POV-Ray : Newsgroups : povray.binaries.images : Hand coded Character Server Time
4 Nov 2024 17:56:43 EST (-0500)
  Hand coded Character (Message 1 to 7 of 7)  
From: Nekar
Subject: Hand coded Character
Date: 28 Feb 2007 06:53:29
Message: <45e56d39@news.povray.org>
The head, body and feet are done with blobs, the hair, arms, legs and hands 
with sphere-sweeps, the eyes are spheres and the clothes are bezier patches. 
I plan to make it fully animatable.

Comments and help welcome.


-- 
-Nekar Xenos
"The truth is out there"

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Attachments:
Download 'Simon.jpg' (23 KB)

Preview of image 'Simon.jpg'
Simon.jpg


 

From: RusHHouR
Subject: Re: Hand coded Character
Date: 28 Feb 2007 09:10:00
Message: <web.45e58c32cce40df147d3ae5e0@news.povray.org>
Wow

Tried to make a character before, but I gave it up cuz it was too hard.
This dude looks really neat and has really got his own style! So good job!

Animated should be extremely interesting to see!
Keep it up. (Please!!!) ;)


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From: Afishionado
Subject: Re: Hand coded Character
Date: 28 Feb 2007 14:35:00
Message: <web.45e5d86ccce40df14d55924e0@news.povray.org>
Me like. It's always neat to see someone tackle making people in SDL.

BTW, his hair has little bit of the Dragonball look to it, but not quite.

William


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From: Christian Froeschlin
Subject: Re: Hand coded Character
Date: 28 Feb 2007 16:32:42
Message: <45e5f4fa$1@news.povray.org>
Cute, although the proportions did remind me a bit of a sensory
homunculus (scaled by density of nerve endings). See, e.g.,

http://www.kieranholland.com/random/homunculus/

But your character looks more pleasing to the eye ;)


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From: Nekar
Subject: Re: Hand coded Character
Date: 1 Mar 2007 01:15:58
Message: <45e66f9e@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.45e58c32cce40df147d3ae5e0@news.povray.org...
> Wow
>
> Tried to make a character before, but I gave it up cuz it was too hard.
> This dude looks really neat and has really got his own style! So good job!

Thanks!

> Animated should be extremely interesting to see!
> Keep it up. (Please!!!) ;)
>

Time is of essence...
...that I don't have much of... but it'll get there.

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From: Nekar
Subject: Re: Hand coded Character
Date: 1 Mar 2007 01:17:41
Message: <45e67005@news.povray.org>
"Afishionado" <afi### [at] gmailcom> wrote in message 
news:web.45e5d86ccce40df14d55924e0@news.povray.org...
> Me like. It's always neat to see someone tackle making people in SDL.
>
> BTW, his hair has little bit of the Dragonball look to it, but not quite.
>

I like dragonball hair ;->
But I'm not happy with it, I may have to do it with bezier-patches.

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From: Nekar
Subject: Re: Hand coded Character
Date: 1 Mar 2007 01:19:58
Message: <45e6708e@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message 
news:45e5f4fa$1@news.povray.org...
> Cute, although the proportions did remind me a bit of a sensory
> homunculus (scaled by density of nerve endings). See, e.g.,

Except the nose ;-)

> http://www.kieranholland.com/random/homunculus/
>
> But your character looks more pleasing to the eye ;)

I'm going for Asterix meets Kids Next Door meets DragonballZ.


-- 
-Nekar Xenos
"The truth is out there"

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