POV-Ray : Newsgroups : povray.binaries.images : Andrews Edible Sliders (320x240 png ~100k) Server Time
17 Nov 2024 04:16:10 EST (-0500)
  Andrews Edible Sliders (320x240 png ~100k) (Message 1 to 8 of 8)  
From: Ross
Subject: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 15:45:36
Message: <44ea0d60@news.povray.org>
subtitled *shiny things*

png'd to preserve freshness


Post a reply to this message


Attachments:
Download 'pillbutton.png' (82 KB)

Preview of image 'pillbutton.png'
pillbutton.png


 

From: Orchid XP v3
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 15:53:37
Message: <44ea0f41$1@news.povray.org>
> png'd to preserve freshness

Must...resist...urge...to...eat.....must....not......

*drool*



Although I have to say, they lack saturation somewhat.


Post a reply to this message

From: Ross
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 16:30:30
Message: <44ea17e6$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message
news:44ea0f41$1@news.povray.org...
> > png'd to preserve freshness
>
> Must...resist...urge...to...eat.....must....not......
>
> *drool*
>
>
>
> Although I have to say, they lack saturation somewhat.

I could agree. I colored them with this as the interior fade_color:

<0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5)>

so there's less chance for fully saturated colors. except for the blue ones
that are perfectly vertical. For those I had a special case and did

fade_color <0.2, 0.9, 1>


Post a reply to this message

From: Orchid XP v3
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 16:55:37
Message: <44ea1dc9$1@news.povray.org>
>> Although I have to say, they lack saturation somewhat.
> 
> I could agree. I colored them with this as the interior fade_color:
> 
> <0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5)>
> 
> so there's less chance for fully saturated colors.

I suspected as much.

I wrote a generator somewhere which is guaranteed to provide maximum 
saturation colours... but it's not what you'd call "short".

(Notice that all saturated colours have exactly 1 component that is 0%, 
and at least 1 component that is exactly 100%. The 3rd component is 
random - as is which one is which.)


Post a reply to this message

From: Ross
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 17:07:08
Message: <44ea207c@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message
news:44ea1dc9$1@news.povray.org...
> >> Although I have to say, they lack saturation somewhat.
> >
> > I could agree. I colored them with this as the interior fade_color:
> >
> > <0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5), 0.5+(rand(s1)*0.5)>
> >
> > so there's less chance for fully saturated colors.
>
> I suspected as much.
>
> I wrote a generator somewhere which is guaranteed to provide maximum
> saturation colours... but it's not what you'd call "short".
>
> (Notice that all saturated colours have exactly 1 component that is 0%,
> and at least 1 component that is exactly 100%. The 3rd component is
> random - as is which one is which.)

ah, i also had "exponent 3" in the reflection block. i think that's what
*really* made it noticeably unsaturated.


Post a reply to this message

From: Ross
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 21 Aug 2006 17:25:14
Message: <44EA24AB.5040304@everestkc.net>
Ross wrote:
> subtitled *shiny things*
> 
> png'd to preserve freshness
> 
> 

slightly modified version posted to p.t.scene-files for kicks (exponent 
1, instead of exponent 3)


Post a reply to this message

From: Gail Shaw
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 22 Aug 2006 00:36:04
Message: <44ea89b4@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message
news:44ea1dc9$1@news.povray.org...

> I suspected as much.
>
> I wrote a generator somewhere which is guaranteed to provide maximum
> saturation colours... but it's not what you'd call "short".

Wouldn't this work?

CHSL2RGB(rgb <rand(rnd)*360,1,0.5>)
where CHSL2RGB is the function in colors.inc that converts a colour from
Hue, Saturation, Lightness colour space into rgb


Post a reply to this message

From: Mike Andrews
Subject: Re: Andrews Edible Sliders (320x240 png ~100k)
Date: 22 Aug 2006 10:40:00
Message: <web.44eb15f848a3a60f5e1e98150@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote:
> "Orchid XP v3" <voi### [at] devnull> wrote in message
> news:44ea1dc9$1@news.povray.org...
>
> > I suspected as much.
> >
> > I wrote a generator somewhere which is guaranteed to provide maximum
> > saturation colours... but it's not what you'd call "short".
>
> Wouldn't this work?
>
> CHSL2RGB(rgb <rand(rnd)*360,1,0.5>)
> where CHSL2RGB is the function in colors.inc that converts a colour from
> Hue, Saturation, Lightness colour space into rgb

You need to #indlude "colors.inc" for these colour functions ...

CHSV2RGB(<rand(rnd)*360,1,1>) will work too, but the *2RGB macros are quite
slow. It's very easy to write a macro which gives almost the same output,
but runs much faster. I thought I'd paste in the code I just wrote to play
with this ...

// --- code starts ---

#declare UseBuiltIn   = on;
#declare Spread2ndary = on;
#declare RandomBlocks = off;

#if (UseBuiltIn)
  #include "colors.inc"
#else
  #macro MinV(V) (min(V.x,V.y,V.z)) #end
  #macro MaxV(V) (max(V.x,V.y,V.z)) #end
  #macro SatV(V) ((V-MinV(V)+0.0001)/(MaxV(V)-MinV(V)+0.0001)) #end
#end

#if (RandomBlocks)
  #declare Rnd = seed(7865);
#end

union {
  #declare Y = 0; #while (Y < 40)
    #declare X = 0; #while (X < 40)
      #if (RandomBlocks)
        #declare F = rand(Rnd);
      #else
        #declare F = ((X/40)+Y)/40;
      #end

      #if (Spread2ndary)
        #declare F = F + 0.035*sin(6*pi*F);
      #end

      #if (UseBuiltIn)
        #declare C = CHSV2RGB(<360*F,1,1>);
      #else
        #declare C = rgb SatV(vaxis_rotate(x, 1, 360*F));
      #end
      box {
        <X,Y,0>,<X,Y,0>+1
        pigment { colour C }
        finish { ambient 1 diffuse 0 }
      }
      #if (!RandomBlocks)
        sphere { <5*(C.x-1.1), (X/40)+Y, 0>, 1/30 pigment { rgb x } finish {
ambient 1 diffuse 0 } }
        sphere { <5*(C.y-1.1), (X/40)+Y, 0>, 1/30 pigment { rgb y } finish {
ambient 1 diffuse 0 } }
        sphere { <5*(C.z-1.1), (X/40)+Y, 0>, 1/30 pigment { rgb z } finish {
ambient 1 diffuse 0 } }
      #end
    #declare X = X + 1; #end
  #declare Y = Y + 1; #end
  translate <-20,-20,40>
}

// --- code ends ---

Bye for now,

Mike Andrews.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.