POV-Ray : Newsgroups : povray.binaries.images : Industrial Complex Server Time
17 Nov 2024 12:20:53 EST (-0500)
  Industrial Complex (Message 1 to 10 of 10)  
From: Mike Williams
Subject: Industrial Complex
Date: 21 May 2006 21:15:19
Message: <447110a7@news.povray.org>
My greeble generator seems to have started to look like factories rather
than the side od a spaceship.


Post a reply to this message


Attachments:
Download 'Greebles3.jpg' (190 KB)

Preview of image 'Greebles3.jpg'
Greebles3.jpg


 

From: How Camp
Subject: Re: Industrial Complex
Date: 22 May 2006 07:33:12
Message: <4471a178$1@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message 
news:447110a7@news.povray.org...
> My greeble generator seems to have started to look like factories rather
> than the side od a spaceship.


How long does this take to parse?  I'm curious to compare different greeble 
techniques popping up here, recently.

- How


Post a reply to this message

From: Mike Williams
Subject: Re: Industrial Complex
Date: 22 May 2006 07:59:47
Message: <f9J0ADAqeacEFwqM@econym.demon.co.uk>
Wasn't it How Camp who wrote:
>
>"Mike Williams" <nos### [at] econymdemoncouk> wrote in message 
>news:447110a7@news.povray.org...
>> My greeble generator seems to have started to look like factories rather
>> than the side od a spaceship.
>
>
>How long does this take to parse?  I'm curious to compare different greeble 
>techniques popping up here, recently.

That particular image took 8 seconds to parse on an old 800MHz machine.
The parse time can vary considerably when the random number seed
changes, because the depth of greebling and the number of greebles that
are not clones of each other varies randomly.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: Sven Littkowski
Subject: Re: Industrial Complex
Date: 22 May 2006 18:34:01
Message: <44723c59$1@news.povray.org>
Yes, that may depend on the shapes you are using. An example: these 
"lifeboats" seems not to fit, and I don't see much technical stuff such as 
antennas with their anti-colision warning lights. And there is still too 
much regularity and repeating in it. Try to avoid to frequently repeated 
patters (arrangements).



look like Berlin at night!   ;-)

Decrease the vertical heights, maybe. I hope my advices can work out for 
you, but I am also not very sure how to change. It is just a 
try-and-try-again, Mike. But please go on, I would like veeery much to see 
your final greebles, when you are ready! I like the idea that you and other 
artists work on those important things! Go on.

Best greetings,

Sven



"Mike Williams" <nos### [at] econymdemoncouk> schrieb im Newsbeitrag 
news:447110a7@news.povray.org...
> My greeble generator seems to have started to look like factories rather
> than the side od a spaceship.
>
>
>


Post a reply to this message

From: Kenneth
Subject: Re: Industrial Complex
Date: 23 May 2006 05:25:00
Message: <web.4472d399db6f6c8da416ed930@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote:
> My greeble generator seems to have started to look like factories rather
> than the side od a spaceship.

Nice work, Mike!  The repetition of elements doesn't detract from it. I
actually didn't "see" that when I first viewed the image; it all blended
into a rugged, random-looking surface.  It's nice to be able to
leisurely take in all the elements you've created. (In special effects
films these days, who gets more than a second or so to register ANY
image?!) The lighting and color are just right, too.

Ken


Post a reply to this message

From: Mike Williams
Subject: Re: Industrial Complex
Date: 23 May 2006 07:54:29
Message: <iJlUMHAafvcEFwfB@econym.demon.co.uk>
Wasn't it Kenneth who wrote:
>"Mike Williams" <nos### [at] econymdemoncouk> wrote:
>> My greeble generator seems to have started to look like factories rather
>> than the side od a spaceship.
>
>Nice work, Mike!  The repetition of elements doesn't detract from it.

The repetition is absolutely deliberate. If you look at the greebles on
Star Wars vessels, or at the roofs of tall buildings in the satellite
views of Google Maps, or at printed circuit boards, you'll see that
there's a mixture of randomness and repetition.

Without repetition, the scene runs just as fast, but the structure just
doesn't look planned. It looks as if the stuff has just been thrown
together randomly, like a junkpile. The repetition gives at least some
suggestion that the structures have purpose. When one gun turret or heat
exchanger isn't sufficient for that purpose, then the designer sometimes
chooses to place a row of three identical units, rather than invent a
new larger device with three times the capacity.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Industrial Complex
Date: 23 May 2006 11:54:19
Message: <4473302b@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message 
news:447110a7@news.povray.org...
> My greeble generator seems to have started to look like factories 
rather
> than the side od a spaceship.

it looks much more defined than my greebles, better suited for 
close-ups.

I like it :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Jim Charter
Subject: Re: Industrial Complex
Date: 23 May 2006 12:58:27
Message: <44733f33$1@news.povray.org>
Mike Williams wrote:
> My greeble generator seems to have started to look like factories rather
> than the side od a spaceship.
> 
> 
> 
Looking good.

Reminds me a bit of my very, very first ever "programming" job.  I was 
given the task of devising a city-scape for a scrolling, helicoper-type 
game to run on the Commodore 64.  The idea was that the player was 
looking down from the vantage of the chopper and chasing bad guys or 
something.  To economize we only loaded certain sectors of the map as 
they came into view of course and I could only store some fixed number 
of city block designs.  So the attempt was to design block patterns that 
could be combined in different ways when placed next to one another to 
leverage the number of apparent structures and patterns down below.


Post a reply to this message

From: Sven Littkowski
Subject: Re: Industrial Complex
Date: 23 May 2006 17:58:21
Message: <4473857d@news.povray.org>
Sure? I like your greebles more. But in any case: it is very good that one 
more artist (Mike Williams) goes into that, because it is the multiplicity 
of future greebles which will make the good difference. And everyone has his 
and her own way to the final and individual result. And everyone can inspire 
everyone.

I truly like your greebles. But I am eager to see the future results of 
Mike, as well. Wenn I saw your first greebles, Zeger, I mean that simple 
starship, I thought the same as I think currently about Mike's greebles: it 
needs more perfection. Now your greebles are truly perfect, and I am now 
curious and eager to see Mike's greebles going towards the final stages.

Go on, Zeger. Go on, Mike! Great that you two do the greebles!

Greetings to the Greeble Gods,

Sven




"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:4473302b@news.povray.org...
> It looks much more defined than my greebles.


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Industrial Complex
Date: 23 May 2006 18:09:39
Message: <44738823$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:4473857d@news.povray.org...
> Sure? I like your greebles more.

from a distance, maybe, but in close up, Mike William's greebles are far 
more interesting to look at.

but I don't suppose MW's greebles are suited for long distant shots for 
2 reasons (speed and visual interest) caused by the level of detail

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.