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completely rewrote the macros. It now works with any convex quadrangle
(or triangle).
(oh, I removed the texture, because I couldn't get the lighting good
enough :))
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
Attachments:
Download 'vierhoekgreeble2.jpg' (81 KB)
Preview of image 'vierhoekgreeble2.jpg'
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Well developed, truly, but not very logical in its concept. The greebles
should not become smaller and smaller (let's say, have diagonal sides like
characteristics as before but should end shortly before the diagonal main
edges of the underground.
The current concept makes it looking perspectively wrong, somehow.
Sven
"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag
news:446a1c88@news.povray.org...
completely rewrote the macros. It now works with any convex quadrangle (or
triangle).
(oh, I removed the texture, because I couldn't get the lighting good enough
:))
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
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