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Jim Charter wrote:
> Nice work on the modelling. CSG?
>
> I see you are zeroing in on the textures also. It seems these metals on
> the internal workings are polished or honed to a high reflectivity? We
> would see that more as you know if there is a background to reflect.
>
> Cool graph paper especially if you are generating it procedurally. Not
> sure it shows off this piece to best advantage though.
>
> We always love to see the development of a meticulously crafted
> depiction of a work of meticulous craftmanship here.
I used Inkscape to create the anchor. I made the anchor by drawing
bezier lines on top of an image of a real anchor. When completed, I
exported the bezier lines with the pov-export feature in Inkscape.
The escapement gear was only partially made in Inkscape. I used the
same procedure as described above, but only for one tooth. The object
is then duplicated and rotated 15 times in a macro, to form the gear.
The texture of the graph paper:
#declare P_Lines =
pigment {
gradient x
color_map {
[0.0 color rgbf <1, 1, 1, 1.0>]
[0.0 color rgbf <0.5, 0.5, 1, 0.0>]
[0.02 color rgbf <0.5, 0.5, 1, 0.0>]
[0.02 color rgbf <1, 1, 1, 1.0>]
#declare N = 0.1;
#while (N <= 1)
[N color rgbf <1, 1, 1, 1.0>]
[N color rgbf <0.5, 0.5, 1, 0.0>]
#if (N = 0.5)
[N + 0.015 color rgbf <0.5, 0.5, 1, 0.0>]
[N + 0.015 color rgbf <1, 1, 1, 1.0>]
#else
[N + 0.01 color rgbf <0.5, 0.5, 1, 0.0>]
[N + 0.01 color rgbf <1, 1, 1, 1.0>]
#end
#declare N = N + 0.1;
#end
}
}
#declare T_Grid =
texture {
pigment { color rgb <1, 1, 1> }
finish { ambient 0.5 }
}
texture {
pigment { P_Lines }
}
texture {
pigment { P_Lines rotate <0, 90, 0> }
}
Regards,
Oslo, Norway
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