POV-Ray : Newsgroups : povray.binaries.images : WIP Blue Mech Server Time
6 Nov 2024 14:25:19 EST (-0500)
  WIP Blue Mech (Message 1 to 4 of 4)  
From: POVMAN
Subject: WIP Blue Mech
Date: 30 May 2006 03:37:43
Message: <447bf647@news.povray.org>
Attached is a WIP. Any suggestions.  Things I know need doing are putting a 
barrel hole into the chin mounted gun.  The artifact around the flame ( 
caused by the fog ),  Some greebling on the box gun and perhaps under the 
foot.  Any other suggestions or advice gladly accepted.

I'll be posting the code for the scene in p.t.s-f.  The Mech is a fully 
posable model generated by macro, so if anyone wants to animate it, I'd love 
to see it.


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Attachments:
Download 'BlueMech.jpg' (31 KB)

Preview of image 'BlueMech.jpg'
BlueMech.jpg


 

From: POVMAN
Subject: Re: WIP Blue Mech
Date: 30 May 2006 05:06:04
Message: <447c0afc@news.povray.org>
I forgot to say, the image was inspired by the cover of a book I'm reading.

http://www.amazon.co.uk/exec/obidos/ASIN/0451458931/qid%3D1148979859/026-1858057-4899608

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From: Slime
Subject: Re: WIP Blue Mech
Date: 30 May 2006 22:53:17
Message: <447d051d$1@news.povray.org>
I think you have a decent mech model there, but it's very obscured by poor
lighting and fog. Because of your light source's position, most of the model
is in shadow, and without radiosity that just makes it look like a dark
blob. Reconsider the primary light source's position, and then consider
adding a fill light and maybe a back light.

As far as the fog goes, the yellow color at the bottom is a little too
greenish IMO, and overall it desaturates your model a lot because it's in
the way. Maybe thin it out a little, or replace it with a more interesting
backround.

 - Slime
 [ http://www.slimeland.com/ ]


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From: POVMAN
Subject: Re: WIP Blue Mech
Date: 31 May 2006 04:00:16
Message: <447d4d10$1@news.povray.org>
>I think you have a decent mech model there, but it's very obscured by poor
> lighting and fog. Because of your light source's position, most of the 
> model
> is in shadow, and without radiosity that just makes it look like a dark
> blob. Reconsider the primary light source's position, and then consider
> adding a fill light and maybe a back light.
>
> As far as the fog goes, the yellow color at the bottom is a little too
> greenish IMO, and overall it desaturates your model a lot because it's in
> the way. Maybe thin it out a little, or replace it with a more interesting
> backround.

Your right , so I've dropped the fog, added a fill light.  I spent last 
night Greebling.  Next I'll try adding some clouds, then perhaps some 
missile smoke trails...

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