POV-Ray : Newsgroups : povray.binaries.images : Spaceship Of The Week Sample 1 Server Time
17 Nov 2024 14:14:56 EST (-0500)
  Spaceship Of The Week Sample 1 (Message 1 to 10 of 10)  
From: POVMAN
Subject: Spaceship Of The Week Sample 1
Date: 8 May 2006 03:38:29
Message: <445ef575@news.povray.org>
Here is a sample from the Spaceship Of The Week macros posted in p.t.sf


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SOTWSample5.jpg


 

From: nemesis
Subject: Re: Spaceship Of The Week Sample 1
Date: 8 May 2006 06:40:00
Message: <web.445f1f8fc08b73b2b9f2542f0@news.povray.org>
"POVMAN" <s### [at] acom> wrote:
> Here is a sample from the Spaceship Of The Week macros posted in p.t.sf

this one looks more like a city covering the whole surface of an asteroid
than a spaceship.  do i see antennas and lampposts? :)


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From: Sven Littkowski
Subject: Re: Spaceship Of The Week Sample 1
Date: 8 May 2006 11:17:03
Message: <445f60ef$1@news.povray.org>
Hmmm... The intention is good. But it requires still a lot of more work. I 
assume that you use randomly positioned boxes, and just in simple gray 
color.

I think, your station or ship should consist of surface structures and 
interior structures. And give a certain esthetic to your design. Moreover, 
if you want to continue using these blocks, equip them with surface details 
(not only textures, but individual additional shapes). Don't have all the 
boxes being rotated around their own axes (but have them still randomly 
positioned), but give them a common direction. Let's say, have their front 
sides pointing all together to one common direction. Use textures. Use 
lighted windows. Do not use very colorful green or red or yellow "mini suns" 
on their surface, that destroys the serious approach your station or ship 
otherwise could have.

Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images to 
get more ideas.

Continue, POVMAN, because we are eager to see your ships and stations!

Best greetings,

Sven



"POVMAN" <s### [at] acom> schrieb im Newsbeitrag news:445ef575@news.povray.org...
> Here is a sample from the Spaceship Of The Week macros posted in p.t.sf
>
>
> -- 
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>


Post a reply to this message

From: dlm
Subject: Re: Spaceship Of The Week Sample 1
Date: 8 May 2006 21:44:13
Message: <445ff3ed$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:445f60ef$1@news.povray.org...
> Hmmm... The intention is good. But it requires still a lot of more work. I 
> assume that you use randomly positioned boxes, and just in simple gray 
> color.
>
> I think, your station or ship should consist of surface structures and 
> interior structures. And give a certain esthetic to your design. Moreover, 
> if you want to continue using these blocks, equip them with surface 
> details (not only textures, but individual additional shapes). Don't have 
> all the boxes being rotated around their own axes (but have them still 
> randomly positioned), but give them a common direction. Let's say, have 
> their front sides pointing all together to one common direction. Use 
> textures. Use lighted windows. Do not use very colorful green or red or 
> yellow "mini suns" on their surface, that destroys the serious approach 
> your station or ship otherwise could have.

Perhaps this is fantastical. I can see in this image a suggestion of a face, 
a reflection of a tortured psyche more than a spaceship?


>
> Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images to 
> get more ideas.
Why do spaceships tend to look like nuclear submarines on steroids? Stealth 
gray? Raw metal? Carbon fiber composite? A pressurized hull with a near 
vacuum on the outside would have to withstand 1atm going out. Flat or 
concave surfaces might be better physics - and minimizing wasted light would 
make it less unstealthy. I guess Star wars/trek sets the pace.

DLM


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From: Sven Littkowski
Subject: Re: Spaceship Of The Week Sample 1
Date: 9 May 2006 09:06:02
Message: <446093ba$1@news.povray.org>
Well, that is something what Povman's scene shares with modern art: it's 
ability for multiple interpretations!

I personally don't think this is intended, but who knows? Maybe it is, and I 
am wrong.

However, one fact stands solid as a rock: I like that other artists do 
scenes related to SciFi!

Greetings to everyone!

Sven


"dlm" <me### [at] addressinvalid> schrieb im Newsbeitrag 
news:445ff3ed$1@news.povray.org...
>
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
> news:445f60ef$1@news.povray.org...
>> Hmmm... The intention is good. But it requires still a lot of more work. 
>> I assume that you use randomly positioned boxes, and just in simple gray 
>> color.
>>
>> I think, your station or ship should consist of surface structures and 
>> interior structures. And give a certain esthetic to your design. 
>> Moreover, if you want to continue using these blocks, equip them with 
>> surface details (not only textures, but individual additional shapes). 
>> Don't have all the boxes being rotated around their own axes (but have 
>> them still randomly positioned), but give them a common direction. Let's 
>> say, have their front sides pointing all together to one common 
>> direction. Use textures. Use lighted windows. Do not use very colorful 
>> green or red or yellow "mini suns" on their surface, that destroys the 
>> serious approach your station or ship otherwise could have.
>
> Perhaps this is fantastical. I can see in this image a suggestion of a 
> face, a reflection of a tortured psyche more than a spaceship?
>
>
>>
>> Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images 
>> to get more ideas.
> Why do spaceships tend to look like nuclear submarines on steroids? 
> Stealth gray? Raw metal? Carbon fiber composite? A pressurized hull with a 
> near vacuum on the outside would have to withstand 1atm going out. Flat or 
> concave surfaces might be better physics - and minimizing wasted light 
> would make it less unstealthy. I guess Star wars/trek sets the pace.
>
> DLM
>
>


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From: dlm
Subject: Re: Spaceship Of The Week Sample 1
Date: 10 May 2006 03:12:37
Message: <44619265$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:446093ba$1@news.povray.org...
> Well, that is something what Povman's scene shares with modern art: it's 
> ability for multiple interpretations!
>
> I personally don't think this is intended, but who knows? Maybe it is, and 
> I am wrong.
>
> However, one fact stands solid as a rock: I like that other artists do 
> scenes related to SciFi!

Are you familiar with 'greebles' and 'nurnies'?
http://en.wikipedia.org/wiki/Greeble
Norling tutorial
http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html
referenced at
http://news.povray.org/povray.binaries.images/thread/%3C3f8968c8.8126886%40localhost%3E/?mtop=159217
also Mike Williams procedural approach
http://www.econym.demon.co.uk/isotut/pigment.htm

ZeSly did something realistic
http://perso.wanadoo.fr/zesly/en/spaceship.html
and Stefan Viljoen did something fantastical with his SciFi 'Scapsile vault 
craft'
http://news.povray.org/povray.binaries.images/thread/%3C4295f8cb@news.povray.org%3E/


Its always great to see a wide range of creativity.

DLM


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From: POVMAN
Subject: Re: Spaceship Of The Week Sample 1
Date: 10 May 2006 07:39:37
Message: <4461d0f9$1@news.povray.org>
> this one looks more like a city covering the whole surface of an asteroid
> than a spaceship.  do i see antennas and lampposts? :)

yes!

-- 
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/


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From: POVMAN
Subject: Re: Spaceship Of The Week Sample 1
Date: 10 May 2006 07:50:06
Message: <4461d36e$1@news.povray.org>
> Hmmm... The intention is good. But it requires still a lot of more work. I 
> assume that you use randomly positioned boxes, and just in simple gray 
> color.

Your not wrong about the work.  It is a single, randomly selected texture 
applied to the whole thing


> I think, your station or ship should consist of surface structures and 
> interior structures.

interior structures?

>And give a certain esthetic to your design.

I am considering that "themeing" the random stream would add to the effect. 
I think thats what your getting at.

> Moreover, if you want to continue using these blocks, equip them with 
> surface details (not only textures, but individual additional shapes).

The plain "box" is the default if no other shape is selected to placed at 
that location,  I am constantly adding new differn't shapes to the selection 
list.

> Don't have all the boxes being rotated around their own axes (but have 
> them still randomly positioned), but give them a common direction. Let's 
> say, have their front sides pointing all together to one common direction.

I think I'll add that as a random option.

> Use textures. Use lighted windows. Do not use very colorful green or red 
> or yellow "mini suns" on their surface, that destroys the serious approach 
> your station or ship otherwise could have.

The macro already makes a random choice, it either uses all white lights or 
all random colours.  I'm reluctant to remove the coloured option as it can 
add some good "feel" to some of the images.


-- 
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/


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From: Sven Littkowski
Subject: Re: Spaceship Of The Week Sample 1
Date: 10 May 2006 10:34:38
Message: <4461f9fe$1@news.povray.org>
DLM,

thanks a lot for your answer and the hints and links! You are bringing a new 
term into the discussion which is very interesting and important for wider 
parts of the entire raytracing community!

I, personally, was not aware that something like a definition of such exists 
("Greeble"), but - in fact - I am already heavily using that effect (I 
"discovered" it on my own). If you like, DLM, open the 
"povray.binaries.images" newsgroup and follow up there my "SF: Preview: 
Imperial Carrier" threads (there are some, separated by individual numbers).

I am working at this time on a large space ship, something like a huge 
carrier or mobile space station, and am equipping right now the entire 
surface with more and more "Greebles". As I write to you, POV-Ray is 
rendering a 6400x4800px-version of that ship carrying lots of these 
greebles. Only if the ship looks good in 6400x4800, I will satisfied with 
smaller versions...

DLM, again, thanks for your links, I follow them up!

Greetings to you all,

Sven



"dlm" <me### [at] addressinvalid> schrieb im Newsbeitrag 
news:44619265$1@news.povray.org...
>
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
> news:446093ba$1@news.povray.org...
>> Well, that is something what Povman's scene shares with modern art: it's 
>> ability for multiple interpretations!
>>
>> I personally don't think this is intended, but who knows? Maybe it is, 
>> and I am wrong.
>>
>> However, one fact stands solid as a rock: I like that other artists do 
>> scenes related to SciFi!
>
> Are you familiar with 'greebles' and 'nurnies'?
> http://en.wikipedia.org/wiki/Greeble
> Norling tutorial
> http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html
> referenced at
>
http://news.povray.org/povray.binaries.images/thread/%3C3f8968c8.8126886%40localhost%3E/?mtop=159217
> also Mike Williams procedural approach
> http://www.econym.demon.co.uk/isotut/pigment.htm
>
> ZeSly did something realistic
> http://perso.wanadoo.fr/zesly/en/spaceship.html
> and Stefan Viljoen did something fantastical with his SciFi 'Scapsile 
> vault craft'
> http://news.povray.org/povray.binaries.images/thread/%3C4295f8cb@news.povray.org%3E/
>
>
> Its always great to see a wide range of creativity.
>
> DLM
>
>


Post a reply to this message

From: Sven Littkowski
Subject: Re: Spaceship Of The Week Sample 1
Date: 10 May 2006 20:24:43
Message: <4462844b@news.povray.org>
Hi Povman,

have a look to my "starship of the week" (actually: month): it also uses 
randomly arranged boxes, but puts them in coordination with the current 
underground.

I add this time a part of my starship, there you can see my usage of 
randomly positioned boxes. The exterior is blue-gray, the interior is nearly 
black. While I decided to use box-alike shapes for the exterior, I use 
cylinders and spheres for the interior of the large flight deck.

Transgalactic Spacegreetings,

Sven





"POVMAN" <s### [at] acom> schrieb im Newsbeitrag news:4461d36e$1@news.povray.org...
>> Hmmm... The intention is good. But it requires still a lot of more work. 
>> I
>> assume that you use randomly positioned boxes, and just in simple gray
>> color.
>
> Your not wrong about the work.  It is a single, randomly selected texture
> applied to the whole thing
>
>
>> I think, your station or ship should consist of surface structures and
>> interior structures.
>
> interior structures?
>
>>And give a certain esthetic to your design.
>
> I am considering that "themeing" the random stream would add to the 
> effect.
> I think thats what your getting at.
>
>> Moreover, if you want to continue using these blocks, equip them with
>> surface details (not only textures, but individual additional shapes).
>
> The plain "box" is the default if no other shape is selected to placed at
> that location,  I am constantly adding new differn't shapes to the 
> selection
> list.
>
>> Don't have all the boxes being rotated around their own axes (but have
>> them still randomly positioned), but give them a common direction. Let's
>> say, have their front sides pointing all together to one common 
>> direction.
>
> I think I'll add that as a random option.
>
>> Use textures. Use lighted windows. Do not use very colorful green or red
>> or yellow "mini suns" on their surface, that destroys the serious 
>> approach
>> your station or ship otherwise could have.
>
> The macro already makes a random choice, it either uses all white lights 
> or
> all random colours.  I'm reluctant to remove the coloured option as it can
> add some good "feel" to some of the images.
>
>
> -- 
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>


Post a reply to this message


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