POV-Ray : Newsgroups : povray.binaries.images : Translucency Effect (3 images) Server Time
25 Apr 2024 19:06:51 EDT (-0400)
  Translucency Effect (3 images) (Message 1 to 4 of 4)  
From: Samuel Benge
Subject: Translucency Effect (3 images)
Date: 12 Sep 2006 21:01:13
Message: <45075859@news.povray.org>
Hello Everyone!

Here are three images showing a translucency effect I've been working 
on. It's created by illuminating the attenuation of an area_light's 
light passing through an object with an absorbing media and interior fading.

It needs some work, probably, but this is a basic example. It would be 
nice to have this effect without area_lights, but it doesn't look very 
good without them....

Scene file is posted in p.b.scene-files

So, what do you think of it? Comments and criticisms are always welcome~

~Sam


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Attachments:
Download '3translucency5_24.jpg' (34 KB) Download '2translucency5_23.jpg' (35 KB) Download '1translucency7_17.jpg' (34 KB)

Preview of image '3translucency5_24.jpg'
3translucency5_24.jpg

Preview of image '2translucency5_23.jpg'
2translucency5_23.jpg

Preview of image '1translucency7_17.jpg'
1translucency7_17.jpg


 

From: Marc
Subject: Re: Translucency Effect (3 images)
Date: 13 Sep 2006 03:35:41
Message: <4507b4cd@news.povray.org>

45075859@news.povray.org...
> Hello Everyone!
>
> So, what do you think of it? Comments and criticisms are always welcome~
>
> ~Sam
>
Very interesting!!

Why the small translate away from the camera?

"// it's translated a tiny bit away from the camera
 translate z*.001"

to avoid coincident surfaces?

Marc


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From: JRG
Subject: Re: Translucency Effect (3 images)
Date: 13 Sep 2006 07:23:57
Message: <4507ea4d@news.povray.org>
Samuel Benge wrote:

> So, what do you think of it? Comments and criticisms are always welcome~

Very interesting effect, and pretty easy to set up.
Thanks for sharing!

--
Jonathan.


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From: Samuel Benge
Subject: Re: Translucency Effect (3 images)
Date: 13 Sep 2006 11:33:12
Message: <450824b8$1@news.povray.org>
Marc wrote:
> 
> Why the small translate away from the camera?
> 
>> "// it's translated a tiny bit away from the camera
>>  translate z*.001"
> 
> to avoid coincident surfaces?
> 
> Marc

Yes. The coincident surfaces not only produce the typical grainy look, 
but also cancels out the effect.

~Sam


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