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You know how sometimes the same word keeps popping up in your life and you
start to get kind of superstitious that there's some strange force behind
it? Well over the last 3 days I have: looked up the wikipedia definition of
greebles, seen a post here about Zeger's Greebles, and saw a post on
off-topic also about greebles! In that order, and in apparently completely
unconnected events! I swear nobody needs this many greebles in their life.
Anyway, seeing all these lovely greebles has given me greeble envy, so I
decided to try to do some greebles that render fast enough that I might be
able to use them in an animation, if the next IRTC anim topic ever gets
announced...
So here is the results of my macro, it draws a greebled polygon (or in this
case several polygons arranged in a square-torus), by subdividing the
4-pointed polygon into a grid, then using a bunch of funky rules to deform
that grid.
Total parse & render time: 42 seconds.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'greeble.gif' (70 KB)
Preview of image 'greeble.gif'
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wow - make that a LOT bigger and you have the "ring-around-the-moon"
moonbase from Starship Troopers.
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45350949@news.povray.org...
> You know how sometimes the same word keeps popping up in your life and you
> start to get kind of superstitious that there's some strange force behind
> it? Well over the last 3 days I have: looked up the wikipedia definition
of
> greebles, seen a post here about Zeger's Greebles, and saw a post on
> off-topic also about greebles! In that order, and in apparently completely
> unconnected events! I swear nobody needs this many greebles in their life.
>
> Anyway, seeing all these lovely greebles has given me greeble envy, so I
> decided to try to do some greebles that render fast enough that I might be
> able to use them in an animation, if the next IRTC anim topic ever gets
> announced...
>
> So here is the results of my macro, it draws a greebled polygon (or in
this
> case several polygons arranged in a square-torus), by subdividing the
> 4-pointed polygon into a grid, then using a bunch of funky rules to deform
> that grid.
>
> Total parse & render time: 42 seconds.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
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Very nice! I would love to see this with rounded edges ;-).
Florian
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"Florian Pesth" <fpe### [at] gmxde> wrote in message
news:pan### [at] gmxde...
> Very nice! I would love to see this with rounded edges ;-).
Well I don't plan on using it this close to the camera in any finished
works, besides that would be really difficult to do with polygons!
--
Tek
http://evilsuperbrain.com
Post a reply to this message
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> ...
> So here is the results of my macro, it draws a greebled polygon (or in this
> case several polygons arranged in a square-torus), by subdividing the
> 4-pointed polygon into a grid, then using a bunch of funky rules to deform
> that grid.
>
> Total parse & render time: 42 seconds.
> --
> Tek
> http://evilsuperbrain.com
Hello Tek,
I really like this picture.
On the other hand I feel that a heavy distortion like that of the original
surface (square-torus, you wrote) is MORE than just "greebling" :-)
I really DON'T want to discuss the definition of greebles and its
applicability to your picture, no no no, but you are changing the original
surface more than the others here did - which I like, don't get me wrong.
Any chance to see those "funky rules" ?? ;-)
Greetings
Karl
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"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:45350949@news.povray.org...
> You know how sometimes the same word keeps popping up in your life and you
> start to get kind of superstitious that there's some strange force behind
> it? Well over the last 3 days I have: looked up the wikipedia definition
> of greebles, seen a post here about Zeger's Greebles, and saw a post on
> off-topic also about greebles! In that order, and in apparently completely
> unconnected events! I swear nobody needs this many greebles in their life.
>
Brrr... gives me the greebles....! :-)
Very nice picture and another interesting way to achieve the thing (I won't
say it! I won't say it!!)
Thomas
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reminds me of the 2001 Space Station... :)
cool stuff!
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"Karl Anders" <kar### [at] webde> wrote in message
news:web.4535be5e9af72bc322d8f7cf0@news.povray.org...
>
> On the other hand I feel that a heavy distortion like that of the original
> surface (square-torus, you wrote) is MORE than just "greebling" :-)
By goly you're right! This is what happens when I tell my greebling macro to
displace the surface by a big amount, and I agree it kinda moves beyond the
term greebling and needs a new word... let's say this is cubinising! ;-)
--
Tek - the cubinator
http://evilsuperbrain.com
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Hi,
I love this - be great with some good DoF. Any chance you could post the
code?
Thanks,
Adrian
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Found the code in s.f. Sorry was being an @rse.
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