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They are isosurfaces. I'm thinking about modeling a few different types to create a
simple scene,
maybe to be used as a desktop background. Criticisms and suggestions welcome.
Kyle
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Attachments:
Download 'Nuts.png' (179 KB)
Preview of image 'Nuts.png'
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Kyle nous apporta ses lumieres en ce 30/11/2006 21:46:
> They are isosurfaces. I'm thinking about modeling a few different types to create a
simple scene,
> maybe to be used as a desktop background. Criticisms and suggestions welcome.
>
>
> Kyle
>
>
>
Good. My problem: the sides looks to thin. All the nuts that I have seen have
much thicker sides. Ether make the hole smaler or the body larger, keeping the
same hight.
--
Alain
-------------------------------------------------
How much deeper would the ocean be without sponges?
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On Thu, 30 Nov 2006 22:06:32 -0500, Alain <ele### [at] netscapenet> wrote:
>Good. My problem: the sides looks to thin. All the nuts that I have seen have
>much thicker sides. Ether make the hole smaler or the body larger, keeping the
>same hight.
Thanks. They are models after faucet shank nuts, which have thin sides and a flat
area in the rear
with a smaller hole through it.
Kyle
Post a reply to this message
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Kyle <hob### [at] gatenet> wrote:
> They are isosurfaces. I'm thinking about modeling a few different types to create a
simple scene,
> maybe to be used as a desktop background. Criticisms and suggestions welcome.
>
>
> Kyle
They look real tasty ;-)
I think the insides look amazing, and more work needs to be done on the
outside to make 'em look more metallic. Jaime Vives Piqueres has done a
nice 'bolts' render (http://www.ignorancia.org) with blurred reflections
AFAIR. Maybe you two should join forces ;-)
Rock on,
George
With MegaPOV XRS, your renders will violate causality:
http://www.gammaburst.net/xrs
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Kyle spake:
> They are isosurfaces. I'm thinking about modeling a few different types
> to create a simple scene,
> maybe to be used as a desktop background. Criticisms and suggestions
> welcome.
>
>
> Kyle
The threads look very impressive...
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Kyle <hob### [at] gatenet> wrote:
> On Thu, 30 Nov 2006 22:06:32 -0500, Alain <ele### [at] netscapenet> wrote:
>
> >Good. My problem: the sides looks to thin. All the nuts that I have seen have
> >much thicker sides. Ether make the hole smaler or the body larger, keeping the
> >same hight.
>
> Thanks. They are models after faucet shank nuts, which have thin sides and a flat
area in the rear
> with a smaller hole through it.
>
>
> Kyle
compression fitting nut then the end plate with the hole to take the pipe
hole should be a bit smaller. And a bit of scratching would not come amiss.
I would be interested to see the code for the isosurface.
Stephen
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very nice.
I did some thread iso's a while ago. :-)
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4139722b2521c5a8399d8d0%40news.povray.org%3E/?mtop=8
the problem i had is that they don't look very good because the threads
don't have a rounded edge, so there is no highlight.
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I really like the texture in the bolt rendering by Jaime.
http://www.ignorancia.org/en/index.php?page=Bolts_still
(I think he used a simple sphere sweep for the thread )
My own texture was a bit of a failure :-)
http://news.povray.org/povray.binaries.images/thread/%3Cweb.413aea09e929ab82a8399d8d0%40news.povray.org%3E/?ttop=235638
&toff=2050
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I am not going to answer this question to a man...
Sven ;-)
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On Fri, 1 Dec 2006 10:04:48 EST, "Jaap" <jws### [at] yahoocom> wrote:
>very nice.
>
>I did some thread iso's a while ago. :-)
>
>http://news.povray.org/povray.binaries.images/thread/%3Cweb.4139722b2521c5a8399d8d0%40news.povray.org%3E/?mtop=8
>
>the problem i had is that they don't look very good because the threads
>don't have a rounded edge, so there is no highlight.
>
>
Thanks Jaap, I remember them. I don't agree that they don't look good, I like
them. I'll keep the link for when I get some time to play with Iso's.
BTW I prefer the ones with the sharp thread.
Regards
Stephen
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