 0.0087 units, which is really not very
much blur. I'm using about 3 times more area_light blur than is realistic.
--
Tek
http://evilsuperbrain.com
"William Tracy" <wtr### [at] calpoly edu> wrote in message
news:46217c76@news.povray.org...
>> Actually, the sun appears as a disk, not as a point light, so
>> a circular area light would be quite appropriate. But who knows,
>> maybe the final version will use a sky dome, the HDRI is there ;)
>
> But the sun is so far away that it still generates pretty sharp shadows
> (compared to indoor lighting).
>
> --
> William Tracy
> afi### [at] gmail com -- wtr### [at] calpoly edu
>
> You know you've been raytracing too long when you are certain that if you
> see one more post on c.g.r.r. from a newbie asking what the best
> raytracing software available is you're going to go out and throttle the
> hell out of someone just to get it out of your system.
> Ken Tyler
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Tek wrote:
> Apparently, according to wikipedia, the sun's disk has a diameter of around
> 0.5 degrees from our point of view.
Except that back-scattering off the atmosphere provides a much larger
area of light. Contrast the sky with the moon vs the sun, both of which
are about the same size. It's difficult to even look close to the sun on
a clear day.
--
Darren New / San Diego, CA, USA (PST)
His kernel fu is strong.
He studied at the Shao Linux Temple.
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The reason it's hard to look at the sun is it's brighter than the moon.
Nonetheless with the right filter you can clearly see the sun's disk, which
means the disk itself is significantly brighter than light scattered by the
atmosphere. So I'll use an area light for the disc, and the radiosity from
my HDR dome will handle the light from the sky.
--
Tek
http://evilsuperbrain.com
"Darren New" <dne### [at] san rr com> wrote in message
news:4621a037$1@news.povray.org...
> Tek wrote:
>> Apparently, according to wikipedia, the sun's disk has a diameter of
>> around 0.5 degrees from our point of view.
>
> Except that back-scattering off the atmosphere provides a much larger area
> of light. Contrast the sky with the moon vs the sun, both of which are
> about the same size. It's difficult to even look close to the sun on a
> clear day.
>
> --
> Darren New / San Diego, CA, USA (PST)
> His kernel fu is strong.
> He studied at the Shao Linux Temple.
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