|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is more or less a remake of another cargo-ship I did a few years
ago:
http://www.povplace.com/gallery/SciFi%20-%20Own/12.jpg
it might be a bit dark and maybe the shapes aren't very clear, but it's
a WIP :)
some post-processing was done (the bloom-effect)
of course, my greeble-macros were used :)
Render Statistics
Image Resolution 1280 x 960
Pixels: 1305600 Samples: 5333876 Smpls/Pxl: 4.09
Rays: 5333876 Saved: 0 Max Level: 1/5
Ray->Shape Intersection Tests Succeeded Percentage
Cone/Cylinder 1610446888 4084508 0.25
CSG Intersection 184806611 12582426 6.81
CSG Union 277630042 20192408 7.27
Plane 19792 19792 100.00
Polygon 92822463 5084355 5.48
Prism 347251725 42223520 12.16
Prism Bound 1194032891 938356522 78.59
Sphere 2199896580 805172 0.04
Superellipsoid 272814600 1035281 0.38
Triangle 757192868 3598564 0.48
Bounding Box 426177716 115065240 27.00
Light Buffer 2520053752 827941469 32.85
Vista Buffer 623218064 381138150 61.16
Roots tested: 39941693 eliminated: 0
Calls to Noise: 56650698 Calls to DNoise: 53931352
Shadow Ray Tests: 33788309 Succeeded: 3888446
Smallest Alloc: 18 bytes
Largest Alloc: 130256 bytes
Peak memory used: 517379801 bytes
Total Scene Processing Times
Parse Time: 0 hours 1 minutes 49 seconds (109 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 1 hours 16 minutes 7 seconds (4567 seconds)
Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 1 hours 17 minutes 56 seconds (4676 seconds)
CPU time used: kernel 8.47 seconds, user 2430.61 seconds, total 2439.08
seconds
Render averaged 503.80 PPS over 1228800 pixels
hardware: Athlon XP 2500+, 1GB DDR, Windows XP, rendered with MegaPOV.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
Attachments:
Download 'vrachtschip-pp.jpg' (87 KB)
Preview of image 'vrachtschip-pp.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think this might be real nice as a space Monolith. Change the texture to
stone and add a little spacecraft investigating...
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> it might be a bit dark and maybe the shapes aren't very clear, but it's
> a WIP :)
>
Heck, don't make it brighter - the lighting is simply lovely. You can
accessorize if you like, but it SHOULD be a bit dark. Looks too good that
way to change, IMO.
-s
5TF!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"stm31415" <sam### [at] cscom> wrote in message
news:web.44b241b8b6abe218559ef8600@news.povray.org...
> Heck, don't make it brighter - the lighting is simply lovely. You can
> accessorize if you like, but it SHOULD be a bit dark. Looks too good that
> way to change, IMO.
thanks :) but still, I think it's too hard to see what it is :(
Some better texturing, and extra modelling might fix that though :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"POVMAN" <s### [at] acom> wrote in message news:44b20397$1@news.povray.org...
>I think this might be real nice as a space Monolith. Change the texture to
>stone and add a little spacecraft investigating...
you're saying it looks like a rock? :-/
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Zeger Knaepen wrote:
> "POVMAN" <s### [at] acom> wrote in message news:44b20397$1@news.povray.org...
>>I think this might be real nice as a space Monolith. Change the texture
>>to stone and add a little spacecraft investigating...
>
> you're saying it looks like a rock? :-/
Looks like something out of the first Alien movie to me.
> cu!
--
Bill Hails
http://billhails.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Great stuff, Zeger!!!!!!!!!!!!!!!
Need more of it! Missing: Tiny ships (maintenance ships or shuttles) in
front or around it to show the real big size of the cargo ship! And here and
there a few lightened windows, visible only in the shadowed zones, would be
an important add-on.
I created a small personal shuttle, do you want to get the source code? You
could use it then.
I use these shuttles in my SPACE CARRIER scenes. The shuttles would require
only small cylindrical flight-in holes in the hull of bigger ships. The
shuttle is just made for transporting humans on short-range routes, only
space, no planetary targets. The hull is made of industrially mass-produced
diamond, and contains 10 seats. Controls are displayed on the inside of the
tubular shuttle and pilot's movements and brain readings control that
shuttle. No real controls are required.
I also have developed a number of spaceship turrets. Those, as well, i would
offer you for usage. Shuttle and turrets are published in this newsgroup.
Best greetings,
Sven
"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag
news:44b167c9@news.povray.org...
This is more or less a remake of another cargo-ship I did a few years ago:
http://www.povplace.com/gallery/SciFi%20-%20Own/12.jpg
it might be a bit dark and maybe the shapes aren't very clear, but it's a
WIP :)
some post-processing was done (the bloom-effect)
of course, my greeble-macros were used :)
Render Statistics
Image Resolution 1280 x 960
Pixels: 1305600 Samples: 5333876 Smpls/Pxl: 4.09
Rays: 5333876 Saved: 0 Max Level: 1/5
Ray->Shape Intersection Tests Succeeded Percentage
Cone/Cylinder 1610446888 4084508 0.25
CSG Intersection 184806611 12582426 6.81
CSG Union 277630042 20192408 7.27
Plane 19792 19792 100.00
Polygon 92822463 5084355 5.48
Prism 347251725 42223520 12.16
Prism Bound 1194032891 938356522 78.59
Sphere 2199896580 805172 0.04
Superellipsoid 272814600 1035281 0.38
Triangle 757192868 3598564 0.48
Bounding Box 426177716 115065240 27.00
Light Buffer 2520053752 827941469 32.85
Vista Buffer 623218064 381138150 61.16
Roots tested: 39941693 eliminated: 0
Calls to Noise: 56650698 Calls to DNoise: 53931352
Shadow Ray Tests: 33788309 Succeeded: 3888446
Smallest Alloc: 18 bytes
Largest Alloc: 130256 bytes
Peak memory used: 517379801 bytes
Total Scene Processing Times
Parse Time: 0 hours 1 minutes 49 seconds (109 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 1 hours 16 minutes 7 seconds (4567 seconds)
Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 1 hours 17 minutes 56 seconds (4676 seconds)
CPU time used: kernel 8.47 seconds, user 2430.61 seconds, total 2439.08
seconds
Render averaged 503.80 PPS over 1228800 pixels
hardware: Athlon XP 2500+, 1GB DDR, Windows XP, rendered with MegaPOV.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:44b7d2fb$1@news.povray.org...
> Great stuff, Zeger!!!!!!!!!!!!!!!
tnx :)
> Need more of it! Missing: Tiny ships (maintenance ships or shuttles)
in
> front or around it to show the real big size of the cargo ship!
ah, that's a very good idea !
> And here and
> there a few lightened windows, visible only in the shadowed zones,
would be
> an important add-on.
yep, that already was on my to do list :)
> I created a small personal shuttle, do you want to get the source
code? You
> could use it then.
I'm a fundamentalist, I have to make everything myself, or I consider it
cheating :)
so, thanks, but no :)
I would like to see some images though !
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag
news:44b7d5c5$1@news.povray.org...
I would like to see some images though !
Check this newsgroup. They are published here. Search for my name, or for
SPACE CARRIER.
Later,
Sven
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Looks like they're transporting a full load of greebles to the outer rim!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|