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From: Thomas de Groot
Subject: Eavesdropping (WIP)
Date: 9 Aug 2006 09:11:18
Message: <44d9def6@news.povray.org>
I love telling stories!

Zooming out of my previous scene (A last attempt), we get a different story.

As said before, Silo's Topology Brush was used for the characters clothing. 
It is really a great tool. What is still missing however in Silo, is the 
possibility to add bones. They are thinking about it, but I am afraid it 
will not yet be included in version 2...

Still some props to add here...

Thomas


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From: Sebastian H 
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 09:47:22
Message: <pan.2006.08.09.13.47.22.860524@gmx.de>
Very nice image!
Though I would use higher AA settings to get rid of the 
line gaps on the floor.

Sebastian


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 10:21:59
Message: <44d9ef87$1@news.povray.org>
"Sebastian H." <van### [at] gmxde> schreef in bericht 
news:pan### [at] gmxde...
>
> Very nice image!
Thank you!!

> Though I would use higher AA settings to get rid of the
> line gaps on the floor.
 Sure!! This is still a wip. But that will be remedied! :-)

Thomas


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From: Stephen
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 10:25:01
Message: <web.44d9ef5438d3f850b1b469160@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> I love telling stories!
>
> Zooming out of my previous scene (A last attempt), we get a different story.
>

Nice atmosphere, evocative!
The figures are a bit muscular IMO, too well built.
Just my tuppence worth.

Stephen

-----

I don't trust him. We're friends.
Bertolt Brecht


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From: Artemia Salina
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 13:10:12
Message: <pan.2006.08.09.17.10.11.543056@sheayright.com>
This is a very nice scene. I'm especially drawn to the sailboat.

One thing though -- and I noticed this in the other version -- people
tend to stand with their weight on one foot, causing them to lock
one knee with the other one just slightly bent, and their hands at their
side (unless they are gesturing). It seems that the model's knees are bent
too much and that they aren't leaning enough on one foot. The eaves-
dropper seems to be in mid-stride because its arms are not at its side
(appear to be swinging), yet its feet are both planted firmly on the
ground.

The columns are very dramatic. I like them.

-- 
Today's Alliterative Monomania Headlines:
Univariant Unassented Ulema Ungainly Underplants Ultragaseous Unemployment
Souffle Sematic Shoddy Senatorially Sidetracks Step-up Samisen
Levorotatory Lobar Law-fall Lightly Leavens Lubric Law-fall


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From: jhu
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 13:20:01
Message: <web.44da190e38d3f8508f9cd9930@news.povray.org>
Great image so far. How did you texture the pillars? I've been trying to get
the same effect, but mine doesn't look quite right.

-John

"Thomas de Groot" <t.d### [at] internlnet> wrote:
> I love telling stories!
>
> Zooming out of my previous scene (A last attempt), we get a different story.
>
> As said before, Silo's Topology Brush was used for the characters clothing.
> It is really a great tool. What is still missing however in Silo, is the
> possibility to add bones. They are thinking about it, but I am afraid it
> will not yet be included in version 2...
>
> Still some props to add here...
>
> Thomas


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From: Slime
Subject: Re: Eavesdropping (WIP)
Date: 9 Aug 2006 23:57:16
Message: <44daae9c@news.povray.org>
The eavesdropping guy looks like he's in mid step to me. I didn't realize he
was eavesdropping until I considered the title. I might have found him more
interesting if his hands were in different positions, maybe something that
makes him look nervous or cautious.

The rest of the scene is great; definitely work with the AA until you
eliminate all of the thin line artifacts because those can really hurt a
scene IMO. I think the ship texture has a lot of small details which aren't
very visible, and unfortunately it ends up looking like a flat brown color,
especially in the ambient lighting.

Finally, consider varying the color of some of the foreground elements.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:31:38
Message: <44dae0da$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.44d9ef5438d3f850b1b469160@news.povray.org...
>
> Nice atmosphere, evocative!
Thank you!

> The figures are a bit muscular IMO, too well built.
> Just my tuppence worth.
I know and I agree  :-(
They are the basic Michael3 and I have not yet discovered how to deflate 
those guys. I would much prefer to have characters that are more or less 


Thomas


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:40:54
Message: <44dae306$1@news.povray.org>
"Artemia Salina" <y2k### [at] sheayrightcom> schreef in bericht 
news:pan### [at] sheayrightcom...
> This is a very nice scene. I'm especially drawn to the sailboat.
Thank you!
The sail boat is a detailed model, not made by me, but coming from the 
Taschen 3D Objects collection. I like it too.
>
> One thing though -- and I noticed this in the other version -- people
> tend to stand with their weight on one foot, causing them to lock
> one knee with the other one just slightly bent, and their hands at their
> side (unless they are gesturing). It seems that the model's knees are bent
> too much and that they aren't leaning enough on one foot. The eaves-
> dropper seems to be in mid-stride because its arms are not at its side
> (appear to be swinging), yet its feet are both planted firmly on the
> ground.
Yes, you are right. This scene was, at the same time, a way for me to learn 
to use Daz|Studio, and I just used one of the standard stances provided as a 
basis for further work. In itself, I think the stance is correct, but it 
does not work in all situation. The case of the eavesdropper is indeed 
flagrant, and I shall have to do something about it.
>
> The columns are very dramatic. I like them.
Thank you! In time I shall show more of the temple. It is a gigantic 
structure, very well suited for little scenes like this one.

Thomas


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:47:46
Message: <44dae4a2$1@news.povray.org>
"jhu" <nomail@nomail> schreef in bericht 
news:web.44da190e38d3f8508f9cd9930@news.povray.org...
> Great image so far. How did you texture the pillars? I've been trying to 
> get
> the same effect, but mine doesn't look quite right.
>

Thank you!
I struggled a long time before coming up with something useful. The basis is 
a simplebrick pattern, but I included it in a macro to be able to scale the 
elements according to needs. This is the code:

//---- start of code ----

#macro LimeBricks()
  #ifndef (BrickSize)  #declare BrickSize = <1.6, 0.6, 1.6>; #end
  #ifndef (MortarSize)  #declare MortarSize = 0.02; #end
  texture {
    brick
    texture {  // Mortar
      pigment {
        color rgb <0.90005, 0.89995, 0.89995>
      }
      normal {
        bozo , 0.5
        bump_size -2.0
        scale  0.1
      }
    }
    texture { // Limestones
      pigment {
        agate
        agate_turb 1.0
        pigment_map {
          [0.0   color rgb <0.95, 0.95, 0.95>]
          [0.4   color rgb <0.91, 0.91, 0.91>]
          [0.8   color rgb <0.94, 0.94, 0.94>]
          [1.0   color rgb <0.91, 0.91, 0.91>]
        }
        scale  <30.0, 30.0, 30.0>/10
        rotate    <-10.0, -15.0, 0.0>
      }
      normal {
        agate , 0.2
        agate_turb 1.0
        scale  <30.0, 30.0, 30.0>/10
        rotate    <-10.0, -15.0, 0.0>
      }
      finish {
        ambient 0.05
        diffuse 0.7
      }
      scale  0.05
      rotate 90.0 * x
    }
    // BrickAndMortar
    rotate -90.0 * x
    translate <10, 10, 0>
    brick_size BrickSize
    mortar MortarSize
    scale <1,1,-1>
    rotate <90,0,0>
  }
  #undef BrickSize
  #undef MortarSize
#end  //of LimeBricks macro

//this is the default texture used in the wall:
#declare TdG_LimestoneBricks = LimeBricks()

//this is the texture for the flagstones on the ground:
#declare BrickSize = <0.1, 1, 0.1>;
#declare MortarSize = 0.003;
#declare TdG_LimestoneFlagstones = LimeBricks()

//this is the texture for the columns:
#declare BrickSize = <100, 10, 100>;
#declare MortarSize = 0.075;
#declare TdG_LimestoneColumns = LimeBricks()

//---- end of code ----


Thomas


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