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A little project to get warmed up in POV again. :-) I think it turned
out fairly well for what was essentially a one-day project. (Okay, the
Saturday bled a little both into Friday and Sunday, but I spent a big
chunk of Saturday actually away from the computer, so it evens out.)
This was my original reference for the texture:
http://www.medicalsupplygroup.com/DisplayImage.aspx?t=0&ImageID=1002508&ProductID=1005564
The photo actually felt a little too "perfect", so I tweaked it to be a
tad more interesting. :-)
The rosewood in the photo actually has a single solid pigment, and I
originally got decent results doing the same thing in my render.
However, I wanted an image that looked good both in color and gray
scale. It looked horrible in gray scale, so I broke down and added some
wood grain (maybe a little too much wood grain). I'm sure there's room
to improve the pattern, but I'm happy with it. :-)
The code is fairly simple, so here it is. If you render it, note the
custom camera dimensions.
global_settings {
ambient_light 0
}
plane {
<0, 01, 0>,
1
pigment {color rgb 1}
}
union {
difference {
torus {
5, 1
translate y * 1
}
box {
<0, 10, 10>
<10, -10, -10>
}
}
sphere {
<0, 1, -5>, 1
}
cylinder {
<0, 1, 5>,
<85, 1, 5>,
1
}
sphere {
<85, 1, 5>, 1
}
translate <-40, 0, 01>
texture {
pigment {
//color rgb <040, 015, 010> * 0.005
wood
turbulence 0.1
color_map {
[0 color rgb <40, 15, 10> * 0.005]
[1 color rgb <20, 06, 03> * 0.015]
}
rotate y * 75
}
finish {phong 1}
normal {
agate
agate_turb 0.5
bump_size 0.1
}
}
}
camera {
location <0, 100, 0>
look_at 0
up y / 4
right x
}
light_source {
<-150, 100, 200>
color rgb 6
area_light y * 200, x * 200, 50, 50
adaptive 2
circular
}
light_source {
<30, 20, -30>
color rgb 1
}
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Preview of image 'cane.jpg'
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