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Have a look at this...
Took approximately 5 minutes to render on an AMD Athlon64 3500+. That's
mainly due to the media clouds though. (The sampling parameters should
probably be slightly higher still, but anyway...)
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Attachments:
Download 'sky-circle-02-f0001.jpg' (87 KB)
Preview of image 'sky-circle-02-f0001.jpg'
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It's actually a single frame from a roughly 2 minute animation. (Of
course, "2 minutes" isn't anywhere near the total render time...)
When I had a look at the later frames, I found the spheres get a bit
lost in the sky. So I made them somewhat less reflective. What you do think?
PS. Yeah, I know the clouds anomolusly *stop* half way down the sky for
no apparent reason. You see, the _real_ sky is ever so slightly curved.
However, if I ask POV-Ray to render a 3-mile section of a sphere that is
several hundred thousand miles across... I think it might complain slightly.
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Attachments:
Download 'sky-circle-02-f0100.jpg' (95 KB)
Preview of image 'sky-circle-02-f0100.jpg'
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Well anyway, that's scene #1. For scene #2 I chose a slightly less
Apocolyptic sky. ;-)
This image took 23 minutes to render on my 64-bit beast machine. I'm
going to render the whole 3,000-frame animation on my puny little Athlon
1700 thing downstairs. (I need my sleep!) That should take a few
weeks... :-\
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Attachments:
Download 'sky-loop4-01-f1000.jpg' (123 KB)
Preview of image 'sky-loop4-01-f1000.jpg'
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Orchid XP v2 wrote:
> Well anyway, that's scene #1. For scene #2 I chose a slightly less
> Apocolyptic sky. ;-)
>
> This image took 23 minutes to render on my 64-bit beast machine. I'm
> going to render the whole 3,000-frame animation on my puny little Athlon
> 1700 thing downstairs. (I need my sleep!) That should take a few
> weeks... :-\
>
> ------------------------------------------------------------------------
>
I like this one far more than the other.
-DJ
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>> Well anyway, that's scene #1. For scene #2 I chose a slightly less
>> Apocolyptic sky. ;-)
>
> I like this one far more than the other.
Mmm, yes... I think I agree.
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On Sat, 29 Apr 2006 12:56:35 +0100, Orchid XP v2 wrote:
> Well anyway, that's scene #1. For scene #2 I chose a slightly less
> Apocolyptic sky. ;-)
>
> This image took 23 minutes to render on my 64-bit beast machine. I'm going
> to render the whole 3,000-frame animation on my puny little Athlon 1700
> thing downstairs. (I need my sleep!) That should take a few weeks... :-\
I like this second image better than the first one, although both are
cool. :)
Why is the horizon curved?
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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povray nous apporta ses lumieres en ce 01/05/2006 21:37:
> On Sat, 29 Apr 2006 12:56:35 +0100, Orchid XP v2 wrote:
>
>
>>Well anyway, that's scene #1. For scene #2 I chose a slightly less
>>Apocolyptic sky. ;-)
>>
>>This image took 23 minutes to render on my 64-bit beast machine. I'm going
>>to render the whole 3,000-frame animation on my puny little Athlon 1700
>>thing downstairs. (I need my sleep!) That should take a few weeks... :-\
>
>
> I like this second image better than the first one, although both are
> cool. :)
>
> Why is the horizon curved?
>
>
Not curved but angled. Isosurface used for the water. The horizon you see is the end
of the
container box.
--
Alain
-------------------------------------------------
To the world you may be one person, but to one
person you may be the world.
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> I like this second image better than the first one, although both are
> cool. :)
:-D
> Why is the horizon curved?
Um... well, the real planet Earth is very slightly curved too. But I
figured POV-Ray might be a little upset if I asked it to render a sphere
several million miles across with the camera just a few feet above its
surface. ;-)
So... yeah. The horizon is more curved than it should be. :-S
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>> Why is the horizon curved?
>>
>>
> Not curved but angled. Isosurface used for the water. The horizon you
> see is the end of the container box.
No isosurfaces here my friend. ;-)
Actually, the water is an infinite plane, and the sky is a sphere. The
only way I could make the horizon straight would be if it the camera
intersected the water... but that wouldn't be too useful, would it? :-S
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