Some real time raytracing fun (Message 1 to 9 of 9)
From: Gilles Tran
Subject: Some real time raytracing fun
Date: 6 Nov 2006 08:09:54
Message: <454f3422@news.povray.org>
To be used with the 3.7 beta of course (+rtr +kla)
http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)
I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned on),
which is nice enough for something that looks like it's using high-quality
radiosity in real time... "Looks like" being the operative word here ;)
G.
From: Orchid XP v3
Subject: Re: Some real time raytracing fun
Date: 6 Nov 2006 13:35:12
Message: <454f8060$1@news.povray.org>
> oh boy! can't help but dream of buying a quad core just in time for> povray3.7! :D> > keep dreamin'... :P
I keep having bizzare ideas about buying a motherboard with sockets for
4 AMD64 CPUs, and then slowly populating them with quad-core CPUs...
I blame Apple. It all started after reading about their dual-CPU
1st rule of raytracing: It is IMPOSSIBLE to have "enough" CPU power! :-P
From: Gilles Tran
Subject: Re: Some real time raytracing fun
Date: 7 Nov 2006 03:58:29
Message: <45504ab5$1@news.povray.org>
45502dda$1@news.povray.org...
> Cool, how did you generate the light map? And did you forget "cube.inc" in> your zip?>
Stupid me forgot to put the *.inc file in the zip... OK it's fixed now.
http://www.oyonale.com/ressources/downloads/cube_rtr.zip
Thanks for pointing this out.
The light map was baked in another renderer and the whole scene (except the
blob) was exported to POV-Ray.
G.
From: scott
Subject: Re: Some real time raytracing fun
Date: 7 Nov 2006 11:17:21
Message: <4550b191$1@news.povray.org>
> To be used with the 3.7 beta of course (+rtr +kla)> http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)> I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned> on), which is nice enough for something that looks like it's using> high-quality radiosity in real time... "Looks like" being the> operative word here ;)
I get about 22fps here, *very* nice :-D But unfortunately I think this just
goes to show still how far away real time raytracing is from actually being
useful for anything.
From: Gilles Tran
Subject: Re: Some real time raytracing fun
Date: 8 Nov 2006 03:58:11
Message: <45519c23$1@news.povray.org>
45517822$1@news.povray.org...
>> The light map was baked in another renderer>> May I ask which?
It's rendered with FinalRender. The baking time was 20 minutes or so IIRC.
G.
From: Chris Cason
Subject: Re: Some real time raytracing fun
Date: 14 Nov 2006 15:07:36
Message: <455a2208@news.povray.org>
Gilles Tran wrote:
> To be used with the 3.7 beta of course (+rtr +kla)> http://www.oyonale.com/ressources/downloads/cube_rtr.zip (1 Mb)> I get 8 FPS at 160x120 on a 3 GHz single-core (2 FPS with aa turned on), > which is nice enough for something that looks like it's using high-quality > radiosity in real time... "Looks like" being the operative word here ;)
nice scene ... I get 15fps at 240x180 and and a very smooth 35fps at 160x120
(QX6### [at] 26ghz, using four cores).