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5 Nov 2024 00:27:03 EST (-0500)
  A courtyard scene (FINAL) (Message 1 to 4 of 4)  
From: Jim Holsenback
Subject: A courtyard scene (FINAL)
Date: 1 Feb 2007 05:44:12
Message: <45c1c47c@news.povray.org>
Hola,

Well it took some doing .... I really liked the picture I used for the 
backdrop so I figured a way to keep it in the scene. I used "looks_like" on 
my main light source and positioned it just in front of where the sun 
appears to be. It left the front to the building in the shadows. That 
started the radiosity task which wasn't that difficult, the radiosity 
tutorial in the pov docs pointed me in the right direction, however I didn't 
get the results I wanted until I switched from a sky_sphere to a hollow 
sphere surrounding the entire scene. I used an eye dropper to sample the 
colors from the backdrop photo and textured the sphere with a three part 
color_map with a scaled bozo distribution. Thanks everyone for all the 
constructive feedback.

Jim


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From: quickfur
Subject: Re: A courtyard scene (FINAL)
Date: 1 Feb 2007 22:25:00
Message: <web.45c2ae6588afa4fddd5364bf0@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> Hola,
>
> Well it took some doing .... I really liked the picture I used for the
> backdrop so I figured a way to keep it in the scene. I used "looks_like" on
> my main light source and positioned it just in front of where the sun
> appears to be. It left the front to the building in the shadows. That
> started the radiosity task which wasn't that difficult, the radiosity
> tutorial in the pov docs pointed me in the right direction, however I didn't
> get the results I wanted until I switched from a sky_sphere to a hollow
> sphere surrounding the entire scene. I used an eye dropper to sample the
> colors from the backdrop photo and textured the sphere with a three part
> color_map with a scaled bozo distribution. Thanks everyone for all the
> constructive feedback.
>
> Jim

Very nice! The sky and background behind the main tower is very well done.
The foreground seems a bit too plain, though. I know this is your final
version, but if you decide to re-render it, you might want to consider
adding a little more interest to the walls (perhaps cracks/scratches? or
the top of a base board? or some other deco) and maybe magnify the
textures on the inside walls.

Nevertheless, very nicely done.


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From: Jim Holsenback
Subject: Re: A courtyard scene (FINAL)
Date: 2 Feb 2007 06:50:02
Message: <45c3256a@news.povray.org>
"quickfur" <qui### [at] quickfurathcx> wrote in message 
news:web.45c2ae6588afa4fddd5364bf0@news.povray.org...
> Very nice! The sky and background behind the main tower is very well done.
> The foreground seems a bit too plain, though. I know this is your final
> version, but if you decide to re-render it, you might want to consider
> adding a little more interest to the walls (perhaps cracks/scratches? or
> the top of a base board? or some other deco) and maybe magnify the
> textures on the inside walls.

this is one of my more complete scenes, however it seems like there's always 
room for improvements/additions. I've started working on brick lined 
archways rather than just csg'ing out a hole, with minimum decoration. I 
really love this stuff (POV) I could and DO spend hours trying out new 
ideas. Some of you folks have set the bar pretty high, so I feel like I'm 
always catching up. When the snow flies and it's too darn cold outside, it's 
a great way to spend an afternoon.
>
> Nevertheless, very nicely done.

thank you .... thank you very much (elvis has left the building) .... ;-)


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From: quickfur
Subject: Re: A courtyard scene (FINAL)
Date: 2 Feb 2007 18:50:01
Message: <web.45c3ccd688afa4fddd5364bf0@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
[...]
> this is one of my more complete scenes, however it seems like there's always
> room for improvements/additions. I've started working on brick lined
> archways rather than just csg'ing out a hole, with minimum decoration. I
> really love this stuff (POV) I could and DO spend hours trying out new
> ideas.

Heh... I could spend days and weeks... over the past month I had been
doing 4-day-long animation renders (well, the 4-day length is probably
'cos I've been wayyy too liberal with reflection & refraction and loop
generated light sources) until my laptop DC input jack got damaged
and I had to take it in for repairs. I may be just imagining things,
but I somehow suspect that 4-day-long renders had something to do
with the power jack overheating and melting the plastic, damaging
the internal power splitter... :-S  So for the time being, I'm being
more conservative about what I do. Nevertheless, that didn't stop me
from attempting to render a scene that requires more memory than
my laptop has... one of these days, my hard drive is probably going
to call it quits on me.

> Some of you folks have set the bar pretty high, so I feel like I'm
> always catching up. When the snow flies and it's too darn cold outside, it's
> a great way to spend an afternoon.
[...]

Don't worry, I've yet to come up with a complete, non-trivial scene, so
you're already ahead of me. :-)


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