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FWIW, the Lorenz attractor using a macro (scene file in p.b.s-f).
Watch your memory usage if rendering this. The stats below were from a
250000 iteration example.
--------------------------------------------------------------------------------------
Persistence of Vision(tm) Ray Tracer Version 3.6.1 (g++ 4.1.0 @
i686-pc-linux-gnu)
This is an unofficial version compiled by:
Doctor John <doc### [at] googlemailcom>
The POV-Ray Team(tm) is not responsible for supporting this version.
<snip>
Scene Statistics
Finite objects: 249849
Infinite objects: 0
Light sources: 1
Total: 249850
Render Statistics
Image Resolution 525 x 700
----------------------------------------------------------------------------
Pixels: 370530 Samples: 1064586 Smpls/Pxl: 2.87
Rays: 1473675 Saved: 0 Max Level: 4/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 6762565 1237339 18.30
Bounding Box 963474645 23291228 2.42
Light Buffer 1317804750 1108962593 84.15
Vista Buffer 216594264 175856670 81.19
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 847593 Succeeded: 172427
----------------------------------------------------------------------------
Radiosity samples calculated: 12003 (1.76 %)
Radiosity samples reused: 668665
----------------------------------------------------------------------------
Smallest Alloc: 9 bytes
Largest Alloc: 1998800 bytes
Peak memory used: 284990571 bytes
Total Scene Processing Times
Parse Time: 0 hours 5 minutes 8 seconds (308 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 14 minutes 2 seconds (842 seconds)
Total Time: 0 hours 19 minutes 10 seconds (1150 seconds)
John
--
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"
Post a reply to this message
Attachments:
Download 'lorenz.jpg' (91 KB)
Preview of image 'lorenz.jpg'
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Hmm, that's strange...
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Orchid XP v3 wrote:
> Hmm, that's strange...
...get it? ;-)
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Orchid XP v3 <voi### [at] devnull> wrote:
> Hmm, that's strange...
But it attracts me...
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Orchid XP v3 wrote:
>> Hmm, that's strange...
>...get it? ;-)
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.4566b3dfa0fc1a2af1cb1e660@news.povray.org...
> Orchid XP v3 <voi### [at] devnull> wrote:
>> Hmm, that's strange...
>
> But it attracts me...
>
OK, enough of the strangely attractive jokes :-)
John
--
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"
Post a reply to this message
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"Doctor John" <doc### [at] linuxmailorg> schreef in bericht
news:45670447@news.povray.org...
> Orchid XP v3 wrote:
>>> Hmm, that's strange...
>>...get it? ;-)
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.4566b3dfa0fc1a2af1cb1e660@news.povray.org...
>> Orchid XP v3 <voi### [at] devnull> wrote:
>>> Hmm, that's strange...
>>
>> But it attracts me...
>>
> OK, enough of the strangely attractive jokes :-)
>
Truth is that complex mathematical concepts can generate strangely
attractive pictures (no joke intended!!). I am not a mathematician, but can
I say that they help visualize or solve the concept/problem?
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:456a9dfd$1@news.povray.org...
>
> Truth is that complex mathematical concepts can generate strangely
> attractive pictures (no joke intended!!). I am not a mathematician, but
> can I say that they help visualize or solve the concept/problem?
>
> Thomas
You can, you have and it's true
--
"That's one of those irregular verbs, isn't it? I give confidential
security briefings. You leak. He has been charged under section 2a of
the Official Secrets Act." --Jim Hacker.
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Maybe You should go a little forward and visualise "Reileigh-Benard Cell"
it's the same equations (used instead of Navier Stokes and other
hydrodynamic equations). I have made that visualization in Mathematica 5.1,
but it's only 2D, in Pov-ray it should look great.
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