|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
I tried 3.7's speed with boring scene containing ten big concentric
glass spheres and 10x32x16 = 5120 small metal spheres. Time results for
rendering with +w640 +h480 +a are:
official 3.6.1: 44min 02s
3.7.0.beta14a, two threads: 2min 58s!
Machine has a dualcore Athlon 64, one thread rendering with 3.7 then may
take around 6min, which is still more than 7x faster than official 3.6.
Good work done by POV team :-)
OS is Fedora Core 4.
Best regards
Vaclav
Post a reply to this message
Attachments:
Download 'st02.jpeg.jpg' (31 KB)
Preview of image 'st02.jpeg.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Hi,
>
> I tried 3.7's speed with boring scene containing ten big concentric
> glass spheres and 10x32x16 = 5120 small metal spheres. Time results for
> rendering with +w640 +h480 +a are:
>
> official 3.6.1: 44min 02s
> 3.7.0.beta14a, two threads: 2min 58s!
>
> Machine has a dualcore Athlon 64, one thread rendering with 3.7 then may
> take around 6min, which is still more than 7x faster than official 3.6.
>
> Good work done by POV team :-)
Both versions of POV-Ray running under the same OS, with 64-bit
versions, both running the same scene with the same INI file sittings? ;-)
(I presume they both render the same way too...?)
This, I would imagine, is to do with the new bounding system. I'm not
sure, but I believe the latest beta has a switch to select which system
to use...? You could perhaps try it both ways...
But anyway - more speed = goooood. ;-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Orchid XP v3 wrote:
>
> Both versions of POV-Ray running under the same OS, with 64-bit
> versions, both running the same scene with the same INI file sittings? ;-)
>
> (I presume they both render the same way too...?)
Both are official 32bit versions, later I tried my own recompiled 3.6.1
version for 64bit, and it was a bit faster (around 40min, don't remember
exactly, I'll try it once more for more serious test ;-). The scene was
the same, with the same settings and the same result, as you wrote ;-).
>
> This, I would imagine, is to do with the new bounding system. I'm not
> sure, but I believe the latest beta has a switch to select which system
> to use...? You could perhaps try it both ways...
I think so, I'will try it ;-)
>
> But anyway - more speed = goooood. ;-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
maybe one day, people will not use beta version anymore ....
news:44f5d1b5$1@news.povray.org...
> > Hi,
> >
> > I tried 3.7's speed with boring scene containing ten big concentric
> > glass spheres and 10x32x16 = 5120 small metal spheres. Time results for
> > rendering with +w640 +h480 +a are:
> >
> > official 3.6.1: 44min 02s
> > 3.7.0.beta14a, two threads: 2min 58s!
> >
> > Machine has a dualcore Athlon 64, one thread rendering with 3.7 then may
> > take around 6min, which is still more than 7x faster than official 3.6.
> >
> > Good work done by POV team :-)
>
> Both versions of POV-Ray running under the same OS, with 64-bit
> versions, both running the same scene with the same INI file sittings? ;-)
>
> (I presume they both render the same way too...?)
>
> This, I would imagine, is to do with the new bounding system. I'm not
> sure, but I believe the latest beta has a switch to select which system
> to use...? You could perhaps try it both ways...
>
> But anyway - more speed = goooood. ;-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> maybe one day, people will not use beta version anymore ....
???
- NC
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"NEWS" <pen### [at] caramailfr> wrote in message
news:44fc54c3$1@news.povray.org...
> maybe one day, people will not use beta version anymore ....
>
>
>
I thought the whole idea of a beta was that people WOULD use it in order to
test it & report any issues for correction, in order that the release
version is better than it could otherwise have been. Am I missing something
with this concept?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|