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Hi Florian, these are very nice, well done! Glad to see I wasn't the only
one mesmerized by these objects.
You've inspired me to have another look at these things, so I'll try and
come up with something interesting to post.
By the way, if anyone is interested in the code I used to generate my
version Florian referenced above, it's available here:
http://news.povray.org/web.447d804452ae62aa5c947f990%40news.povray.org
Cheers,
Sam (aka scam)
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Florian Brucker wrote:
> Hi!
>
> Here are some sphere inversions I've done recently, of course inspired
> by what scam [1] and Paul Bourke [2] did. I've used isosurfaces, meshes
> and sphere sweeps, depending on the original geometry. Aside from the 3
> I'm posting here, there are some more on [3], including my version of
> the "RSOCP of sphere inversion", the Truchet tiling :)
>
> Comments welcome!
...
Here's two similar ones:
http://home.online.no/~t-o-k/POV-Ray_Images/Isosurface_Sphere_Inversion.jpg
http://home.online.no/~t-o-k/POV-Ray_Images/Isosurface_Circle_Inversion.jpg
-But I like your texture and light setting better !
--
Tor Olav
http://subcube.net
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So... is that something like taking the reciprocol of a complex number?
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Orchid XP v3 <voi### [at] devnull> wrote:
> So... is that something like taking the reciprocol of a complex number?
Here's a good introduction in 2D:
http://mathworld.wolfram.com/Inversion.html
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>> So... is that something like taking the reciprocol of a complex number?
>
> Here's a good introduction in 2D:
> http://mathworld.wolfram.com/Inversion.html
http://mathworld.wolfram.com/Reciprocal.html
Seems to indicate that the reciprocal of a complex number is indeed an
inversion with respect to the unit circle in the complex plane.
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Florian Brucker wrote:
> Hi Tor!
>
> Tor Olav Kristensen wrote:
>> Here's two similar ones:
> Ah, I've seen them before, but I forgot about them! The geometry is
> nice, what's the original structure?
It's a "straight" version of the isosurface used in this image:
http://hof.povray.org/Isosurface-Cubic_Space_Division.html
That structure looks similar to the one in the image in this post:
http://news.povray.org/3A21093C.4D45881A%40online.no
"Cubic Sphere Inversion" (21 Jan. 2004 to p.b.i.)
--
Tor Olav
http://subcube.net
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Florian Brucker wrote:
> The water would be the ultimate render time killer, I guess.
Transparency, ior and radiosity -compilation is also pretty good one ;).
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Florian Brucker wrote:
>
> ------------------------------------------------------------------------
>
nice. this is quite pleasing to the eye
bob
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