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From: Florian Brucker
Subject: Oops [111K]
Date: 14 Feb 2007 18:43:53
Message: <45d39eb9@news.povray.org>
Hi!

This is actually an experiment gone wrong, but I like it for its
dynamic. 100 points for everybody who recognizes the original structure :)

Comments welcome!
Florian

P.S.: Sorry for the big file, but JPEG just looked awful...


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accidental_burst.png


 

From: Zeger Knaepen
Subject: Re: Oops [111K]
Date: 14 Feb 2007 19:12:43
Message: <45d3a57b$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:45d39eb9@news.povray.org...
> Hi!
>
> This is actually an experiment gone wrong, but I like it for its
> dynamic. 100 points for everybody who recognizes the original structure :)

I see something resembling a sierpinski pyramid, but it could also be just a
piece of modern art :p

either way, I like it :)

cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Florian Brucker
Subject: Re: Oops [111K]
Date: 14 Feb 2007 19:19:27
Message: <45d3a70f@news.povray.org>
> I see something resembling a sierpinski pyramid, but it could also be just a
> piece of modern art :p

Uh, that was quick, and right, too :) 100 points to, which you can
either trade for 20 radiosity samples or 100 reflection rays (Note that
shipping is not included).


Florian


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From: Ben Chambers
Subject: Re: Oops [111K]
Date: 14 Feb 2007 19:48:08
Message: <45d3adc8$1@news.povray.org>
Florian Brucker wrote:
> Hi!
> 
> This is actually an experiment gone wrong, but I like it for its
> dynamic. 100 points for everybody who recognizes the original structure :)

A Sierpinski triangle?

...Chambers


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From: Charles C
Subject: Re: Oops [111K]
Date: 15 Feb 2007 01:10:01
Message: <web.45d3f8e53559fbf9632e613b0@news.povray.org>
I can almost hear it! :D
Nice!


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From: stm31415
Subject: Re: Oops [111K]
Date: 15 Feb 2007 10:40:01
Message: <web.45d47e453559fbf9cf1900cc0@news.povray.org>
That looks like you were doing something other than a random-walk; how are
you generating you serpinski gasket (i.e. by what algorithm)?

Cool thingy. As you say, dynamic. Sweet.

__
Sam Bleckley
http://enso.freeshell.org/


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From: Florian Brucker
Subject: Re: Oops [111K]
Date: 15 Feb 2007 10:51:03
Message: <45d48167$1@news.povray.org>
> That looks like you were doing something other than a random-walk; how are
> you generating you serpinski gasket (i.e. by what algorithm)?
It's not the gasket, but a Sierpinski tetrahedron which I create using a
simple recursion. I only learned about the random walk possibility some
days ago, and I think it's a really interesting way of constructing the
set. It doesn't suit my purpose, though.

> Cool thingy. As you say, dynamic. Sweet.
Thanks :)


Florian


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From: stm31415
Subject: Re: Oops [111K]
Date: 15 Feb 2007 23:10:00
Message: <web.45d52dd53559fbf9cf1900cc0@news.povray.org>
Florian Brucker <tor### [at] torfboldcom> wrote:
> > That looks like you were doing something other than a random-walk; how are
> > you generating you serpinski gasket (i.e. by what algorithm)?
> It's not the gasket, but a Sierpinski tetrahedron which I create using a
> simple recursion. I only learned about the random walk possibility some
> days ago, and I think it's a really interesting way of constructing the
> set. It doesn't suit my purpose, though.
>
> > Cool thingy. As you say, dynamic. Sweet.
> Thanks :)
>
>
> Florian

Right, a 'Tetrix' is the official name, I think. Are you using tetrahedral
mesh bits, or some other basic unit?

I'm a bit of a chaos nut --- I'd love to see what you're doing with the
fixed version.



Sam Bleckley
http://enso.freeshell.org/


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From: EagleSun
Subject: Re: Oops [111K]
Date: 16 Feb 2007 10:55:01
Message: <web.45d5d3733559fbf987ea6da70@news.povray.org>
Florian Brucker <tor### [at] torfboldcom> wrote:
> Hi!
>
> This is actually an experiment gone wrong, but I like it for its
> dynamic. 100 points for everybody who recognizes the original structure :)

Isosurface (sphere) where maximum and minimum values were set too high/low.


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From: Florian Brucker
Subject: Re: Oops [111K]
Date: 16 Feb 2007 11:14:58
Message: <45d5d882$1@news.povray.org>
stm31415 wrote:
> Right, a 'Tetrix' is the official name, I think. Are you using tetrahedral
> mesh bits, or some other basic unit?
Yep, tetrix seems right. And yes, the basic unit are tetrahedral meshes.

You can see what the actually desired result is in my new thread "Sphere
inversions", posting 3/3.


Regards,
Florian


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