POV-Ray : Newsgroups : povray.binaries.images : Spheres in the sky Server Time
6 Nov 2024 18:24:24 EST (-0500)
  Spheres in the sky (Message 1 to 9 of 9)  
From: Orchid XP v2
Subject: Spheres in the sky
Date: 29 Apr 2006 06:58:12
Message: <445346c4@news.povray.org>
Have a look at this...

Took approximately 5 minutes to render on an AMD Athlon64 3500+. That's 
mainly due to the media clouds though. (The sampling parameters should 
probably be slightly higher still, but anyway...)


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From: Orchid XP v2
Subject: Alternate version
Date: 29 Apr 2006 07:08:06
Message: <44534916@news.povray.org>
It's actually a single frame from a roughly 2 minute animation. (Of 
course, "2 minutes" isn't anywhere near the total render time...)

When I had a look at the later frames, I found the spheres get a bit 
lost in the sky. So I made them somewhat less reflective. What you do think?


PS. Yeah, I know the clouds anomolusly *stop* half way down the sky for 
no apparent reason. You see, the _real_ sky is ever so slightly curved. 
However, if I ask POV-Ray to render a 3-mile section of a sphere that is 
several hundred thousand miles across... I think it might complain slightly.


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From: Orchid XP v2
Subject: Scene #2
Date: 29 Apr 2006 07:56:29
Message: <4453546d@news.povray.org>
Well anyway, that's scene #1. For scene #2 I chose a slightly less 
Apocolyptic sky. ;-)

This image took 23 minutes to render on my 64-bit beast machine. I'm 
going to render the whole 3,000-frame animation on my puny little Athlon 
1700 thing downstairs. (I need my sleep!) That should take a few 
weeks... :-\


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From: DJ Wiza
Subject: Re: Scene #2
Date: 29 Apr 2006 10:41:33
Message: <44537b1d$1@news.povray.org>
Orchid XP v2 wrote:

> Well anyway, that's scene #1. For scene #2 I chose a slightly less 
> Apocolyptic sky. ;-)
> 
> This image took 23 minutes to render on my 64-bit beast machine. I'm 
> going to render the whole 3,000-frame animation on my puny little Athlon 
> 1700 thing downstairs. (I need my sleep!) That should take a few 
> weeks... :-\
> 
> ------------------------------------------------------------------------
> 

I like this one far more than the other.

-DJ


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From: Orchid XP v2
Subject: Re: Scene #2
Date: 29 Apr 2006 12:11:04
Message: <44539018@news.povray.org>
>> Well anyway, that's scene #1. For scene #2 I chose a slightly less 
>> Apocolyptic sky. ;-)
> 
> I like this one far more than the other.

Mmm, yes... I think I agree.


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From: povray
Subject: Re: Scene #2
Date: 2 May 2006 09:07:33
Message: <pan.2006.05.02.01.37.40.445211@localhost>
On Sat, 29 Apr 2006 12:56:35 +0100, Orchid XP v2 wrote:

> Well anyway, that's scene #1. For scene #2 I chose a slightly less
> Apocolyptic sky. ;-)
> 
> This image took 23 minutes to render on my 64-bit beast machine. I'm going
> to render the whole 3,000-frame animation on my puny little Athlon 1700
> thing downstairs. (I need my sleep!) That should take a few weeks... :-\

I like this second image better than the first one, although both are
cool.  :)

Why is the horizon curved?


-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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From: Alain
Subject: Re: Scene #2
Date: 2 May 2006 20:55:29
Message: <4457ff81$1@news.povray.org>
povray nous apporta ses lumieres en ce 01/05/2006 21:37:
> On Sat, 29 Apr 2006 12:56:35 +0100, Orchid XP v2 wrote:
> 
> 
>>Well anyway, that's scene #1. For scene #2 I chose a slightly less
>>Apocolyptic sky. ;-)
>>
>>This image took 23 minutes to render on my 64-bit beast machine. I'm going
>>to render the whole 3,000-frame animation on my puny little Athlon 1700
>>thing downstairs. (I need my sleep!) That should take a few weeks... :-\
> 
> 
> I like this second image better than the first one, although both are
> cool.  :)
> 
> Why is the horizon curved?
> 
> 
Not curved but angled. Isosurface used for the water. The horizon you see is the end
of the 
container box.

-- 
Alain
-------------------------------------------------
To the world you may be one person, but to one
person you may be the world.


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From: Orchid XP v2
Subject: Re: Scene #2
Date: 3 May 2006 13:05:25
Message: <4458e2d5$1@news.povray.org>
> I like this second image better than the first one, although both are
> cool.  :)

:-D

> Why is the horizon curved?

Um... well, the real planet Earth is very slightly curved too. But I 
figured POV-Ray might be a little upset if I asked it to render a sphere 
several million miles across with the camera just a few feet above its 
surface. ;-)

So... yeah. The horizon is more curved than it should be. :-S


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From: Orchid XP v2
Subject: Re: Scene #2
Date: 3 May 2006 13:06:38
Message: <4458e31e$1@news.povray.org>
>> Why is the horizon curved?
>>
>>
> Not curved but angled. Isosurface used for the water. The horizon you 
> see is the end of the container box.

No isosurfaces here my friend. ;-)

Actually, the water is an infinite plane, and the sky is a sphere. The 
only way I could make the horizon straight would be if it the camera 
intersected the water... but that wouldn't be too useful, would it? :-S


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