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Ok, it's not looking like one now, but the nearsest I could get to it was to
use a tree from PoV-Tree - which kind of works... (Would you believe that
little T_Glass2 tree is 119Mb?!) :oO
My dad used to make these when he worked at Vickers Armstrong (as it was
known in the late 60's), and painted the back black on a rectangular
version, (looked good) and then stuck them on the mantle-piece at home.
Sadly, I don't have any of them.
Anyway, is there some function that will achieve the desired effect? I
guess something like a lightning function would do it.
~Steve~
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Attachments:
Download 'lich.jpg' (211 KB)
Preview of image 'lich.jpg'
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That is pretty neat tho...
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"Orchid XP v3" <voi### [at] devnull> wrote in message
news:450eec94$1@news.povray.org...
> That is pretty neat tho...
Hey, thanks Mr. A. I want to get it as close to the attached as I can.
Any idea's?
~Steve~
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Attachments:
Download 'lichtenberg.jpg' (22 KB)
Preview of image 'lichtenberg.jpg'
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>> That is pretty neat tho...
>
> Hey, thanks Mr. A. I want to get it as close to the attached as I can.
> Any idea's?
It's pretty close already... I think to get closer, you're going to have
to use some kind of fractal algorithm. Maybe acretion-based, I'm not
sure. Hmm...
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"Orchid XP v3" <voi### [at] devnull> wrote in message
news:451030d2$1@news.povray.org...
>>> That is pretty neat tho...
>>
>> Hey, thanks Mr. A. I want to get it as close to the attached as I can.
>> Any idea's?
>
> It's pretty close already... I think to get closer, you're going to have
> to use some kind of fractal algorithm. Maybe acretion-based, I'm not sure.
> Hmm...
What a great idea! Didn't think of that! Thanks Andrew. Hmm, ok, so how
do I start with this idea?
~Steve~
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St. wrote:
> Anyway, is there some function that will achieve the desired effect? I
> guess something like a lightning function would do it.
>
The problem, especially the feathery look, makes me think of some of
Paul Bourke's experiments:
http://local.wasp.uwa.edu.au/~pbourke/fractals/dla3d/
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:4510b4d2$1@news.povray.org...
>
> The problem, especially the feathery look, makes me think of some of Paul
> Bourke's experiments:
> http://local.wasp.uwa.edu.au/~pbourke/fractals/dla3d/
Yes, that came too to my mind. A pity it is not available for Windows,
though...
Thomas
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"Jim Charter" <jrc### [at] msncom> wrote in message
news:4510b4d2$1@news.povray.org...
> St. wrote:
>
>> Anyway, is there some function that will achieve the desired effect? I
>> guess something like a lightning function would do it.
>>
>
> The problem, especially the feathery look, makes me think of some of Paul
> Bourke's experiments:
> http://local.wasp.uwa.edu.au/~pbourke/fractals/dla3d/
You're quite right. Thanks Jim. (That page loaded SO much faster than
when I tried it the other day!) ;)
The fifth one down, right-hand side, looks like it would do the job well
with a longer container cylinder. Maybe Paul will work on a win version one
day.
~Steve~
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Jim Charter" <jrc### [at] msncom> schreef in bericht
> news:4510b4d2$1@news.povray.org...
> >
> > The problem, especially the feathery look, makes me think of some of Paul
> > Bourke's experiments:
> > http://local.wasp.uwa.edu.au/~pbourke/fractals/dla3d/
>
> Yes, that came too to my mind...
Yeah, me too. (I happened to be looking at that page for the first time just
last night.) Some VERY interesting shapes and ideas there.
Ken
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"St." <dot### [at] dotcom> wrote:
>
> You're quite right. Thanks Jim. (That page loaded SO much faster than
> when I tried it the other day!) ;)
>
BTW, here's a (quick-loading!) link to the technical paper he wrote on the
subject.
http://local.wasp.uwa.edu.au/~pbourke/papers/dla3d/
Ken
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