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Hi friends!
I modelate a constrution store with to bathrooms with Blender 3D, and
exported the scene using the Povanim script.
I edited the files to get a little better result.
The final work is here:
http://cogitas3d.procedural.com.br/clientes/sinop-design-2.html
The development fase is here:
http://cogitas3d.procedural.com.br/clientes/sinop-design-2-dev.html
Sorry for my bad English, a big hug and thanks fot the attention!
(Brazil)
Post a reply to this message
Attachments:
Download 'sinop-design-2-11.jpg' (135 KB)
Preview of image 'sinop-design-2-11.jpg'
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From: Thomas de Groot
Subject: Re: A constrution store and two bathrooms
Date: 8 Nov 2006 03:49:44
Message: <45519a28@news.povray.org>
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"cogitas3d" <cic### [at] yahoocombr> schreef in bericht
news:web.4551778464aa606752906e00@news.povray.org...
>
> The final work is here:
> http://cogitas3d.procedural.com.br/clientes/sinop-design-2.html
>
Hola Cogitas!
I like the clean, efficient layout of your scenes. Looks very professional.
> The development fase is here:
> http://cogitas3d.procedural.com.br/clientes/sinop-design-2-dev.html
>
Nice. I would suggest however, that you add some information about how you
do things. That would be informative for others.
> Sorry for my bad English, a big hug and thanks fot the attention!
>
Thomas
Post a reply to this message
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fala, cumpadi!
nice designs! Nice clean illuminations! My only complaint is the wide
camera angles which distorts the picture too much near the corners. and
the image_pattern tilings in the bathroom are a little to bit repetitive.
nice bathroom wallpaper... :)
Post a reply to this message
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"cogitas3d" <cic### [at] yahoocombr> wrote:
> Hi friends!
>
> I modelate a constrution store with to bathrooms with Blender 3D, and
> exported the scene using the Povanim script.
>
> I edited the files to get a little better result.
>
> The final work is here:
> http://cogitas3d.procedural.com.br/clientes/sinop-design-2.html
>
> The development fase is here:
> http://cogitas3d.procedural.com.br/clientes/sinop-design-2-dev.html
>
> Sorry for my bad English, a big hug and thanks fot the attention!
>
> (Brazil)
No problem, your English is understandable. Your models look very good! Do I
understand correctly that you modelled an entire store, complete with
bathrooms? Or did you model a store that sold plumbing fixtures? Was it for
a client, or just a personal exercise?
Good job!
Stefan Sittler
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Hi everything!
First I liked to be thankful for your words.
Second, to say that I liked to know where I found this braziliam POV users
that appear here! :) To change some experiences about this excellent
program.
> Thomas
> Nice. I would suggest however, that you add some information about how you do
things. That would be informative for o
thers.
Thanks, I have to make many things better, but I love to learn with POV ;)
> Nice. I would suggest however, that you add some information about how you
do things. That would be informative for others.
Well, I use only Linux and opensource tools to work. I use Qcad to open and
cleaning the floorplan, Blender to modelate and Povanim to export the
files. So, I edit it with Vim or Gedit. I always have to edit the material
sources and put radiosity code how a .inc file.
I use:
max_trace_level 100 to avoit that black point aroud the scene, and
count 70 or 210 depending what angle is the camera.
> nemesis
> nice designs! Nice clean illuminations! My only complaint is the wide
camera angles which distorts the picture too much near the corners. and
the image_pattern tilings in the bathroom are a little to bit repetitive.
Thanks!
About the angles: The scene is very little. I had to show many decoration
details I use 15mm cameras. With the big room was the same thing, to show
many detais but I had to learn more about camera positioning.
image_pattern: Other problem, I read that POV-Ray have a interesting way to
work with this. But that I use on the scene are catalogued tiles, I had to
download the images of a website. :)
> Smws
> No problem, your English is understandable.
:) :P
> our models look very good! Do I understand correctly that you modelled an entire
store, complete with bathrooms?
Thanks a lot!
Yes, I modelate the entire store with your bathrooms.
> Was it for a client, or just a personal exercise?
I made it for a client. I have to modelate and to render my works in a few
days. Usually 3-5.
Post a reply to this message
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Hi everything!
First I liked to be thankful for your words.
Second, to say that I liked to know where I found this braziliam POV users
that appear here! :) To change some experiences about this excellent
program.
> Thomas
> Nice. I would suggest however, that you add some information about how you do
things. That would be informative for o
thers.
Thanks, I have to make many things better, but I love to learn with POV ;)
> Nice. I would suggest however, that you add some information about how you
do things. That would be informative for others.
Well, I use only Linux and opensource tools to work. I use Qcad to open and
cleaning the floorplan, Blender to modelate and Povanim to export the
files. So, I edit it with Vim or Gedit. I always have to edit the material
sources and put radiosity code how a .inc file.
I use:
max_trace_level 100 to avoit that black point aroud the scene, and
count 70 or 210 depending what angle is the camera.
> nemesis
> nice designs! Nice clean illuminations! My only complaint is the wide
camera angles which distorts the picture too much near the corners. and
the image_pattern tilings in the bathroom are a little to bit repetitive.
Thanks!
About the angles: The scene is very little. I had to show many decoration
details I use 15mm cameras. With the big room was the same thing, to show
many detais but I had to learn more about camera positioning.
image_pattern: Other problem, I read that POV-Ray have a interesting way to
work with this. But that I use on the scene are catalogued tiles, I had to
download the images of a website. :)
> Smws
> No problem, your English is understandable.
:) :P
> our models look very good! Do I understand correctly that you modelled an entire
store, complete with bathrooms?
Thanks a lot!
Yes, I modelate the entire store with your bathrooms.
> Was it for a client, or just a personal exercise?
I made it for a client. I have to modelate and to render my works in a few
days. Usually 3-5.
A big hug!
Post a reply to this message
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"I liked to know where I found this braziliam POV users that appear here!"
well, it surprised me out of my shoes about Thomas too! I mean, at least if
"I use only Linux and opensource tools to work"
me too!
"So, I edit it with Vim"
hey! another sane text editing user! :)
"The scene is very little."
small.
"I had to show many decoration details I use 15mm cameras."
"But that I use on the scene are catalogued tiles"
yes, it was just a little nitpicking.
"I modelate the entire store"
just "I model" from the verb "to model" will do. ;)
Post a reply to this message
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"nemesis" <nam### [at] gmailcom> schreef in bericht
news:web.455290c1e50e22d544ad47d90@news.povray.org...
> "I liked to know where I found this braziliam POV users that appear here!"
>
> well, it surprised me out of my shoes about Thomas too! I mean, at least
> if
>
<grin> I happen to speak a few languages from around the globe.....
Thomas
Post a reply to this message
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> I modelate a constrution store with to bathrooms with Blender 3D, and
> exported the scene using the Povanim script.
Great job on the modeling and texturing too, fellow Blenderhead! :O)
Post a reply to this message
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