POV-Ray : Newsgroups : povray.binaries.images : joining the greeble-madness :) Server Time
5 Nov 2024 20:19:07 EST (-0500)
  joining the greeble-madness :) (Message 1 to 10 of 47)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Zeger Knaepen
Subject: joining the greeble-madness :)
Date: 14 May 2006 13:12:20
Message: <446764f4@news.povray.org>
I just *had* to try to make my own greeble-macro :)

here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB RAM, 
running Windows XP SP2

comments are more than welcome !

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message


Attachments:
Download 'greebles.jpg' (73 KB)

Preview of image 'greebles.jpg'
greebles.jpg


 

From: Jim Charter
Subject: Re: joining the greeble-madness :)
Date: 14 May 2006 13:52:04
Message: <44676e44$1@news.povray.org>
Zeger Knaepen wrote:
> I just *had* to try to make my own greeble-macro :)
> 
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB RAM, 
> running Windows XP SP2
> 
> comments are more than welcome !
> 
> cu!
> 
I think it is a bit of a stylistic departure from the usual but the 
result is attractive, even gorgeous, and useful I think.

The obvious problem with this and the other attempts at an automated 
generator is the lack of averarching elements that would span "cells" 
Simply varying the scale of the cells does not get that effect.


Post a reply to this message

From: Sven Littkowski
Subject: Feedback
Date: 14 May 2006 19:28:54
Message: <4467bd36@news.povray.org>
Hmmm...

It is looking gorgeous, for my eyes! It is a good combination of greebles 
and metallic texture.
I also like that cell structure which reminds me for a large town full of 
huge buildings. Here, in this case, it ensures that the shown ship section 
indicates its huge size. Your design is actually better than my greebles I 
use for the Imperial Carrier SENECA. Actually, I would like to climb my 
X-Wing, and dive down into these artificial ravines hunting some imperial 
fighters..!

An additional idea: add a few very fine (very thin) antennas randomly, maybe 
with having a few anti-collision lights on them (no light but ambient 1.0). 
Probably, the tiny antennas would be recognizable from this distance.

Another idea: Build a macro which can be applied to cylindrical objects, 
which will have a fluid move from surface structures (as seen here) to side 
structures and (maybe) bottom structures. Wow!

Last idea: The borders of these ravines shouldn't be too straight like cut 
by a knife - let these ravines have slightly different diameters (just 
slightly, not more).

This here seems to be a surface macro. I would be veeery interested now to 
see a side macro (different shapes and structure) and a front macro (again 
different structures, I guess, and kind of symetrical).

Again: it looks damn good! This macro will become the stuff many of us will 
want for our future armadas of starships!!!

Greetings,

Sven




"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:446764f4@news.povray.org...
>I just *had* to try to make my own greeble-macro :)
>
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB 
> RAM, running Windows XP SP2
>
> comments are more than welcome !
>
> cu!
> -- 
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com
>
>
>


Post a reply to this message

From: mine
Subject: Re: joining the greeble-madness :)
Date: 14 May 2006 22:15:00
Message: <web.4467e3124b8a9084a533cc200@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> I just *had* to try to make my own greeble-macro :)
>
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB RAM,
> running Windows XP SP2
>
> comments are more than welcome !
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com

Nice, I like it! Never mind the fact that i didn't know what a greeble was
and had to google it to find out!! Are they difficult to do?


Post a reply to this message

From: Zeger Knaepen
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 03:20:48
Message: <44682bd0$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:44676e44$1@news.povray.org...
> I think it is a bit of a stylistic departure from the usual but the 
> result is attractive, even gorgeous, and useful I think.

thanks :)
 
> The obvious problem with this and the other attempts at an automated 
> generator is the lack of averarching elements that would span "cells" 
> Simply varying the scale of the cells does not get that effect.

true, but I'll try to work on that :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Zeger Knaepen
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 03:25:29
Message: <44682ce9@news.povray.org>
> Nice, I like it!

thank you :)

> Never mind the fact that i didn't know what a greeble was
> and had to google it to find out!! Are they difficult to do?

depends on how detailed it needs to be.  For long shots, my macros might 
be good enough, but in close-up they'll look kind of lame :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Feedback
Date: 15 May 2006 03:32:17
Message: <44682e81$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:4467bd36@news.povray.org...
> Hmmm...
> 
> It is looking gorgeous, for my eyes! It is a good combination of 
greebles 
> and metallic texture.

thanks :)

> I also like that cell structure which reminds me for a large town full 
of 
> huge buildings. Here, in this case, it ensures that the shown ship 
section 
> indicates its huge size. Your design is actually better than my 
greebles I 
> use for the Imperial Carrier SENECA. Actually, I would like to climb 
my 
> X-Wing, and dive down into these artificial ravines hunting some 
imperial 
> fighters..!

hehe :)
I was just trying to create a city-macro based on this greeble-macro :)
 
> An additional idea: add a few very fine (very thin) antennas randomly, 
maybe 
> with having a few anti-collision lights on them (no light but ambient 
1.0). 
> Probably, the tiny antennas would be recognizable from this distance.

good idea! I'll try that !
 
> Another idea: Build a macro which can be applied to cylindrical 
objects, 
> which will have a fluid move from surface structures (as seen here) to 
side 
> structures and (maybe) bottom structures. Wow!

sounds difficult, but not impossible :)
 
> Last idea: The borders of these ravines shouldn't be too straight like 
cut 
> by a knife - let these ravines have slightly different diameters (just 

> slightly, not more).

well, for the city-macro I just made, I made it possible to have streets 
between the buildings (kind of obvious, no? :)), so it shouldn't be any 
problem to do that also with the greeble-macro :)
 
> This here seems to be a surface macro. I would be veeery interested 
now to 
> see a side macro (different shapes and structure) and a front macro 
(again 
> different structures, I guess, and kind of symetrical).

first I'll try to finish this, with more interesting greeble-objects 
than just superellipsoids
then I'm going to try to make a triangular version of this macro... 
don't know how exactly yet though :-/
after that's done, I'll try to make that side- (with windows), front- 
(maybe with extra weapons?), back- (possibly with engines?), ... -macros 
:)
 
> Again: it looks damn good! This macro will become the stuff many of us 
will 
> want for our future armadas of starships!!!

:)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Thomas de Groot
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 05:06:33
Message: <44684499$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> schreef in bericht
news:446764f4@news.povray.org...
> I just *had* to try to make my own greeble-macro :)
>

This is the kind of greeble I like very much: not too intrusive, but subtly
guiding the eyes over the surface. Good work Zeger! Could be used
architecturally, on a curtain wall.

Thomas


Post a reply to this message

From: Warp
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 06:29:35
Message: <4468580f$1@news.povray.org>
You will be assimilated! Resistance is futile!


Post a reply to this message

From: Mike Williams
Subject: Re: Feedback
Date: 15 May 2006 07:04:59
Message: <0SzOrBAZ1FaEFwMd@econym.demon.co.uk>
Wasn't it Zeger Knaepen who wrote:

>I was just trying to create a city-macro based on this greeble-macro :)

I went the other way. I based my Greeble code on the macro that I used
to generate this city:
http://www.econym.demon.co.uk/pictures/cityscape.jpg

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.